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Posted

I been having an issue where when I land at on the supercarrier, the tower stops communicating with me, and the only message that I get when contacting the tower is "Arrival Parking". I tried taxiing to a designated parking spot according to the supercarrier manual, but the tower will not talk to me. The reason this irks me is because I want to practice super carrier procedures and it's a pain in the ass to keep starting up a new aircraft to do this.

 

 

Am I missing something?

Posted

Don't think you're missing anything, but not sure why you need to start up a new aircraft either.

 

Can't you switch your radio to "rearm and refuel" and then "request takeoff" to use the same again, or am I missing something?

Posted
Don't think you're missing anything, but not sure why you need to start up a new aircraft either.

 

Can't you switch your radio to "rearm and refuel" and then "request takeoff" to use the same again, or am I missing something?

 

I don't think you're missing anything. This is precisely what I do if I want to take off from the carrier again.

 

I would be nice to have the yellow shirts direct you to a parking spot but I can also understand why this is quite hard to implement. At any rate, I'd like them to prioritize the frame rate hit that the supercarrier has.

Posted
I'd like them to prioritize the frame rate hit that the supercarrier has.

What hit? It’s actually quite smooth considering how much is modeled there. It’s not any worse than the various airbases like NTTR etc.

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Posted
I don't think you're missing anything. This is precisely what I do if I want to take off from the carrier again.

 

I would be nice to have the yellow shirts direct you to a parking spot but I can also understand why this is quite hard to implement. At any rate, I'd like them to prioritize the frame rate hit that the supercarrier has.

 

Wags stated that it´s planned yellow jackets to help you taxing later in the early access of the Supercarrier. No more details how it will work.

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

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Posted

I just learned takeoff was under ground crew and not ATC a few days ago (because it never really mattered until then, I guess). Land, taxi to some free part of the flight deck, rearm/refuel. Radio menu->ground crew->request launch. Take off. Wash, rinse, repeat.

 

 

 

The good news is you can do that all day without maintenance getting on you, and by the time they know what you did you've already closed the program.

Posted

I Presume the guys in the Tower, holding their coffees and looking at each others says to one another « For **** sake, he's alone on the entire freaking carrier, why does he bugs us for instructions, can'T we just enjoy our cofee and do his things by himself, he has the entire deck for himself! » :P

Posted
I Presume the guys in the Tower, holding their coffees and looking at each others says to one another « For **** sake, he's alone on the entire freaking carrier, why does he bugs us for instructions, can'T we just enjoy our cofee and do his things by himself, he has the entire deck for himself! » :P

 

Well, not quite that much... i usually work with a busy deck :)

Screen_200609_225852.thumb.jpg.8be30b6af93a10d52d31bd8049c6e37d.jpg

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 /  1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.

Posted

Holy crap that's a busy deck! In reality, during ops there wouldn't be that much on the deck. And remember op had frame rate hit issues! Never mind this!

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