borchi_2b Posted May 2, 2008 Posted May 2, 2008 hi guys, well i am used to the f-15 and the su27. both planes are marvelous, but i have one significant question. when i am in the BVR fight, i can see in the f-15 the time till the amraam is pitbull and i also get the time when the missile hits the target. i am used to the su27 more right now, and i am asking myself if there is any possibility to figure if the missle has hit the target or not, besides the splashed target at the horizont. what i mean in detail is, how can i figure if the missile mssed its target and passed it? is there anything in the hud or somewhere esle in the instruments, that indicates a miss or a loss of the missile? i hope you guys have answers greets boom boom http://www.polychop-sims.com
nscode Posted May 2, 2008 Posted May 2, 2008 Have you noticed how big the clock is in Russian planes? It's big for a reason. Use it ;) Never forget that World War III was not Cold for most of us.
Boberro Posted May 2, 2008 Posted May 2, 2008 I didn't notced any counter.... Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Pilotasso Posted May 2, 2008 Posted May 2, 2008 there isnt one, he meant you to estimate the seconds and then watch the time elapse with the clock. Since I fly high I usualy see the missile impact on the ground under the target flying just above the surface. Then I know. ;) .
RvEYoda Posted May 2, 2008 Posted May 2, 2008 If it's far, it probably wont hit. If it's close, watch the missile trail. If it suddenly breaks hard and goes "straight" for more than a second it's gonna miss. 1 S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Excelsior Posted May 2, 2008 Posted May 2, 2008 I didn't notced any counter.... 2 small hands within the clock. Controlled by Alt-C, once for start, press again for stop then yet again for reset. MIG-29 CLOCK SUKHOI CLOCK "No matter where you go, there you are" Intel E-8400 "Wolfdale" - Asus Maximus Formula - Swiftech H2O 120 4 Gb G.Skill PC2-8000C5 - EVGA 8800 GTS 512 - Dell 2707WFP WD Caviar 500Gb - Vista 64
Vekkinho Posted May 2, 2008 Posted May 2, 2008 Keep the target "Locked" in BVR mode, If it starts loosing altitude at the approx time you calculated by using the clock you'll know it splashed some. More info in Ironhands tut, download here: http://flankertraining.com/lomac/missions/Surviving_the_Duel-Ironhand.zip [sIGPIC][/sIGPIC]
Boberro Posted May 2, 2008 Posted May 2, 2008 Ee could you explain how to use it more clearly? I feel better is zoom and see if it hit ;) Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
GGTharos Posted May 2, 2008 Posted May 2, 2008 Which is exactly why servers should start restricting the zoom on fighters to a minimum of 40 deg ... probably about 8-10deg for ground attackers. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Ironhand Posted May 2, 2008 Posted May 2, 2008 ... is there anything in the hud or somewhere esle in the instruments, that indicates a miss or a loss of the missile? i hope you guys have answers As already mentioned, use the stopwatch function. If you're launching at close to max range, it'll take about 45 seconds (an eternity) for your missile to reach. So if your opponent still has you locked after 45 seconds, figure your first misile missed. But, by then, you should have already launched a 2nd missile. I'd suggest setting up a practice misison for yourself. Arm your opponent with short-range heaters. Then launch different missiles at different ranges and get a feel for the missile flight times involved. Rich YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
Kuky Posted May 3, 2008 Posted May 3, 2008 If it's far, it probably wont hit. If it's close, watch the missile trail. If it suddenly breaks hard and goes "straight" for more than a second it's gonna miss. I'm with Yoda... using same principle :pilotfly: No longer active in DCS...
Brit_Radar_Dude Posted May 3, 2008 Posted May 3, 2008 Another indication that you have hit the bandit is if his aspect angle starts spinning around, as he spirals down in flames. [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
Vekkinho Posted May 3, 2008 Posted May 3, 2008 Whatever U do try maintaining a lock as it helps big time! [sIGPIC][/sIGPIC]
Boberro Posted May 3, 2008 Posted May 3, 2008 I can't use this clock, don't know how in real life pilot can count time to hit from various distances and fly and think about fight :D I use max zoom and see if it hit, or missile trail. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
monotwix Posted May 3, 2008 Posted May 3, 2008 What is that flashing circle on the HUD around locked target and why does it flash after the missile launch? I know the human being and fish can coexist peacefully.
Kuky Posted May 3, 2008 Posted May 3, 2008 What is that flashing circle on the HUD around locked target and why does it flash after the missile launch? Good question. I think this flashing circle is actually what should indicate active/tracking missile on the target but after just testingin lockon, after I fired R-27ER on target 40km away the circle went flashing and there's a flashing "A" indicator on the left side of the HUD (probably indicating "Active") and I thought, great it's indicator if missile is still tracking. It seems once the lock is broken (due to beaming etc) the flashing stops (and the Radar tracking indicator goes off) so you know missile will no longer track which makes sense but if the radar lock in not broken and you still have missile that missed the flashing still continues... maybe this is not modeled right I don't know but from this little test I can say, there is no indicator in russian aircraft if missilehas hit its target other then pilot's visual ID or common sense that if the target is still inbound to you after you were expecting the hit you should know missile missed. No longer active in DCS...
Boberro Posted April 5, 2009 Posted April 5, 2009 Good question. I think this flashing circle is actually what should indicate active/tracking missile on the target but after just testingin lockon, after I fired R-27ER on target 40km away the circle went flashing and there's a flashing "A" indicator on the left side of the HUD (probably indicating "Active") and I thought, great it's indicator if missile is still tracking. It seems once the lock is broken (due to beaming etc) the flashing stops (and the Radar tracking indicator goes off) so you know missile will no longer track which makes sense but if the radar lock in not broken and you still have missile that missed the flashing still continues... maybe this is not modeled right I don't know but from this little test I can say, there is no indicator in russian aircraft if missilehas hit its target other then pilot's visual ID or common sense that if the target is still inbound to you after you were expecting the hit you should know missile missed. Yes I could affirm this, I noticed it too, this can provide even quite enough data to think is it tracking target and maybe even going to kill or not. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Frostie Posted April 5, 2009 Posted April 5, 2009 Just wait for the message to come up in chat, works everytime without fail. Just remember to say goodkill when you die or Mo-Mo-Monsterkill if its your 5th kill in a row.:D And the other way, just use the flashing circle as a guide for tracking but if you have to re-aquire the target it won't flash but will still track, estimate approx 60sec for 60km (approx 1sec per km) depending on altitude. 1 "[51☭] FROSTIE" #55 51st PVO "BISONS" Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Boberro Posted April 5, 2009 Posted April 5, 2009 Mo-Mo-Monsterkill if its your 5th kill in a row.:D Hahahah I guess it is from Counter Strike speech :D I like these speeches there. Imagine this same in LO :D And the other way, just use the flashing circle as a guide for tracking but if you have to re-aquire the target it won't flash but will still track. Re-aquire? If I fired ER and re-aquire target I lost missile then, or I don't know something ? oO Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Udat Posted April 6, 2009 Posted April 6, 2009 Boberro that was a confusing entence :P If yo have a SARH in the air and you loose lock to beaming (for instance,) and re-aquire the lock, say 5 seconds later, the missile will keep tracking that bandit.. Intel i7-950 @stock, Asus P6X58D-E, 3x4GB Corsair Vengeance, Asus GTX 580, Corsair 120GB SSD, Corsair HX 750W PSU [sIGPIC][/sIGPIC]
Kuky Posted April 6, 2009 Posted April 6, 2009 If you reacquire lock fairly quickly and target's aspect to missile is still within it's limits normally the missile should start tracking again... happened to me a few times like this. No longer active in DCS...
104th_Crunch Posted April 6, 2009 Posted April 6, 2009 Just remember to say goodkill when you die or Mo-Mo-Monsterkill if its your 5th kill in a row. or if you gun the pilot you must say, "HEADSHOT!"
Boberro Posted April 6, 2009 Posted April 6, 2009 Good to know that missile will continue track...:smartass: Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Kuky Posted April 7, 2009 Posted April 7, 2009 here's one thing that actually makes the whole should or should not track bit pointless... online of course... I've had many... and I mean many times where missile was in perfect aspect and firing range and tracking its target... only to fail to hit it and flying right by it... I have to blame this one on either really poor networking code, or peoples (or mine) internet connection... who knows... my point being... I can't rely on things like this at all... I've seen way too much no-way to happen things when flying online... kinda really kills the whole thing for me at that point. No longer active in DCS...
Brit_Radar_Dude Posted April 7, 2009 Posted April 7, 2009 Monster Kill / Head shot. Now you guys have made me have to go dust off Unreal Tournement on my old PC and give it a go... [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
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