birkenmoped Posted October 2, 2019 Posted October 2, 2019 As a small reminder... This problem still exist on OB 2.5.5.35461 (since 01-16-2019)
falconzx Posted October 4, 2019 Posted October 4, 2019 With the last patch, after weeks and weeks of waiting the radar still doesn't have bfr modeled, and still showing in certain condition a "false" contact on the bottom, (lockable with RDO) instead of the real contact visualization. In most of conditions TDC is unable to lock. And a new bug is introduced on PCA, switching between missiles using the PCA-Select from MAG condition now sometimes you lose the RDO page on 530s, and you have to turn off and on again the master arm to visualize the correct PCA page.
jojo Posted October 4, 2019 Posted October 4, 2019 (edited) RDO has never worked as intended. It isn't supposed to lock targets. Yes, CNM Neutral (PSA Select) has a bug: it turns into memory mode like AG. The weapon is still selected on PCA but HUD is in MAV mode. So you need to click PCA again. Edited October 4, 2019 by jojo Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
falconzx Posted October 4, 2019 Posted October 4, 2019 If RDO shouldn't (and we are lucky it does) , and TDC fails in most of locking (obviously excluding PSIC cases, that are legit failed radar attempts) , i honestly consider this radar unoperable. When i'm sorting targets, and with "sorting" i mean, scanning and locking and unlocking targets to inspect their aspect and stuff, after some lock and unlock i'm unable to see again targets, even if i am sure i'm on the correct radar elevation, and they didn't changed attitude (for example i see the target visually and i have pitch references) instead of them i see that strange false target "0.0" on the bottom. That's so frustrating.
jojo Posted October 4, 2019 Posted October 4, 2019 (edited) The real RDI radar doesn't lock BFR contact. I know it's weird, I don't know why it was wadesigned like that, but this is what it is. When you perform target sorting, be sure to reset your altitude between each one, because the radar will keep the elevation of the last contact. Edited October 4, 2019 by jojo Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
falconzx Posted October 5, 2019 Posted October 5, 2019 I know it doesn't lock, i just saying i tested BFR range on a cold target with my wing. There is no difference in terms of distance of spotting a cold contact, using BFR or not. This is what simply let me think that BFR is not working properly (like it isn't emitting low frequencies) Do tests by yourself and see. Same test can be done on an hot plane, it should appear more far using HFR. I know very well where i'm pointing my radar elevation, i fly mirage everyday i do Air to Air since years. Just use the mirage in real engagements situations, against multiple targets, play with the radar, you will find those random disappearings and those 0.0 on the bottom, as many of radar contacts still impossible to lock using normal TDC.
jojo Posted October 5, 2019 Posted October 5, 2019 I know it doesn't lock, i just saying i tested BFR range on a cold target with my wing. There is no difference in terms of distance of spotting a cold contact, using BFR or not. This is what simply let me think that BFR is not working properly (like it isn't emitting low frequencies) Do tests by yourself and see. Same test can be done on an hot plane, it should appear more far using HFR. I know very well where i'm pointing my radar elevation, i fly mirage everyday i do Air to Air since years. Just use the mirage in real engagements situations, against multiple targets, play with the radar, you will find those random disappearings and those 0.0 on the bottom, as many of radar contacts still impossible to lock using normal TDC. I agree that range on cold contacts is too low, both in HFR and BFR :( Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
viper2097 Posted October 6, 2019 Posted October 6, 2019 So, four months later, still no comment from Razbam? Steam user - Youtube I am for quality over quantity in DCS modules
viper2097 Posted October 7, 2019 Posted October 7, 2019 Selecting 530 on the PCA and then switch with HOTAS to Gun or Mag. When switching back to PCA, the 530 is no longer selected (nothing selected on the HUD), but there is still the S shown on the 530 button on the PCA. 530 needs to be de-selected and then selected again. Steam user - Youtube I am for quality over quantity in DCS modules
viper2097 Posted October 7, 2019 Posted October 7, 2019 (edited) Since ever, the TWS lock is tracking a target as good as a STT lock. Altough the TWS does not trigger a CL warning. I brought this up first time two months ago, here is the discussion. To explain it again: In STT, the radar is all the time looking at the target. Thats why, you get a real time, absolute smooth lock of the target on the HUD, and also on the radar screen. We all know that, because that is the mode where you fire Fox 1 missiles. In TWS, or LTWS, or SAM mode, a target is tracked, but the radar still sweeps up and down, and to the left and right as it does in RWS. (not sure, but I guess the M2K radar then only sweeps left to right, so it goes to a 1bar scan) So you do not get a real time designation of the target on the HUD and the radar screen. The designation only gets updated when the radar sweeps over the target. So the track on the HUD and also the radar screen will be very stuttering and, mostly never be on spot. There may be different mode of TWS, where the movement of the tracked target is also calculated and predicted, but if the target is manouvering, it must always be off. I made a video for better understanding: tHWc4og0DmI I know these are hard words, but I would already consider that behavior cheating. Especially in a PvP enviroment. As DCS is a simulation, please aknowledge that bug and fix as soon as possible. Thanks. Edited October 7, 2019 by viper2097 Steam user - Youtube I am for quality over quantity in DCS modules
Ramsay Posted October 7, 2019 Posted October 7, 2019 (edited) So the track on the HUD and also the radar screen will be very stuttering and, mostly never be on spot. No it won't, AFAIK most TWS radars will interpolate the contacts position between sweeps as the track file contains - position in 3d space, speed, direction of travel and altitude of the target. Although it smooths out the movement of the HUD target box, etc. the main reason such interpolation is done is so the radar 'knows' where to scan in 3D space on it's next sweep and which contacts belong with which track file. There may be different mode of TWS, where the movement of the tracked target is also calculated and predicted, but if the target is manouvering, it must always be off. You are correct, AFAIK most/all DCS modules do not yet model radar track files. A real life technique is to fly in a smooth predictable way so an enemy's TWS radar has a good "solution" and then suddenly change your altitude and direction so the TWS radar looks in the wrong place on it's next sweep. I don't know how difficult it is to implement the behaviour you ask for but it has yet to be done by ED themselves. Edited October 7, 2019 by Ramsay i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
Ramsay Posted October 7, 2019 Posted October 7, 2019 I made a video for better understanding: DCS F-16C AFAIK the DCS F-16C TWS behaviour you say is correct, is in fact incorrect. • For a non-maneuvering target the F-16C HUD target box motion should be smooth. • A hard maneuvering target that changes it's vector so it's not where TWS predicted, breaks the soft lock (the old 'track' file times out) and the pilot must make a new soft lock - TWS has no way of knowing if the 'new' contact is from the previous track or another enemy/friendly. IRL you would be unlikely to use TWS during BFM due to it's low update rate and the ease of breaking it's 'soft lock', unless attacking an unaware bandit. IMHO you should use IRL HUD tapes to argue for changes. i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
viper2097 Posted October 7, 2019 Posted October 7, 2019 Whatever which TWS mode may have its details, the video is good to show what I'm talking about and that the actual TWS behavor in the Mirage just can't be correct. If you find any HUD tapes of a TWS'ed contact of a M2K, feel free to share with us. Steam user - Youtube I am for quality over quantity in DCS modules
Ramsay Posted October 7, 2019 Posted October 7, 2019 (edited) If you find any HUD tapes of a TWS'ed contact of a M2K, feel free to share with us. Here is a F-16 TWS AIM-120 shot, unfortunately the HUD footage is pretty bad but you can see the Radar screen contacts have 'jitter' as the predicted position is updated, ... it doesn't do the large jumps seen in DCS's EA Hornet and Viper. In part this is because ED's WIP HUD TWS target box is tied to the cockpit/aircraft datum, rather than a position/azimuth in 3D space. The same issue applies to the Hornet's RWR and HARM sensor. Hornet Bug Report: https://forums.eagle.ru/showthread.php?p=3895048#post3895048 Most HUD tapes from the M2K, F-16, etc. are BFM, by which point the pilots have switched to STT or Dog Fight mode. CNN description of the F-16 AIM-120 shot: Edited October 7, 2019 by Ramsay i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
WindyTX Posted October 7, 2019 Posted October 7, 2019 +1 Sent from my GM1915 using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses
viper2097 Posted October 7, 2019 Posted October 7, 2019 In part this is because ED's WIP HUD TWS target box is tied to the cockpit/aircraft datum, rather than a position/azimuth in 3D space. [/Quote] I read that discussion already, understood it and hope they will fix it. Most HUD tapes from the M2K, F-16, etc. are BFM, by which point the pilots have switched to STT or Dog Fight mode. [/Quote] Yeah HUD tapes with a good quality are hard to find, especially if you are searching for something special. Luckily Elwood has replied on another thread that this issue will be adressed as Nr. 14 on his list. Thats good to hear that he is aware of it. Lets hope that this list also includes IFF and we will be seeing results soon. Steam user - Youtube I am for quality over quantity in DCS modules
bear.is.flying Posted October 9, 2019 Posted October 9, 2019 The V/UHF radio has a bug when switching from Manual to Preset, and back again. The actual frequency does not change until you rotate the Preset Channel Select Knob at least once. To reproduce: - Cold start. V/UHF RX Mode selector to PAL after power on. Starting with default settings: V/UHF TX Mode Selector (the M/P/G switch) is on Preset (P) 1) Move V/UHF TX Mode Selector to Manual (M) 2) See that the frequency on the V/UHF repeater incorrectly shows the old Preset Frequency. 3) Rotate the V/UHF Preset Channel Select Knob (This should do nothing in Manual Mode) 4) See that the frequency on the V/UHF repeater now shows correctly the Manual Frequency. Now let's reproduce the bug the other way around! 5) Move the V/UHF TX Mode Selector to Preset (P) 6) See that the frequency on the V/UHF repeater incorrectly shows the old Manual frequency. 7) Rotate the V/UHF Preset Channel Select Knob 8) See that the frequency on the V/UHF repeater now shows correctly the Preset Frequency Intel Core i7-8700K @ 5.0 GHz // Nvidia GTX 1080Ti // 32 GB DDR4 RAM // 1 TB SSD
viper2097 Posted October 9, 2019 Posted October 9, 2019 This has been reported, I guess, nearly a year ago. Unfortunately Razbam never replied to say if that is correct or bugged, nor fixed it. Appeared at the same time since we can flick secured switched without opening the guard. Steam user - Youtube I am for quality over quantity in DCS modules
chichowalker Posted October 9, 2019 Posted October 9, 2019 Also using VAICOM with "select" option frequencies are not updated in frequency display close to hud, however if you check frequencies in simple radios, they are updated. It is only display bug, frequencies are changed Enviado desde mi SM-A530F mediante Tapatalk
chichowalker Posted October 9, 2019 Posted October 9, 2019 You are right but if you use VR zoom you can manage better manual freq management. Cheers Enviado desde mi SM-A530F mediante Tapatalk
falconzx Posted October 9, 2019 Posted October 9, 2019 (edited) +1 And if you "PCA select" then select a store with AG weapon after selecting an Air to Air mode, you will end with RDO and AA Stuff in PCA page with AG weapon selected, and when you use hotas function to make CCIP appear, so you will have Vertical Scan, Bore and stuff like that with bombs selected. Same happens in CAS (AG-Gun). The workaround is selecting on PCA a button on the first row, like RDO, it will make it turn on the correct page, you have to deselect TAS or RS, then select it again. After this you can have your CCIP/CCRP again. Mirage was i nice module, RAZBAM you are ruining it. I hope it will be a better simulation of it when this hell will end (does it will?). Just a little suggestion: try things before releasing them. Edited October 9, 2019 by falconzx
Count von Altibar Posted October 9, 2019 Posted October 9, 2019 I'm new to the Mirage and this was baffling me as I spent most of yesterday afternoon trying to figure out why I couldn't get into CCIP mode with A/G weapons selected I thought it was something I was doing wrong. I'll apply your workaround until a fix comes, many thanks falconzx.
Count von Altibar Posted October 9, 2019 Posted October 9, 2019 Thanks Darkmage, I have been mucking around with these for ages trying to get it sorted and this works. We shouldn't have to do this on a high fidelity module that has been around for ages.
Count von Altibar Posted October 9, 2019 Posted October 9, 2019 I'm having real problems getting into CCIP mode for bombing, anyone else suffering from the same? Basically I can only use the Mirage as an interceptor at present, it's very annoying not sure if it's but from what I've read on another thread there's been a few nasty bugs thrown up since the last update.
jojo Posted October 9, 2019 Posted October 9, 2019 I'm having real problems getting into CCIP mode for bombing, anyone else suffering from the same? Basically I can only use the Mirage as an interceptor at present, it's very annoying not sure if it's but from what I've read on another thread there's been a few nasty bugs thrown up since the last update. You need to map Weapon SystemCMD FWD/ AFT, and Depress (for AA). After selecting AG weapon Weapon SystemCMD FWD will bring you into attack mode. (this is correct). But there is bug. Weapon SystemCMD AFT brings you back into NAV mode, but when doing FWD again you get radar close combat mode… Best is to go back to PCA to unselect reselect if you need. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
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