Bentman Posted December 16, 2020 Share Posted December 16, 2020 In open beta, after Sidearms lock on, the reticle projected onto the HUD no longer centers on the emitter (it does in stable). For me at least, the weapon itself seems to be acquiring, locking, and homing as expected, both caged and uncaged. I'm attaching a track file. I do appreciate that waypoints now display on the HUD in A/G mode! av8bNA_sidearm_debug_OB.trk Link to comment Share on other sites More sharing options...
RAZBAM_ELMO Posted December 17, 2020 Share Posted December 17, 2020 After todays update can you re test and give a new.trk if that problem persists? Glad to know everything else works for you. Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass. — Dave 'Preacher' Pace, USN. Link to comment Share on other sites More sharing options...
Bentman Posted December 18, 2020 Author Share Posted December 18, 2020 Thanks for the response. Yup, problem persists with today's update. New .trk attached. av8bNA_sidearm_debug_OB_59398.trk Link to comment Share on other sites More sharing options...
Flyer0001 Posted December 22, 2020 Share Posted December 22, 2020 I am having the same problem and have a thread going with the title "Sidearm Not Locking Up". Link to comment Share on other sites More sharing options...
Mezsh Posted December 22, 2020 Share Posted December 22, 2020 same issue Link to comment Share on other sites More sharing options...
sirrah Posted December 22, 2020 Share Posted December 22, 2020 Yup, same here System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
RAZBAM_ELMO Posted January 13, 2021 Share Posted January 13, 2021 Still looking into this as ED may have changed something. 2 Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass. — Dave 'Preacher' Pace, USN. Link to comment Share on other sites More sharing options...
dorianR666 Posted July 22, 2021 Share Posted July 22, 2021 On 12/16/2020 at 8:40 PM, Bentman said: after Sidearms lock on, the reticle projected onto the HUD no longer centers on the emitter still bugged in current OB 2 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580 Link to comment Share on other sites More sharing options...
Kappa Posted July 23, 2021 Share Posted July 23, 2021 Would be great if this could be fixed -- [sIGPIC][/sIGPIC] 36° Stormo Virtuale - Italian Virtual Flight Community www.36stormovirtuale.net Link to comment Share on other sites More sharing options...
Aernov Posted July 23, 2021 Share Posted July 23, 2021 This issue with SA reticle pointing at anything but approximate position of locked emitter was fixed for some (short) time before HUD update in september 2020, then it broke again, and stayed like that since. Link to comment Share on other sites More sharing options...
Kappa Posted July 23, 2021 Share Posted July 23, 2021 3 ore fa, Aernov ha scritto: This issue with SA reticle pointing at anything but approximate position of locked emitter was fixed for some (short) time before HUD update in september 2020, then it broke again, and stayed like that since. Yeh.... that's true. I wonder why... it was nice to see it work for a while... 1 -- [sIGPIC][/sIGPIC] 36° Stormo Virtuale - Italian Virtual Flight Community www.36stormovirtuale.net Link to comment Share on other sites More sharing options...
Callsign Opossum Posted August 10, 2021 Share Posted August 10, 2021 (edited) I am experiencing this as well. Open Beta 2.7.4.9847 AV-8B_SEAD.trk Edited August 10, 2021 by Callsign Opossum 1 Link to comment Share on other sites More sharing options...
Hornet81 Posted August 13, 2021 Share Posted August 13, 2021 Thank you guys for the report. I have added that to the internal bug system. Regards 2 Link to comment Share on other sites More sharing options...
Amarok_73 Posted March 2, 2022 Share Posted March 2, 2022 Pardon me the necroposting, but I'd like to ask for approximation of the fix delivery for this issue... Natural Born Kamikaze ------------------------- AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Logitech G940 HOTAS, Turtle Beach VelocityOne Rudder. Link to comment Share on other sites More sharing options...
Aernov Posted March 3, 2022 Share Posted March 3, 2022 It was working last time I checked. Link to comment Share on other sites More sharing options...
Amarok_73 Posted March 3, 2022 Share Posted March 3, 2022 I was flying yesterday, and the aiming circle was behaving totally random. I'll test it today, record and share the video, as it may be, that I just don't understand the logic of this system... Natural Born Kamikaze ------------------------- AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Logitech G940 HOTAS, Turtle Beach VelocityOne Rudder. Link to comment Share on other sites More sharing options...
AlphaJuliet Posted March 3, 2022 Share Posted March 3, 2022 Are you uncaging the seekerhead ? Link to comment Share on other sites More sharing options...
Amarok_73 Posted March 3, 2022 Share Posted March 3, 2022 (edited) It's uncaged by default (solid circle), but trying to reset the reticle to it's default position/sound/behaviour i tried all I could, change mode (nav, gnd, landing), select other pylons/ordnance, cage-uncage reticle, toggle master arm, all without success. The reticle still was in upper position, slightly higher than default position, system emiting higher pitch sound after swithching back to the ground mode with Sidearm selected. Edited March 3, 2022 by Amarok_73 Natural Born Kamikaze ------------------------- AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Logitech G940 HOTAS, Turtle Beach VelocityOne Rudder. Link to comment Share on other sites More sharing options...
AlphaJuliet Posted March 3, 2022 Share Posted March 3, 2022 Does the reticule still goes on the emitter of the sams ? Sounds like this is a different issue than what's been discussed in this thread, may be easier for me to follow if we make a new report. Link to comment Share on other sites More sharing options...
Amarok_73 Posted March 3, 2022 Share Posted March 3, 2022 The reticle was stuck to the HUD in it's vertical center line, slightly above the default center point where it appears when Sidearm is activated. @AlphaJuliet Let's postpone this discussion to the evening. I'll try it again, and if it will happen to me, I'll try to record video as well as get the track that perhaps will be of some use for You. 1 Natural Born Kamikaze ------------------------- AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Logitech G940 HOTAS, Turtle Beach VelocityOne Rudder. Link to comment Share on other sites More sharing options...
Amarok_73 Posted March 3, 2022 Share Posted March 3, 2022 I've made couple attempts recording the video the same time, but the last one was showing clearest what is disturbing me, in this attempt however I did not recorded video, so here's the track only. What bothers me is that Sidearm, when activated, emits one tone (let's name it low), then when close to the radar source the reticle moves slightly higher, sound pitch goes higher but it still is not the rapid beeping that is related to the full lock on the radar, when the circle is relocated to the radar signal source. And even when the lock on radar is lost, and there' s no radar detected, the reticle stays in the higher location and higher pitch "mode". And that makes me wonder if this is meant to behave like that or it's the bug. server-20220303-204135.trk Natural Born Kamikaze ------------------------- AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Logitech G940 HOTAS, Turtle Beach VelocityOne Rudder. Link to comment Share on other sites More sharing options...
NCR Mouse Posted March 26, 2022 Share Posted March 26, 2022 I just flew the SEAD practice mission and everything appeared to function normally for me. Running Open Beta 2.7.11.21408. Link to comment Share on other sites More sharing options...
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