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Posted (edited)

A few days ago, I bought Oculus Rift S just to test it in DCS and some other flight sims. I must say the experience was a bit underwhelming. While image sharpness was adequate in a few tutorials supplied with the software, enemy planes in DCS appeared a bit blurry. It was also difficult to read gauges in the F-14 and MFDs in the F-16. Frankly, I prefer playing in HD with Track IR. Is it possible to improve image sharpness or it's just a feature of Rift S?

My specs:

Ryzen 7 3700X

32 GB RAM

RTX 2070 S

 

I've heard that HP Reverb is a better choice for DCS, what do you think?

Would be grateful for any advice! 🙂

Edited by Hog_driver
Posted

I had the quest two and had to return it because I couldn't read the F-16 MFDs no matter what combination of settings I used. I'm waiting 5 years for a few more gens of hardware before I bother again 

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Fly fast and leave a pretty wreck

Posted

Unfortunately that is how VR is these days. It isn't the fault of DCS, it is simply the screen resolution the VR goggles run at. We'll need to wait for higher resolution VR devices before we'll be able to see things as we do on normal monitors. The other issue is it will be extremely rough on hardware. If a new VR unit comes out that is 4K per eye, the video card has to render that twice per frame and will be pretty demanding.

 

I use the Oculus Rift (non-S) and going from my normal 20-10 vision to that makes me feel like I'm blind. I can see each and every pixel (same on a monitor, but at least those are smaller) and it reduces immersion. Non-flight simulation games are fine on the Oculus, but flight sims need great resolution to be immersive, as you know. I think those with poor vision (ie. worse than 20-40) probably won't think it is as important, but when you can see textures on textures in the real world and put on VR goggles and see absolute garbage, it is stunningly bad.

 

The only thing now that comes close to cutting it is the Pimax 8K, but reviews are mixed and it is quite expensive. I haven't tried it yet, I'm waiting for Oculus to come out with something similar first. Pimax also says it is 8K, but two 4K screens doesn't make 8K, that isn't how resolution works. 8K (7,680 by 4,320) is four 4K (3840x2160) displays put together, just as 4K is four 1080P chunks put together. Even so, two 4K screens side by side should be a lot better than what is available today by major VR brands. Dual true 8K would probably be best, but would likely run terrible on SLI-3090 RTX cards. Even so, I want to try. 

 

 
 
 
 
 
 
 
 
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Posted
2 hours ago, Hog_driver said:

A few days ago, I bought Oculus Rift S just to test it in DCS and some other flight sims. I must say the experience was a bit underwhelming. While image sharpness was adequate in a few tutorials supplied with the software, enemy planes in DCS appeared a bit blurry. It was also difficult to read gauges in the F-14 and MFDs in the F-16. Frankly, I prefer playing in HD with Track IR. Is it possible to improve image sharpness or it's just a feature of Rift S?

My specs:

Ryzen 7 3700X

32 GB RAM

RTX 2070 S

 

I've heard that HP Reverb is a better choice for DCS, what do you think?

Would be grateful for any advice! 🙂

If your 2070 has the horsepower to do so , try increasing the pd in the dcs vr tab . I run 1.4 , which makes quite a difference . Also be sure "resolution of cockpit displays is set to 1024 . You may have to lower some other graphics settings to accommodate these two , particularly pd . 

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Posted (edited)
4 hours ago, Realizm said:

Unfortunately that is how VR is these days. It isn't the fault of DCS, it is simply the screen resolution the VR goggles run at. We'll need to wait for higher resolution VR devices before we'll be able to see things as we do on normal monitors. The other issue is it will be extremely rough on hardware. If a new VR unit comes out that is 4K per eye, the video card has to render that twice per frame and will be pretty demanding.

 

I use the Oculus Rift (non-S) and going from my normal 20-10 vision to that makes me feel like I'm blind. I can see each and every pixel (same on a monitor, but at least those are smaller) and it reduces immersion. Non-flight simulation games are fine on the Oculus, but flight sims need great resolution to be immersive, as you know. I think those with poor vision (ie. worse than 20-40) probably won't think it is as important, but when you can see textures on textures in the real world and put on VR goggles and see absolute garbage, it is stunningly bad.

 

The only thing now that comes close to cutting it is the Pimax 8K, but reviews are mixed and it is quite expensive. I haven't tried it yet, I'm waiting for Oculus to come out with something similar first. Pimax also says it is 8K, but two 4K screens doesn't make 8K, that isn't how resolution works. 8K (7,680 by 4,320) is four 4K (3840x2160) displays put together, just as 4K is four 1080P chunks put together. Even so, two 4K screens side by side should be a lot better than what is available today by major VR brands. Dual true 8K would probably be best, but would likely run terrible on SLI-3090 RTX cards. Even so, I want to try. 

 

 
 
 
 
 
 
 
 

Try a G1 or G2 and you will change your mind for sure there are plenty of threads on this so I will no bother to rinse and repeat the CV1 is a far cry from todays headsets.

Edited by freehand
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Posted
9 hours ago, Hog_driver said:

A few days ago, I bought Oculus Rift S just to test it in DCS and some other flight sims. I must say the experience was a bit underwhelming. While image sharpness was adequate in a few tutorials supplied with the software, enemy planes in DCS appeared a bit blurry. It was also difficult to read gauges in the F-14 and MFDs in the F-16. Frankly, I prefer playing in HD with Track IR. Is it possible to improve image sharpness or it's just a feature of Rift S?

My specs:

Ryzen 7 3700X

32 GB RAM

RTX 2070 S

 

I've heard that HP Reverb is a better choice for DCS, what do you think?

Would be grateful for any advice! 🙂

 

Hi,

 

I had a G2 for a week before it self destructed, and it was my first PC VR experience. I had the same initial feeling regarding the "blurries". I then bought a RiftS as a stop gap whilst waiting for my G2 toi be RMA'd. The RiftS resolution is lower but I have to be honest after a while playing in VR it does become far more acceptable, my real moan was the edge blur meaning having to move my head to look at specific areas of an MFD or dial rather than just my eyes. But again it is unfortuantely the nature of the beast at present. This issue is still present in the G2 and is somewhat exacerbated by the fact that the centre of the image in the lens is so clear, making the transition even more noticeable. I really enjoyed the RiftS and there are a few mods and tweaks that can improve the image somewhat, but you're never going to get near the clarity of 4K'ish monitor with current tech. However, the immersion is way ahead of TIR.

 

This mod really helps with the F14 cockpit readability in VR and I thoroughly recommend it:

 

https://www.digitalcombatsimulator.com/en/files/3313661/

 

Also the OTT (Oculus Tray tool) is a great way of boosting your super sampling per game (leave in game PD to 1.0) and other tweaks

 

https://forums.oculusvr.com/t5/General/Oculus-TrayTool-SuperSampling-profiles-HMD-disconnect-fixes/td-p/523754

 

Try the above, and spend some time and I;d be suprised if you ever wanted to go back to TIR and 2D monitor again, even with the increase in clarity.

 

And yes, the G2 came back (albeit 3 different deliveries) and it looks much clearer than the Rift S but that "edge blur" grrrrr 🙂

 

Regards,

 

Z

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Posted
Rift s is a budget hmd. What did you expect. Get an index or reverb
The transition from near 4k 2D to VR is still quite a world of difference even when not using "a budget hmd" the requirement to look at gauges or MFDs by way of moving your head as opposed to just glancing with your eyes does take some getting used to. For me when I first tried VR this was most apparent when trying to read the distance from course line on the F18 hsi. And this is still the same on my G2, albeit obviously far clearer than the Rift S, however after a while I just got used to it.

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Posted
8 hours ago, zildac said:
9 hours ago, DaWu said:
Rift s is a budget hmd. What did you expect. Get an index or reverb

The transition from near 4k 2D to VR is still quite a world of difference even when not using "a budget hmd" the requirement to look at gauges or MFDs by way of moving your head as opposed to just glancing with your eyes does take some getting used to. For me when I first tried VR this was most apparent when trying to read the distance from course line on the F18 hsi. And this is still the same on my G2, albeit obviously far clearer than the Rift S, however after a while I just got used to it.

Because the g2 has a very small sweetspot. I don’t have this issue with my index. I can keep my head centered at the hud and read all mfds without moving my head by just moving my eyes. For me the index is much more advanced than the g2. Yes it has a higher resolution but it falls behind in every other aspect

Posted (edited)

I'm quite happy with the Rift S. I was thinking of switching over to G2, but right now it's probably not worth it. I'm enjoying VR and play DCS exclusively in it. Can't complain really, once you get used to it's quirks. I am a little bit jealous of the HP G2 owners, but that headset is notoriously unreliable and I don't want to deal with the hassle of getting one only to have to return it, replace it etc. Will wait for the G3 or perhaps get a used G2 that's proven to work, sometime this year. 

Edited by Lurker

Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2  Joystick. 

Posted
Because the g2 has a very small sweetspot. I don’t have this issue with my index. I can keep my head centered at the hud and read all mfds without moving my head by just moving my eyes. For me the index is much more advanced than the g2. Yes it has a higher resolution but it falls behind in every other aspect
I need to try an Index because reading all the mfds by just glancing wasn't possible in the rift S either. So looking straight at the hud you can read the distance from course on the f18 hsi when on the right hand MFD, solely by moving your eyes?

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Posted
1 hour ago, zildac said:
2 hours ago, DaWu said:
Because the g2 has a very small sweetspot. I don’t have this issue with my index. I can keep my head centered at the hud and read all mfds without moving my head by just moving my eyes. For me the index is much more advanced than the g2. Yes it has a higher resolution but it falls behind in every other aspect

I need to try an Index because reading all the mfds by just glancing wasn't possible in the rift S either. So looking straight at the hud you can read the distance from course on the f18 hsi when on the right hand MFD, solely by moving your eyes?


yes but I also have a very high super sampling and pd enabled. The index has a very big sweetspot and you don’t need to move ur head around like in the rift. For me combined with the massive fov the index feels like watching around without a hmd. It’s the closest to natural vision

Posted

yes but I also have a very high super sampling and pd enabled. The index has a very big sweetspot and you don’t need to move ur head around like in the rift. For me combined with the massive fov the index feels like watching around without a hmd. It’s the closest to natural vision
Interesting, thanks. I may have to try an index for myself. Also interested in the decagear when that lands.

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Posted (edited)

Ok, a friend of mine recommends buying a Reverb G 2. Will it provide a better resolution (and gauge readability) in DCS?

What are your experiences with this set?

Edited by Hog_driver
Posted
1 hour ago, Hog_driver said:

Ok, a friend of mine recommends buying a Reverb G 2. Will it provide a better resolution (and gauge readability) in DCS?

What are your experiences with this set?

 

 

Yes it does, I went from Rift S to Reverb G2.

Just keep in mind higher resolution like native for Reverb G2 in Steam vr ( app 3172x3100 per eye) take some horsepower to run.

I run it with Motion Smoothing on and forced at 45 fps and have a great experience. I also have a pretty beefy rig.

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Posted

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Posted
One more question. Is Oculus Quest 2 with 64 GB of memory enough for DCS or you need the 256 GB version?
The memory refers to onboard and is not relevant when using the headset in pcvr.
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