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DCS Features Wish List


Dr. Mitsos

DCS Features Wish List  

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  1. 1. DCS Features Wish List



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If you take only the pure MS-FS in account that is correct.

But it is not when comparing with MS-FS add-ons mentioned before. They come along with a high-developed physics-model! The damage-model is not as important as it is in a combat-simulator.

Nevertheless it is true, that the K-50 physics and damage-model is great! But nearly the same can be archieved as MS-FS-Add-On.

 

@Lava: There are some quite good freeware-products available too.

 

I did not wanted to initiate a MS-FS versus K-50 discussion. It was only for an example.

 

In short words what I am saying:

It is not impossible to produce a sim with highly advanced physics-model, 3D-model AND some living environment. I am sure.

Surely you must have the power, knowledge and recources to archieve that goal. I did not say that it is easy-going.

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Chip: Some very well thought out comments there.. ;) I have only played with a minimal amount of mods with MS-FS so i don't have the experience to comment on such but i have seen amazing things done in MS-FS.

I'm betting we'll see some major improvements when the A-10C module comes.. :)

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Suggestion to ED RE Amphibious vehicles and smaller boats.

 

I have recently been building a mission which involves a coastal assault on an area rougly 3km long. My first problem is that I envisaged the amphibious LAV storming up the beach etc, but the amphibious things are obviously not amphibious. I don't care too much about animation, so if ED could just let the thing travel up to the beach, and carry on onto land. I'm no programmer, and I bet it gets annoying amateurs like me making suggestions that will take hours of programming etc, but if you don't ask, you don't get :D

 

Secondly, If I have the Oliver Hazzard Perry DD in a 'support' role, as in floating about 15ks offshore, then it will attack every enemy in about a 100mile radius. Obviously, this gets annoying when I want to launch an attack without friendly forces getting zapped by a tomahawk from 30 miles off. Is there a way around this?

 

Finally, the small armed boats stop about 500m offshore, and being tiny and with a small draught, this is not realistic at all. Any ways around that one?

 

Sorry for the long-windedness of that :D

 

Warbird

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Huge disadvantage of LO and DCS series at this time is no artillery present. In Falcon it adds really great immersion and artilleries are really dangerous.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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I remember being startled when I read Ed Macy's comment about the detail in BS. He said something like there's more detail in BS's ground vehicles, troops, and scenery than in the military sims! So, it's not too bad if you think about it that way :)

I don't find this surprising. All the military sims I had the chance to see/try had a very poor graphical part (compared to our ludic sims), but were a lot ahead in term of physics of systems & weapons

 

Not the same needs ;)

 

 

If you take only the pure MS-FS in account that is correct.

But it is not when comparing with MS-FS add-ons mentioned before. They come along with a high-developed physics-model! The damage-model is not as important as it is in a combat-simulator.

Nevertheless it is true, that the K-50 physics and damage-model is great! But nearly the same can be archieved as MS-FS-Add-On.

 

@Lava: There are some quite good freeware-products available too.

 

I did not wanted to initiate a MS-FS versus K-50 discussion. It was only for an example.

 

In short words what I am saying:

It is not impossible to produce a sim with highly advanced physics-model, 3D-model AND some living environment. I am sure.

Surely you must have the power, knowledge and recources to archieve that goal. I did not say that it is easy-going.

 

:thumbup:

 

Cheers

Az'

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Huge disadvantage of LO and DCS series at this time is no artillery present. In Falcon it adds really great immersion and artilleries are really dangerous.

 

Um, artillery works just fine. You put them 25kms away, tell them to attack this area, they just keep shelling it. I wish I could make them stop, but I think the only way to make them stop is to deactivate them, which would remove them from the game world, which is not what I want.

arrogant, realism-obsessed Falcon 4 junkie

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Dear DCS_Tooth Fairy

 

One day when I get older (and all my teeth have fallen from my head - I'm almost 60 now) I hope to be able to fire up my 24-core i2150 pc and fly all-weather deep penetration interdiction strikes in DCS's electronic battlefield. I hope this day comes sooner rather than later. Hope is a good thing. Toss in a bit of optimism and good things can happen. I mean if Viagra can raise the dead, then surely DCS can do this little thing.:D

thank you

Flyby out

The U.S. Congress is the best governing body that BIG money can buy. :cry:

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Oh yeah... I want to play multiplayer with a flight of strike eagles, with two players per bird. (Though I'd be massively torn on weather to be pilot or weapons officer. :P )

 

But to be honest, the one thing I'd want more than that would be the ability to script AI in mission design. The flag system can do a lot but in the end nothing can beat "real" scripting - or at least nothing that I've seen in action or prototyped, beyond giving units a human commander. So that would be my wish: a script language and the ability to import those scripts into missions. :D

 

Or both those things... Mmm... Salivation-factor!

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Huge disadvantage of LO and DCS series at this time is no artillery present. In Falcon it adds really great immersion and artilleries are really dangerous.

 

DCS:BS' artillery works just fine. Heck, just run the default Instant Action mission and you can see the MLRS launchers firing off.

 

There's also an online mission someone made where you start off on an airfield that's being shelled from a across a small bay. You're firing up your helo while mobile howitzer rounds are landing all around you. I've never felt more like a sitting duck in my life! I got severely damaged twice before I was finally able to get off the ground, but once I got airborne I gave those mobile gun systems a Vikhr each out of spite.

 

Actually, if someone can tell me what that mission is, I'd appreciate it. I've been trying to find it for ages. I stumbled across it on a random map vote I did once.

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perhpas DCS is listening?

 

import scripts using a script language? push AI routine into the LUA files? That's thinking outside the box, I'd say. ;) But I'd have to say that I'd settle for a manned Strike Eagle or Russian or British equivalent. Pressing an attack through enemy defenses...? I always liked a desperate situation.:thumbup:

Flyby out

The U.S. Congress is the best governing body that BIG money can buy. :cry:

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DCS:BS' artillery works just fine. Heck, just run the default Instant Action mission and you can see the MLRS launchers firing off.

 

There's also an online mission someone made where you start off on an airfield that's being shelled from a across a small bay. You're firing up your helo while mobile howitzer rounds are landing all around you. I've never felt more like a sitting duck in my life! I got severely damaged twice before I was finally able to get off the ground, but once I got airborne I gave those mobile gun systems a Vikhr each out of spite.

 

Actually, if someone can tell me what that mission is, I'd appreciate it. I've been trying to find it for ages. I stumbled across it on a random map vote I did once.

You're probably thinking of Defense of Batumi, by Dragon, it's available for download on these forums.

arrogant, realism-obsessed Falcon 4 junkie

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I have recently been building a mission which involves a coastal assault on an area rougly 3km long. My first problem is that I envisaged the amphibious LAV storming up the beach etc, but the amphibious things are obviously not amphibious. I don't care too much about animation, so if ED could just let the thing travel up to the beach, and carry on onto land. I'm no programmer, and I bet it gets annoying amateurs like me making suggestions that will take hours of programming etc, but if you don't ask, you don't get :D

 

Secondly, If I have the Oliver Hazzard Perry DD in a 'support' role, as in floating about 15ks offshore, then it will attack every enemy in about a 100mile radius. Obviously, this gets annoying when I want to launch an attack without friendly forces getting zapped by a tomahawk from 30 miles off. Is there a way around this?

 

Finally, the small armed boats stop about 500m offshore, and being tiny and with a small draught, this is not realistic at all. Any ways around that one?

 

Sorry for the long-windedness of that :D

 

Warbird

 

I would love to see amphibious operations, imagine the possibilities for missions.....

Current Sims:

DCS Black Shark, Falcon 4.0, X-Plane 9, Steel Beasts Pro PE, IL-2 1946, ArmA 2, FSX, Rise of Flight, EECH, Harpoon 3 ANW, CSP

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Flyby, it's actually not "thinking outside the box", it's fond memories of Operation Flashpoint, where the mission editor had two systems for designer control of AI behaviour - the same kind of trigger-zone/flag stuff we have now, and scripting.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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perhaps starting with fixing everything that does not work correctly in the KA-50 would be a good start. :)

 

little things...

 

Which are?

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

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Um, artillery works just fine. You put them 25kms away, tell them to attack this area, they just keep shelling it. I wish I could make them stop, but I think the only way to make them stop is to deactivate them, which would remove them from the game world, which is not what I want.

 

DCS:BS' artillery works just fine. Heck, just run the default Instant Action mission and you can see the MLRS launchers firing off.

 

There's also an online mission someone made where you start off on an airfield that's being shelled from a across a small bay. You're firing up your helo while mobile howitzer rounds are landing all around you. I've never felt more like a sitting duck in my life! I got severely damaged twice before I was finally able to get off the ground, but once I got airborne I gave those mobile gun systems a Vikhr each out of spite.

 

Actually, if someone can tell me what that mission is, I'd appreciate it. I've been trying to find it for ages. I stumbled across it on a random map vote I did once.

 

 

I said wrong, I meant anti air artillery, like in Second World War, where bombers, fighters were under cannon fire. In Falcon it is present in LO\DCS it isn't.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Curious on how you make the distinction - ZSU-23 emplacement and all those are Anti Aircraft Artillery. Do you mean much larger pieces, analogous to the famous german 88?

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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Aaaah! Good point Joey, I didn't think of that aspect.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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Is there even a modern equivalent to an Flak 88?

 

It seems as if all of the mobile vehicles and emplacements in-game - M163 Vulcan, ZSU-23 Shilka, ZSU-23 emplacements - use direct impact ammunition.

 

I'd venture the closest to a flak weapon you'll find currently in DCS:BS is the Oliver Hazard Perry FFG's 76mm gun. But, you'll likely never see it in action, since they'll need to exhaust their Standard missiles first. If you survive long enough, maybe that 76mm will treat you to a fireworks show.

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well guys,

Honestly I don't even own Black Shark yet, but when I (finally :music_whistling: ) get my new system built it will be the first sim I buy. If for no other reason than needing it to fly future releases. But the fighter-bomber interdiction role has had it's appeal for some time.

I've never tried OFP, but I've read great things about it, and it's modding community. For years I was an avid IL2 fan, primarily flying online in squadron play, and making (rough) missions that took the moniker of "Die-by" missions. As it is I have not done any online gaming for several years now; since before IL2-1946 came out. Yeah, shameful, I know. But all I can say is "really hard times, man". :cry:

Even still, I like to remain current, and plan to return as soon as I can. Heck I even bought a processor already (i7-920 with DO stepping). I want to be ready so I can really get my freak on when blasting along at low level in a (DCS) strike bird. (and make some of those "Die-by" missions ;))

meanwhile a random though pops up, and I post here and get some very interesting replies!!! :D

Flyby out

The U.S. Congress is the best governing body that BIG money can buy. :cry:

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Yeah, the strength of scripting is that you can govern a lot of stuff through more complex logic. I think most of what I did with OFP is still eminently doable in DCS, but through a maze of flags that wouldn't be practical to use.

 

However, it's hard to say how difficult it would be for ED to implement the system, but my hunch is that it would be a nice go-between for the kind of intelligent AI behaviour a lot of us want. It would place a great demand on the mission designer, but should still be simpler to implement than a fully dynamic AI to give the same behaviour. Especially since scripting also allows the designer more ability to predict AI behaviour.

 

But I suspect that ED have already thought about this and considered it, and maybe there's prototypes in the works for the future. One can hope. :)

 

EDIT:

Incidentally, this is one of the things that go into the whole debate about "fully dynamic" campaigns. Creating an AI that has these capabilities and still allows automated mission generation with predictable results is extremely difficult, but giving advanced scripting capabilities to the mission designer might be easier.

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

|
| Life of a Game Tester
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Yeah, the strength of scripting is that you can govern a lot of stuff through more complex logic. I think most of what I did with OFP is still eminently doable in DCS, but through a maze of flags that wouldn't be practical to use.

 

However, it's hard to say how difficult it would be for ED to implement the system, but my hunch is that it would be a nice go-between for the kind of intelligent AI behaviour a lot of us want. It would place a great demand on the mission designer, but should still be simpler to implement than a fully dynamic AI to give the same behaviour. Especially since scripting also allows the designer more ability to predict AI behaviour.

 

But I suspect that ED have already thought about this and considered it, and maybe there's prototypes in the works for the future. One can hope. :)

 

EDIT:

Incidentally, this is one of the things that go into the whole debate about "fully dynamic" campaigns. Creating an AI that has these capabilities and still allows automated mission generation with predictable results is extremely difficult, but giving advanced scripting capabilities to the mission designer might be easier.

that's a mighty big box!

Flyby out

The U.S. Congress is the best governing body that BIG money can buy. :cry:

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