Jump to content

Recommended Posts

Posted

I’ve just finished reading ‘Strike Eagle: the story of the F-15E in the Gulf War’ and there are numerous chapters where they make reference to the poor weather and thunderstorms and the buffeting they got within big cloud systems. It would be fantastic to see that implemented in DCS.

Now: Water-cooled Ryzen 5800X + 64GB DDR 4 3600 (running at 3200) RAM + EVGA 3090 FTW3 Ultra 24 GB + Pimax Crystal Light + Add-on PCI-e 3.1 card + 2x1TB Corsair M.2 4900/4200 + TM HOTAS Warthog + TM TPR Pendular Rudder  'Engaged Defensive' YouTube Channel

Modules: F/A-18C / AV-8B / F-16 / F-15E / F-4E / Persian Gulf / Syria / Nevada / Sinai / South Atlantic / Afghanistan / Iraq

Backup: Water-cooled i7 6700K @ 4.5GHz + 32GB DDR4 3200MHz + GTX 1080 8GB + 1TB M.2 1k drive & 4K 40" monitor + TrackIR

 

Posted

In addition, on maps like Nevada and Syria, basically every sandy map, ground dust can travel extreme distances and heights. I suspect a real F15 pilot wouldn't fly ultra low for extended periods of time since sand isn't the kind of "ingredient" you're willingly adding to the jet engine. Having said that, a windy environment should also stir up some ground dust into the air.

  • 1 month later...
Posted (edited)
On 4/19/2021 at 2:53 AM, Shrike88 said:

Greetings.  More of a feature request and sort of a missing / required feature.  

There is no turbulence associated with clouds currently, Hopefully in the future we will see depending on cloud type and thickness.  This should hopefully be easy to produce as we can use the current Wake turbulence model and implement it into the corresponding positions of the clouds. 

Very very rarely clouds that I have flown in are smooth.  At least a little light bump or two is associated with the smoother ones, and increasing in severity.

 

Just a request hope to see soon.

 

Thanks

 

Shrike

 

I recently read that wake turbulence is actually very CPU intensive, and should be disabled in missions where there are a lot of aircraft. So applying the same algorithm to clouds might cause a huge performance impact. Besides, flying through clouds IRL often has no impact on the outside airflow whatsoever - I often feel no bumps or movement when passing through a cloud layer in a light aircraft when flying in the real world. On the other hand, I do think there should definitely be turbulence in cloud types that are associated with it IRL. The fact that clouds don't impact the handling at all, ever, is a bit of a bummer. Imagine how cool it would be to have to avoid storm cells due to severe updraughts, or actually have to worry more about icing when passing through clouds?

Edited by GunSlingerAUS

Intel 11900K/NVIDIA RTX 3090/32GB DDR4 3666/Z590 Asus Maximus motherboard/2TB Samsung EVO Pro/55" LG C9 120Hz @ 4K/Windows 10/Jotunheim Schiit external headphone amp/Virpil HOTAS + MFG Crosswind pedals

Posted
On 6/3/2021 at 9:06 AM, GunSlingerAUS said:

 

I recently read that wake turbulence is actually very CPU intensive, and should be disabled in missions where there are a lot of aircraft. So applying the same algorithm to clouds might cause a huge performance impact. Besides, flying through clouds IRL often has no impact on the outside airflow whatsoever - I often feel no bumps or movement when passing through a cloud layer in a light aircraft when flying in the real world. On the other hand, I do think there should definitely be turbulence in cloud types that are associated with it IRL. The fact that clouds don't impact the handling at all, ever, is a bit of a bummer. Imagine how cool it would be to have to avoid storm cells due to severe updraughts, or actually have to worry more about icing when passing through clouds?

 

I use a Simshaker JetSeat when i fly inside some clouds i get turbulence and feel it. I only notice on first time i used the Jetseat though. I read sometime ago about wake turbulence can be cpu intensive but it's a must to me. Going to try with it off to see the difference on my rig.

 

Best regards.

F.

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 /  1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.

Posted

I haven’t taken the time to test it but I swear I’ve experienced up and downdrafts when using overcast and rain 3. I’ll be flying along trimmed nice and level, enter a heavy cloud and suddenly be gaining or losing altitude. Not turbulence per se but.,,

YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg

 

_____

Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...