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Turbulence in Clouds


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I’ve just finished reading ‘Strike Eagle: the story of the F-15E in the Gulf War’ and there are numerous chapters where they make reference to the poor weather and thunderstorms and the buffeting they got within big cloud systems. It would be fantastic to see that implemented in DCS.

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In addition, on maps like Nevada and Syria, basically every sandy map, ground dust can travel extreme distances and heights. I suspect a real F15 pilot wouldn't fly ultra low for extended periods of time since sand isn't the kind of "ingredient" you're willingly adding to the jet engine. Having said that, a windy environment should also stir up some ground dust into the air.

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  • 1 month later...
On 4/19/2021 at 2:53 AM, Shrike88 said:

Greetings.  More of a feature request and sort of a missing / required feature.  

There is no turbulence associated with clouds currently, Hopefully in the future we will see depending on cloud type and thickness.  This should hopefully be easy to produce as we can use the current Wake turbulence model and implement it into the corresponding positions of the clouds. 

Very very rarely clouds that I have flown in are smooth.  At least a little light bump or two is associated with the smoother ones, and increasing in severity.

 

Just a request hope to see soon.

 

Thanks

 

Shrike

 

I recently read that wake turbulence is actually very CPU intensive, and should be disabled in missions where there are a lot of aircraft. So applying the same algorithm to clouds might cause a huge performance impact. Besides, flying through clouds IRL often has no impact on the outside airflow whatsoever - I often feel no bumps or movement when passing through a cloud layer in a light aircraft when flying in the real world. On the other hand, I do think there should definitely be turbulence in cloud types that are associated with it IRL. The fact that clouds don't impact the handling at all, ever, is a bit of a bummer. Imagine how cool it would be to have to avoid storm cells due to severe updraughts, or actually have to worry more about icing when passing through clouds?


Edited by GunSlingerAUS

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On 6/3/2021 at 9:06 AM, GunSlingerAUS said:

 

I recently read that wake turbulence is actually very CPU intensive, and should be disabled in missions where there are a lot of aircraft. So applying the same algorithm to clouds might cause a huge performance impact. Besides, flying through clouds IRL often has no impact on the outside airflow whatsoever - I often feel no bumps or movement when passing through a cloud layer in a light aircraft when flying in the real world. On the other hand, I do think there should definitely be turbulence in cloud types that are associated with it IRL. The fact that clouds don't impact the handling at all, ever, is a bit of a bummer. Imagine how cool it would be to have to avoid storm cells due to severe updraughts, or actually have to worry more about icing when passing through clouds?

 

I use a Simshaker JetSeat when i fly inside some clouds i get turbulence and feel it. I only notice on first time i used the Jetseat though. I read sometime ago about wake turbulence can be cpu intensive but it's a must to me. Going to try with it off to see the difference on my rig.

 

Best regards.

F.

 - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball".

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I haven’t taken the time to test it but I swear I’ve experienced up and downdrafts when using overcast and rain 3. I’ll be flying along trimmed nice and level, enter a heavy cloud and suddenly be gaining or losing altitude. Not turbulence per se but.,,

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