Popular Post LetMePickThat Posted June 26, 2021 Popular Post Posted June 26, 2021 (edited) Hi all, ERO and I are proud to release the Beta version of the SAM Sites Asset Pack, or 2SAP. It is a simple, IC-compliant mod that adds some 3D props and radars to populate your SAM sites, FARP, or any base that you wish to build or improve. The mod was designed with the Syrian and Persian Gulf maps in mind. What the mod adds to the game: Various types of props, like: Protection berths for SAM battery elements, Raising berths for radar systems, Ammunition and command bunkers, HESCO barriers, in various shapes and sizes, A lot of fences, both with and without barbed wire, Different types of camo netting, which can be used to conceal vehicles or supplies, Sandbags walls, again in various shapes and sizes Various vehicles and pieces of equiment, like S-300 and S-75 reloads, spare bombs on trolleys, a forklift, mobile toilets, hedgehogs, a communication tower, container, FARP walls, ZSU sandbag protections, etc... On top of these 3D assets, four new Early Warning Radars are also incuded: The 1L119 "Nebo-SVU" radar, an early-2000 digital, VHF AESA design (a very deep modernisation of the 1L13 already included in DCS), The P-37 "Bar Lock", a 1950s-vintage 2D radar used by the Soviet Union and most Warsaw Pact countries, The 55Zh6U "Nebo-U", a modern, upgraded variant of the old 55Zh6 "Nebo" already incuded in DCS, A Generic Radar Tower, which can be used to mimic civilian radars in order to create a more realistic EW environnement. Limitations and bugs: Some models (including the HESCO tower) have mesh/collision boxes issues. Do not hesitate to report them so that we do not miss any. We are working on identified problems, and will update the mod accordingly. Download and installation: The mod can be downloaded at this link. It will be moved from Google Drive to Github in the near future, this thread will be updated accordingly. Once downloaded, extract to C:\Users\Username\Saved Games\DCS.openbeta\Mods\tech. All 3D props are labelled "ERO xxxxxxxx" in the Fortification category of the Ground Unit section, while the radars are labelled "EWR xxxxx" and are available in the Air Defense category. The S-300 SAM Pack is available here: LINK Versions: 26/06/2021: Beta 1.1 Initial release 27/06/2021: Beta 1.2 EWR radars fixed, they can now use the "EWR" task, and will report contacts and answer calls from players. Adjusted range and radar sensibility to better match real values. All units are now part of the Ground Unit category, in the Fortification sub-category. This means that groups made using these units can be saved as templates and reused later on in other locations (or even maps). Thanks to @=52d= Skipfor the suggestion. 28/06/2021: Beta 1.3 Implemented a workaround for the elevated revetment issue. All SAM revetments are now declared as Fixed Objects (a rollback from previous version). This means that they can now be stacked, and that other units can be placed on them without going through. This creates another problem: berths now can't be saved as part of a template. 18/07/2021: Beta 1.4 Fixed various issues Added various tents Added CA-compatible vehicles for testing purposes Added custom theme 28/07/2021: Beta 1.5 Added HARM codes for the various radars of the mod: 1L119 Nebo-SVU: same code as the 1L13 Nebo-SV (101) Generic EW Tower: same code as the 1L13 Nebo-SV (101) 55Zh6U Nebo-U: same code as the 55Zh6 Nebo (102) P-37 Saturn: same code as the 55Zh6 Nebo (102) 23/09/2021: Beta 1.7: Fixed an issue where some radars could not be used with the Skynet script, Fixed the GT.life value of all units to avoid the "spawn dead" problem, Added a few weapon carts with Soviet/Russian weapons. 15/12/2021: Beta 1.8: Fixed improper use of add_surface_unit(GT) that would cause duplication errors in DCS' log for various units. Added the following units: Armed: AAA ZU-23 Toyota armored technical AAA ZU-23 Toyota technical Unarmed: Toyota Camo Toyota Red Toyota Clown Toyota Desert Toyota Red 16/12/2021: Beta 1.8 Fix1: Corrected an entry.lua problem which prevented the use of the regular AAA technical. 16/12/2021: Beta 1.8 Fix2 Added mod documentation by @Rudel_chw (thanks !). 23/02/2022: Beta 1.9 Various bugfixes for the technicals 26/06/2022: Initial S-300 SAM Pack Beta 0.1 release 23/09/2022: S-300 SAM Pack Beta 0.2 release [LINK] Corrected typo in 5P85SU display name Corrected type in 5P85DE display name Corrected the 3D model of the Grave Stone Truck Corrected the issue preventing the 5V55RUD from displaying a 3D model Corrected the issue preventing the Mast-mounted Grave Stone (30N6) used on the SA-10B/S-300PS from working A site example: The new radars: Most 3D props: Edited October 3, 2022 by LetMePickThat 36 37
G.J.S Posted June 26, 2021 Posted June 26, 2021 Well . . . This is going to be a ‘must have’! Nice work, and much needed to be honest. 4 - - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -
SkyKnight Posted June 26, 2021 Posted June 26, 2021 Outstanding!! I've been waiting for this since you teased it on Facebook almost a year ago!! Thank you!
=52d= Skip Posted June 26, 2021 Posted June 26, 2021 Amazing work, they look awesome! You think it would be possible to add them all as "Ground Unit", rather than "Static Object". Ground Units can easily be grouped, moved as such and saved as a Template for further usage. Either way, great stuff and thanks much for your effort! 1
Ian Boys UK Posted June 26, 2021 Posted June 26, 2021 I really like them. When using the EWR, I see them as Search emitters (on RWR) but even after setting freq and callsign, I cannot see them in the GCI/AWACS radio menu or get calls from them?
Ian Boys UK Posted June 26, 2021 Posted June 26, 2021 Please could you do them in green too (for Caucasus)? 1
LetMePickThat Posted June 26, 2021 Author Posted June 26, 2021 (edited) 4 hours ago, SkyKnight said: Outstanding!! I've been waiting for this since you teased it on Facebook almost a year ago!! Thank you! Thanks for keeping with us that long, and sorry for the delays... 3 hours ago, =52d= Skip said: You think it would be possible to add them all as "Ground Unit", rather than "Static Object". Ground Units can easily be grouped, moved as such and saved as a Template for further usage. I'd like to avoid cluttering up the Ground Unit menu, even more so when we already have a ton of new units with the HDSM. I'll see what I can do about preset bases though. Maybe save them as static template and not regular template would do? 1 hour ago, Ian Boys UK said: I really like them. When using the EWR, I see them as Search emitters (on RWR) but even after setting freq and callsign, I cannot see them in the GCI/AWACS radio menu or get calls from them? Yeah, that's on me. Small coding error on the release build, I'll fix that in the upcoming hours. As a general rule however, the new radars are supposed to operate as EWR when used along Skynet IADS and/or MOOSE, not in standalone as the default EWR radars from ED. 13 minutes ago, Ian Boys UK said: Please could you do them in green too (for Caucasus)? Not planned yet, first we want to expand the current set of units as well as adding new skins for the HDSM vehicles, so quite a lot of work in the pipeline already. Edited June 26, 2021 by LetMePickThat 3 1
flanker1 Posted June 26, 2021 Posted June 26, 2021 thank you guys, this is really cool and heavily awaited stuff! could you please also provide a caucasus template version/with green radar hills and typical camo to provide stuff like this? https://www.globalsecurity.org/military/world/russia/big-mesh.htm best case would be an update of this: https://www.digitalcombatsimulator.com/de/files/59504/ this would be great addition for cold war scenarios and give a new depth of the dcs game play!
=52d= Skip Posted June 27, 2021 Posted June 27, 2021 8 hours ago, LetMePickThat said: Thanks for keeping with us that long, and sorry for the delays... I'd like to avoid cluttering up the Ground Unit menu, even more so when we already have a ton of new units with the HDSM. I'll see what I can do about preset bases though. Maybe save them as static template and not regular template would do? Thanks for the answer! Static Templates are great if you want to place the same things at the very same spot every time. A generic SAM Site Template, I imagine, would need some moving and fine adjustment after placing them where ever the user likes to. The "Unarmed" Category in the Ground Vehicles section is pretty empty, even more so if one does select a Sub. Category. And with the ERO Prefix they are easy enough to identify. Anyway, I don´t want to appear overly demanding or ungrateful. You did a great job already and I say Thank You for what I can get; just trying to improve the long term usability. Green Camo for the Units I guess some talented Skinners could take on themselves.
LetMePickThat Posted June 27, 2021 Author Posted June 27, 2021 38 minutes ago, =52d= Skip said: Thanks for the answer! Static Templates are great if you want to place the same things at the very same spot every time. A generic SAM Site Template, I imagine, would need some moving and fine adjustment after placing them where ever the user likes to. The "Unarmed" Category in the Ground Vehicles section is pretty empty, even more so if one does select a Sub. Category. And with the ERO Prefix they are easy enough to identify. Anyway, I don´t want to appear overly demanding or ungrateful. You did a great job already and I say Thank You for what I can get; just trying to improve the long term usability. Green Camo for the Units I guess some talented Skinners could take on themselves. I'll try to find a way to add at least some props as ground units. As for the green camo, it's unlikely that someone could do it because we haven't got a paintkit per se, textures are baked in the model for now. However, if people keep asking for it, we'll consider a Caucasus version of the mod I think. 1
G.J.S Posted June 27, 2021 Posted June 27, 2021 1 hour ago, LetMePickThat said: I'll try to find a way to add at least some props as ground units. As for the green camo, it's unlikely that someone could do it because we haven't got a paintkit per se, textures are baked in the model for now. However, if people keep asking for it, we'll consider a Caucasus version of the mod I think. That would be a benefit, and not aesthetically restrict your work to Sandy maps. I know that they can be put anywhere, but with models this good - and they really are - having the colours that fit with the two general area types (Sandy/green or camo) would be a boon. Regardless however, this pack is a must have, and thank you for your time and work. - - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -
crazyeddie Posted June 27, 2021 Posted June 27, 2021 Superb workmanship, well executed and beautifully detailed. well done. 1
Чарик80 Posted June 27, 2021 Posted June 27, 2021 Sorry-I didn't understand-these are units or just models(dummies).
fagulha Posted June 27, 2021 Posted June 27, 2021 (edited) 2 hours ago, Чарик80 said: Sorry-I didn't understand-these are units or just models(dummies). They are Static units. Update: now they are Ground Units as stated below Edited June 27, 2021 by fagulha About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
LetMePickThat Posted June 27, 2021 Author Posted June 27, 2021 20 minutes ago, fagulha said: They are Static units. They are now ground objects, this allows sites to be saved as templates and reused later in other missions/maps. 3
fagulha Posted June 27, 2021 Posted June 27, 2021 1 hour ago, LetMePickThat said: They are now ground objects, this allows sites to be saved as templates and reused later in other missions/maps. Thank you! Yes now i will create awesome templates for my missions. Good work, really appreciated. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
EL_LEJI Posted June 27, 2021 Posted June 27, 2021 Great work!!!, thanks a lot http://www.cruzdesanandres.com/ My skins Windows 10 Pro -Asus rog strix z490-e gaming - I7 10700K - Ram Corsair 32 GB 3600 - Samsung 970 evo plus 1tb - RTX 4070TI 12Gb - Gigabyte G32QC 2560 x 1440 (QHD)- Thrustmaster HOTAS Warthog -TPR: Thrustmaster Pendular Rudder - Track IR 5 - VR samsung odyssey plus
=52d= Skip Posted June 27, 2021 Posted June 27, 2021 4 hours ago, LetMePickThat said: They are now ground objects, this allows sites to be saved as templates and reused later in other missions/maps. WOW! A great Mod and Lightning fast Updates; one can not ask for more! Thanks much, greatly appreciated. 1
LetMePickThat Posted June 27, 2021 Author Posted June 27, 2021 1 hour ago, =52d= Skip said: WOW! A great Mod and Lightning fast Updates; one can not ask for more! Thanks much, greatly appreciated. 38 minutes ago, Ian Boys UK said: Thanks for the changes! Cheers.
Ian Boys UK Posted June 27, 2021 Posted June 27, 2021 P-37 sits inside, not on top of, Elev Plat B. Ditto Platform A. It's very odd. Yesterday it sat on top.
Ian Boys UK Posted June 27, 2021 Posted June 27, 2021 Shilka revetment size seems off? Elevated O and SA10 Lovinbg the work though. I think this will be amazing when it comes together.
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