Hoirtel Posted August 16, 2021 Posted August 16, 2021 General minor bug I think. All map based windsocks seem to not blow in the wind, all static object placed windsocks do work. I haven't got a track but should be fairly easy to check for anyone. Open map, place static windsock next to map windsock. Add wind. You will see one blows and one doesn't. I could get a still frame if required.
rayrayblues Posted August 17, 2021 Posted August 17, 2021 I've been seeing it forever. SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU
Hoirtel Posted August 18, 2021 Author Posted August 18, 2021 (edited) Thanks for the supporting pic. Yeah I think it's been around for a while and to be honest I have mean meaning to report it and didn't. Not a big problem by any stretch. Edited August 18, 2021 by Hoirtel
Flappie Posted August 25, 2021 Posted August 25, 2021 I cannot reproduce this issue. Plerase share tracks showing the bug. Channel_windsocks1.trk Normandy_windsocks2.trk Normandy_windsocks1.trk Channel_windsocks2.trk ---
Hoirtel Posted August 28, 2021 Author Posted August 28, 2021 (edited) On 8/25/2021 at 8:43 PM, Flappie said: I cannot reproduce this issue. Plerase share tracks showing the bug. Channel_windsocks1.trk 40.77 kB · 3 downloads Normandy_windsocks2.trk 47.05 kB · 0 downloads Normandy_windsocks1.trk 50.34 kB · 0 downloads Channel_windsocks2.trk 40.83 kB · 0 downloads I'll look at your tracks and can make one myself no problem. The picture attached in earlier posting (razo+r) shows what I was referring to, although I haven't tested in various wind strengths. Edited August 28, 2021 by Hoirtel
Solution razo+r Posted August 28, 2021 Solution Posted August 28, 2021 Seems just to be a case of the map-windsock having heavier "cloth" than the placeable windsock. The difference is visible for winds up to ~4m/s, higher and then both will show more or less the same movement/waving
Flappie Posted August 28, 2021 Posted August 28, 2021 (edited) 2 hours ago, razo+r said: The difference is visible for winds up to ~4m/s, higher and then both will show more or less the same movement/waving Ok, that's what I thought I saw. My tracks have a 6m/s (or knots?) wind and although both types of windsocks were moving in the same direction, the default ones were less erected. Ah, the outrage of time... I'll report this. Thanks. Edited August 28, 2021 by Flappie ---
XCNuse Posted April 24, 2023 Posted April 24, 2023 This bug is very much still unresolved. windsock bug.miz 1
Flappie Posted April 24, 2023 Posted April 24, 2023 I've just bumped the internal report. It seems the static unit is unaffected by wind. It looks the same whether the wind speed is 3 kts or 15 kts. 1 1 ---
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