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Posted

First we (I) need a decent FF stick base, in my case preferably from vkb, then we talk FF. 

 

I won't give up my hugely superior precision for a ms something FF stick and I'm too poor to buy a Brunner. I believe it is a hen, egg problem. Why "waist" resources on something if there is only little benefit (small ff user base)? 

 

But I'm with you, I would love some decent FF 

  • Like 1
Posted (edited)

Many people have joysticks with FF, I have G940 and when it's over I will put it aside for Brunner. The satisfaction that the FF gives is enormous and accepts the lower precision of such a joystick. Just because fewer people benefit from this technology doesn't mean ED can't bow to these players. I myself have all the planes, helicopters and maps for this game and it would be nice if I could get 50% more satisfaction from ED with this game. And there are quite a few people like me. 🙂

Edited by KomandorAdam
Posted
We need force feedback on airplanes, especially in the Second World War. Flying without this technology is 50% less satisfying.
What do you mean?
That the already FFB effects are not good enough as they are?
I haven't really tested yet, but at least in the Mustang the stick is totally limp until you get airflow over the surfaces. Same in the C-101. C-101 will not have stall shaker, as it has it in the pedals and the stick will not move when trimming as that is not it is IRL.
The F-5 on the other hand will.
I have the MS FFB2 and its super precise, it's just not "strong" enough in the center. But that's a decign flaw.


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Posted

We have forcefeedback in the mossie. I don't see anything wrong with it? 

  • Like 1

RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals

Posted

"What do you mean? That the already FFB effects are not good enough as they are?"

 

"We have forcefeedback in the mossie. I don't see anything wrong with it? "

 

Sory but the whole ff needs a rebuild, when I shoot planes in this game I don't feel anything! No shaking, the mosquito had 4 powerful cannons and when it fired, some vibrations were transferred to the plane, including the rudders and the stick, because they were screwed to the plane. Similarly, when today I landed on a special plane with the landing gear closed, I didn't feel any tremors, although the image was shaking, but I didn't feel anything on the stick! In the same way, when bullets hit me, I don't feel any feedback. For me, it is far from good. Try to play "Il Sturmowik 1946" there, press the trigger and see that ff is not only about taxiing and stalling the plane!

 

Posted (edited)

DCS has traditionally implemented only those FFB effects that would happen from aerodynamic forces from the control surfaces. This is more realistic. The vibration from the cannon firing would have been transmitted through the seat; for that you’d be better off getting a jet-seat or buttkicker ffb device.

Edited by DD_Fenrir
  • Like 2
Posted
"What do you mean? That the already FFB effects are not good enough as they are?"
 
"We have forcefeedback in the mossie. I don't see anything wrong with it? "
 
Sory but the whole ff needs a rebuild, when I shoot planes in this game I don't feel anything! No shaking, the mosquito had 4 powerful cannons and when it fired, some vibrations were transferred to the plane, including the rudders and the stick, because they were screwed to the plane. Similarly, when today I landed on a special plane with the landing gear closed, I didn't feel any tremors, although the image was shaking, but I didn't feel anything on the stick! In the same way, when bullets hit me, I don't feel any feedback. For me, it is far from good. Try to play "Il Sturmowik 1946" there, press the trigger and see that ff is not only about taxiing and stalling the plane!
 
Thank you. That's what I thought.
I disagree with you, but that's fair.
I agree with @DD_Fenrir 's post above.
Cheers!

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Posted (edited)

It’s the same in race sims. There. are effects generated by the physics of the game, aero forces on the control surfaces in this instance, and canned rumble effects that jerk the stick around representing gunfire or hits.
 

I’ve never really been a fan of the pure physics stuff being masked by rumble effects but each to their own. Race sims tend to have complex options so you can include, exclude or adjust the level of the generated forces separately. I’ve never seen those sort of options in a flight sim, although I’ve not used an FFB stick for a while.

Edited by Mogster
  • Like 2
Posted

Hardware first, I guess…

 

I have FFB for racing on the PS, and find the immersion to be very intuitive - much better for “feeling” the wheel grip under hard braking / cornering.  
 

For DCS I fly with a TM Cougar HOTAS set up, choice was very clear between stick functionality and FFB

Posted (edited)

Yes but we also need it to actually work. I currently can't use it on the Spitfire as it becomes completely uncontrollable with FFB enabled.

Most DCS warbirds tolerate it, and it's wonderful in the TF/P-51, but even in that plane it throws off the trim position considerably. Would it be possible to add a FFB bias feature to adjust the centering position for each aircraft? (Like, I'd use it in the F-5 except I can no longer dial in enough nose up trim to keep it level when heavy.)

Also, can we please make a hotkey for enabling/disabling FFB? It's crazy to have to exit the mission/server to do it. Then, if you're turning FFB off, you need to restart the whole sim so that the default spring forces reset correctly!

Edited by SMH
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