navyBtown Posted June 23, 2022 Posted June 23, 2022 Looks likes one of last two patches had made the Leander class grow a deadly horn!
Oban Posted June 23, 2022 Author Posted June 23, 2022 6 hours ago, navyBtown said: Looks likes one of last two patches had made the Leander class grow a deadly horn! Has to be a conflict with the new pack, as there's no physical missile model like that on any of the stock models. It doesn't show on mine ( I don't have the SA map either) 1 AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
crazyeddie Posted June 23, 2022 Posted June 23, 2022 (edited) I dont have the SA Map either yet but the SA Assets pack is available to everyone now. Is it something to do with the lua's, there are Harpoons described in there ... are they being used instead of Exocets and that's causing the issue. I have known the game to do some really weird things with stuff like this. I have the same problem, so its not just navyBtown. Post a copy of your lua's, lets see if there is a difference between what we have and what you are using. Edited June 23, 2022 by crazyeddie
Oban Posted June 23, 2022 Author Posted June 23, 2022 (edited) 5 hours ago, crazyeddie said: I dont have the SA Map either yet but the SA Assets pack is available to everyone now. Is it something to do with the lua's, there are Harpoons described in there ... are they being used instead of Exocets and that's causing the issue. I have known the game to do some really weird things with stuff like this. I have the same problem, so its not just navyBtown. Post a copy of your lua's, lets see if there is a difference between what we have and what you are using. I don't have the latest update, but I'm pretty sure Harpoons were used as exocets don't exist in the game Leander_class_exocet.lua Edited June 23, 2022 by Oban added Leander "Exocet" lua AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
crazyeddie Posted June 23, 2022 Posted June 23, 2022 Thats the same as I have, so its strange that you are not seeing that Missile but we are. I have played around with things and I cant see any way to remove it, and I cant see any obvious conflict with other mods. Its a shame Razbams Leanders have 8inch guns (?) in a frigate hull instead of 4.5 inch guns, otherwise I would just settle for their Leander. If I ever find a solution I'll let you know. 2
Silver_Dragon Posted June 23, 2022 Posted June 23, 2022 10 minutes ago, crazyeddie said: Thats the same as I have, so its strange that you are not seeing that Missile but we are. I have played around with things and I cant see any way to remove it, and I cant see any obvious conflict with other mods. Its a shame Razbams Leanders have 8inch guns (?) in a frigate hull instead of 4.5 inch guns, otherwise I would just settle for their Leander. If I ever find a solution I'll let you know. ED has the only with can add new weapons. On fact, the Seacat and Seawolf need aproved by them. RAZBAM has only use the available weapons. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
crazyeddie Posted June 23, 2022 Posted June 23, 2022 19 minutes ago, Silver_Dragon said: ED has the only with can add new weapons. On fact, the Seacat and Seawolf need aproved by them. RAZBAM has only use the available weapons. I understand that Silver Dragon, it was just an observation. A great many mods are affected by the games limitations, was it ever thus. Luckily its just a game and not real life Eh !! 1
Oban Posted June 24, 2022 Author Posted June 24, 2022 What's the changes ? AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
crazyeddie Posted June 24, 2022 Posted June 24, 2022 Hasn't cured the problem for me, instead of 1 Cruise missile above the bridge I now have 8 cruise missiles, 4 either side of the turret, stuck at same angle. Leander Exocet is okay, its just the turret ships affected.
crazyeddie Posted June 24, 2022 Posted June 24, 2022 Okay - I see what you have done, the turret ships still have that missile above the bridge and I can see where you have hidden the missiles underneath the launcher on the exocet boats.
RaptorFighter Posted June 24, 2022 Posted June 24, 2022 (edited) К сожалению, мне не удалось установить правильный угол выхода ракеты из пускового контейнера. Надеюсь, кто-нибудь отполирует мою работу... Leander_class_exocet.lua leander_class_exocet_array.lua Edited June 25, 2022 by RaptorFighter
Oban Posted June 24, 2022 Author Posted June 24, 2022 (edited) weird as hell Edited June 24, 2022 by Oban AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
Hawkeye60 Posted June 24, 2022 Posted June 24, 2022 It is my understanding there is a bug of some sort in the sim code affecting missiles. Wait for the next patch before going crazy trying to fix the un-fixable! The Razbam team are aware of the issue. "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
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