Jump to content

Leander Class Frigate(s)


Oban

Recommended Posts

6 hours ago, navyBtown said:

Looks likes one of last two patches had made the Leander class grow a deadly horn!

Digital Combat Simulator  Black Shark Screenshot 2022.06.22 - 16.53.31.80 (2).png

Digital Combat Simulator  Black Shark Screenshot 2022.06.22 - 16.50.20.80 (2).png

Has to be a conflict with the new pack, as there's no physical missile model like that on any of the stock models.
It doesn't show on mine ( I don't have the SA map either)

  • Like 1

i7 9400 @ 2.9 Ghz

32 GB RAM

1 TB SSD

RTX 2060 8GB

Windows 10 64 bit

Link to comment
Share on other sites

I dont have the SA Map either yet but the SA Assets pack is available to everyone now. Is it something to do with the lua's, there are Harpoons described in there ... are they being used instead of Exocets and that's causing the issue. I have known the game to do some really weird things with stuff like this. 

I have the same problem, so its not just navyBtown.

Post a copy of your lua's, lets see if there is a difference between what we have and what you are using. 


Edited by crazyeddie
Link to comment
Share on other sites

Posted (edited)
5 hours ago, crazyeddie said:

I dont have the SA Map either yet but the SA Assets pack is available to everyone now. Is it something to do with the lua's, there are Harpoons described in there ... are they being used instead of Exocets and that's causing the issue. I have known the game to do some really weird things with stuff like this. 

I have the same problem, so its not just navyBtown.

Post a copy of your lua's, lets see if there is a difference between what we have and what you are using. 

 

I don't have the latest update, but I'm pretty sure Harpoons were used as exocets don't exist in the game

 

Leander_class_exocet.lua


Edited by Oban
added Leander "Exocet" lua

i7 9400 @ 2.9 Ghz

32 GB RAM

1 TB SSD

RTX 2060 8GB

Windows 10 64 bit

Link to comment
Share on other sites

Thats the same as I have, so its strange that you are not seeing that Missile but we are. I have played around with things and I cant see any way to remove it, and I cant see any obvious conflict with other mods. 

Its a shame Razbams Leanders have 8inch guns (?) in a frigate hull instead of 4.5 inch guns, otherwise I would just settle for their Leander.

If I ever find a solution I'll let you know. 

  • Like 1
Link to comment
Share on other sites

10 minutes ago, crazyeddie said:

Thats the same as I have, so its strange that you are not seeing that Missile but we are. I have played around with things and I cant see any way to remove it, and I cant see any obvious conflict with other mods. 

Its a shame Razbams Leanders have 8inch guns (?) in a frigate hull instead of 4.5 inch guns, otherwise I would just settle for their Leander.

If I ever find a solution I'll let you know. 

ED has the only with can add new weapons. On fact, the Seacat and Seawolf need aproved by them. RAZBAM has only use the available weapons.

More news to the front

My Rig: AMD Ryzen 7 1800X Eight-Core  3.60 GHz / Crosshair VI Hero / Corsair H115i / 48 GB DDR4 RAM Vergance RGB Pro / GTX-1080 8 GB RAM / HD 1Tb / SSD 2Tb/2x1Tb / Warthog / 2 MDF / TFPR / Track Ir V / Logitech G633

DCS: Roadmap (unofficial): https://forums.eagle.ru/showthread.php?t=116893

DCS: List of Vacant models: https://forums.eagle.ru/showthread.php?p=4076891#post4076891

Silver_Dragon Youtube

Link to comment
Share on other sites

19 minutes ago, Silver_Dragon said:

ED has the only with can add new weapons. On fact, the Seacat and Seawolf need aproved by them. RAZBAM has only use the available weapons.

I understand that Silver Dragon, it was just an observation.  A great many mods are affected by the games limitations, was it ever thus.  Luckily its just a game and not real life Eh !!  😃 

  • Like 1
Link to comment
Share on other sites

Hasn't cured the problem for me, instead of 1 Cruise missile above the bridge I now have 8 cruise missiles, 4 either side of the turret, stuck at same angle.

Leander Exocet is okay, its just the turret ships affected. 

Screen-220624-175146.png

Link to comment
Share on other sites

It is my understanding there is a bug of some sort in the sim code affecting missiles.

Wait for the next patch before going crazy trying to fix the un-fixable!

The Razbam team are aware of the issue.

"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...