Machalot Posted December 26, 2021 Posted December 26, 2021 1 hour ago, Sprool said: You are correct, turning the knob anti-clockwise in default cockpit turns the dial hands anticlockwise and increments the numbers downwards, in the english cockppit turning the knob anticlockwise turns the dial anticlockwise but increments the numbers upwards. COuld this be cured with an edit to the relevant lua file entry? I think the cockpit mod needs to be updated. I don't know much about the lua files, so I'm not much help. "Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."
Sprool Posted December 26, 2021 Posted December 26, 2021 (edited) I found a solution, in the texture file LNS_VIG_CPT_UV05.dds I reversed the numbers indicated - originally was 9 on the left through to 0 on the right, this sorts out the issue in the English cockpit mod. You can find the file in ED>dcs world open beta>mods>aircraft>AJS37>Liveries>AJS37cockpit>English (Note: I added a yellow colour to help me detect the correct part of the texture file to edit - attached edited texture file at the bottom) LNS_VIG_CPT_UV05.dds Edited December 26, 2021 by Sprool
Machalot Posted December 26, 2021 Posted December 26, 2021 6 minutes ago, Sprool said: I found a solution, in the texture file LNS_VIG_CPT_UV05.dds I reversed the numbers indicated - originally was 9 on the left through to 0 on the right, this sorts out the issue in the English cockpit mod. You can find the file in ED>dcs world open beta>mods>aircraft>AJS37>Liveries>AJS37cockpit>English (Note: I added a yellow colour to help me detect the correct part of the texture file to edit - attached edited texture file at the bottom) LNS_VIG_CPT_UV05.dds 4 MB · 0 downloads I'm ignorant of modding. Can you just use the default texture for the rollers? "Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."
Sprool Posted December 26, 2021 Posted December 26, 2021 LNS_VIG_CPT_UV05.rarheres the default one, I had to zi it up as it was >4mb, it sits in Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\AJS37\Textures\ and it needs to be put into Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\AJS37\Liveries\AJS37cockpit\English\
jacobs Posted December 27, 2021 Posted December 27, 2021 So, waypoints from mission editor are not loading on data cartridge, forcing us to create waypoints from F10 map. Is this a bug?
Northstar98 Posted December 27, 2021 Posted December 27, 2021 Just now, jacobs said: So, waypoints from mission editor are not loading on data cartridge, forcing us to create waypoints from F10 map. Is this a bug? Yes, and IMO a major one, fortunately it's fixed internally IIRC, just waiting on a hotfix patch. 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
MYSE1234 Posted December 27, 2021 Posted December 27, 2021 @Sprool Here's a modified texture (based on new base texture) for the english cockpit mod. Obviously all the hard work on this is not made by myself, but @Devrim. Hopefully he doesn't mind me uploading this, and if that not the case I'll remove it in a heartbeat. LNS_VIG_CPT_UV05.zip 1 Viggen is love. Viggen is life. 7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM |
VR Flight Guy in PJ Pants Posted December 27, 2021 Posted December 27, 2021 (edited) 9 hours ago, Sprool said: I found a solution, in the texture file LNS_VIG_CPT_UV05.dds I reversed the numbers indicated - originally was 9 on the left through to 0 on the right, this sorts out the issue in the English cockpit mod. You can find the file in ED>dcs world open beta>mods>aircraft>AJS37>Liveries>AJS37cockpit>English (Note: I added a yellow colour to help me detect the correct part of the texture file to edit - attached edited texture file at the bottom) LNS_VIG_CPT_UV05.dds 4 MB · 3 downloads Look sweet, any chance for Swedish cockpit? Also, any word on the hotfix? Edited December 27, 2021 by VFGiPJP I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
Machalot Posted December 27, 2021 Posted December 27, 2021 56 minutes ago, VFGiPJP said: Look sweet, any chance for Swedish cockpit? The Swedish cockpit should already be correct. This is only an issue for the unofficial English cockpit mod, as far as I know. 1 "Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."
LEXpilot Posted December 27, 2021 Posted December 27, 2021 The main problem is that the radar does not see naval targets.
Machalot Posted December 27, 2021 Posted December 27, 2021 23 minutes ago, LEXpilot said: The main problem is that the radar does not see naval targets. This one really nerfs the Viggen. I saw this issue right away and reported it. HB already made a test build that fixes this issue. "Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."
MYSE1234 Posted December 27, 2021 Posted December 27, 2021 3 hours ago, VFGiPJP said: Look sweet, any chance for Swedish cockpit? Also, any word on the hotfix? If you have this issue on the swedish cockpit, you need to either: install the latest version of the cockpit texture mod, or remove the old mod so you use the new default HB textures. 1 Viggen is love. Viggen is life. 7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM |
Auntystatic Posted December 27, 2021 Posted December 27, 2021 I see ships just fine, and others I know see them too 1
Alpiinoo Posted December 27, 2021 Posted December 27, 2021 Official English cockpit language still planned?
VR Flight Guy in PJ Pants Posted December 27, 2021 Posted December 27, 2021 I don't see no ship either. I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
Machalot Posted December 27, 2021 Posted December 27, 2021 5 hours ago, Auntystatic said: I see ships just fine, and others I know see them too I initially reported that I couldn't see any ships, and after HB checked it they changed my bug report to say "under certain geometrical conditions". I don't know what the geometrical restrictions are, but was able to see some ships yesterday. Regardless, we have a test build that fixes it. "Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."
Sprool Posted December 27, 2021 Posted December 27, 2021 15 hours ago, MYSE1234 said: @Sprool Here's a modified texture (based on new base texture) for the english cockpit mod. Obviously all the hard work on this is not made by myself, but @Devrim. Hopefully he doesn't mind me uploading this, and if that not the case I'll remove it in a heartbeat. LNS_VIG_CPT_UV05.zip 2.52 MB · 7 downloads ..or just copy over the default texture from the dcs mods viggen default cockpit texture folder as per earier comments above ^^ !
MYSE1234 Posted December 27, 2021 Posted December 27, 2021 (edited) 27 minutes ago, Sprool said: ..or just copy over the default texture from the dcs mods viggen default cockpit texture folder as per earlier comments above ^^ ! But then it's not very english then is it. Edited December 27, 2021 by MYSE1234 Viggen is love. Viggen is life. 7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM |
VR Flight Guy in PJ Pants Posted December 27, 2021 Posted December 27, 2021 Sorry and ask again, any news on the hotfix? I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
Devrim Posted December 27, 2021 Posted December 27, 2021 Hi guys! I'm working on the EN cockpit right now. And thanks so much to @MYSE1234 for quick fix! The EN mod update is on the way. 1 Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Rissala Posted December 27, 2021 Posted December 27, 2021 I have issues spotting older transport ships and oilrigs on the radar. Some ships are fine.
LEXpilot Posted December 27, 2021 Posted December 27, 2021 The enemy aircraft carrier is not visible in the editor. Ships are also not visible in multiplayer.
MYSE1234 Posted December 27, 2021 Posted December 27, 2021 21 minutes ago, LEXpilot said: The enemy aircraft carrier is not visible in the editor. Ships are also not visible in multiplayer. Known bug, just standing by for a hotfix. Viggen is love. Viggen is life. 7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM |
Sprool Posted December 27, 2021 Posted December 27, 2021 5 hours ago, MYSE1234 said: But then it's not very english then is it. The texture file in question has no text on it - only the numbers - and swedish numbers are same as english you can see this from the image I posted up earlier.
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