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Community A-4E-C v2.3 (May 2025)


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Posted (edited)

Met interesting bug and don't know whose bug is it 

Created a new simple mission: Mariann’s map, Forrestal, A-4E (cold and hot starts). 
Start the mission.
Tried to connect to CV-59 Tower - success! 
Reload, rearming - success! 
Launched from a catapult - success! 
Tried to land = got the message like "you are not authorized to land on this carrier" 

Tried to land without communication - success! 

ok... let's try to use SC.

And... whatever either I put A-4E as hot start (parking or launch bar) or cold start - after start this mission all airplanes were born above the SC without payload (no weapons on it).
Tried to land = got the message like "you are not authorized to land on this carrier" 

Tried to land without communication - failed because my hook didn't catch any of arrest cables... 

If I start this mission via my ME, everything works fine. Then I gave it to our host team, they start it, and we see this strange bug... 
This is OB. And clients and server parts updated to the latest versions. A-4E-C version is 2.2.
Only one point: our server is a dedicated server. But this server starts on the computer where DCS doesn't have A-4E module installed (our team member has the computer where he has DCS instance as a client w/o A-4E and dedicated server installed simultaneously). May it be a problem?
Just in case I have attached our mission.

 

Easy_rev291123.miz

Edited by kievbsm
Posted
On 11/28/2023 at 10:17 AM, MAXsenna said:

Would have been more fun if the Vulcan mod had been released, tailgunner or not. emoji4.png
Oh, well. Let's see what the Lancaster brings. emoji6.png

s-l1200.jpg

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Off Topic, juts this once, but I think Iron Maiden should license all the Eddies to Sideshow Collectibles to make 12.00 in figurines of every Eddie on every album cover. I'd like a Somehwere in Time Eddie.

  • Like 1

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MAIN BIRDS: F/A-18C, MIRAGE F1

Posted (edited)
15 hours ago, kievbsm said:

Met interesting bug and don't know whose bug is it 

Created a new simple mission: Mariann’s map, Forrestal, A-4E (cold and hot starts). 
Start the mission.
Tried to connect to CV-59 Tower - success! 
Reload, rearming - success! 
Launched from a catapult - success! 
Tried to land = got the message like "you are not authorized to land on this carrier" 

Tried to land without communication - success! 

ok... let's try to use SC.

And... whatever either I put A-4E as hot start (parking or launch bar) or cold start - after start this mission all airplanes were born above the SC without payload (no weapons on it).
Tried to land = got the message like "you are not authorized to land on this carrier" 

Tried to land without communication - failed because my hook didn't catch any of arrest cables... 

If I start this mission via my ME, everything works fine. Then I gave it to our host team, they start it, and we see this strange bug... 
This is OB. And clients and server parts updated to the latest versions. A-4E-C version is 2.2.
Only one point: our server is a dedicated server. But this server starts on the computer where DCS doesn't have A-4E module installed (our team member has the computer where he has DCS instance as a client w/o A-4E and dedicated server installed simultaneously). May it be a problem?
Just in case I have attached our mission.

 

Easy_rev291123.miz 1.52 MB · 0 downloads

 

I am no expert but I do know that any server operating a mission with mods must have those mods supported (Downloaded on to the Server Computer) as well for them all to work. MY guess would be because the mission includes an A-4E-C Mod as the base game does not actually support it then the Miz file is having trouble working as it is looking for that Mod...

Edited by KrazyPilot

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Posted

Just saw a video on YT, where is A-4 with a glass cockpit like a-10c.  Is it possible to mix a-4 mod with a-10 cockpit like this?🤔

 

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[sIGPIC][/sIGPIC]

Posted
5 hours ago, UN9249 said:

Just saw a video on YT, where is A-4 with a glass cockpit like a-10c.  Is it possible to mix a-4 mod with a-10 cockpit like this?🤔

That is a simulator for the NZAF A-4K. It's an upgraded A-4F which is a completely different model than then A-4C.

That would require a completely new 3D cockpit model to accomodate the MFDs and the UFC/HUD control (not to mention new code for those items). Basically... it would require a completely new aircraft model and avionics. You can't just slap in the MFDs from the A-10.

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Posted (edited)

I'd like to see an A-4M (USMC SPECIFIC) and an A-4N (IAF SPECIFIC) variant for this mod as an option. You can see the subtle differences here on the E vs. M and the N vs. E

 

s-l1200.webp

61du6rqrYvL._AC_UF894,1000_QL80_.jpg

 

2-iaf-a-4-skyhawk-nir-ben-yosef.jpg

 

Edited by SOLIDKREATE
  • Like 3

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CONTROLS: LOGI X-56 RHINO HOTAS, LOGI PRO RUDDER PEDALS, LOGI G733 LIGHTSPEED
MAIN BIRDS: F/A-18C, MIRAGE F1

Posted
2 minutes ago, SOLIDKREATE said:

I'd like to see an A-4M and an A-4N (IAF) variant for this mod as an option. You can see the subtle differences here on the E vs. M and the N vs. E

 

s-l1200.webp

61du6rqrYvL._AC_UF894,1000_QL80_.jpg

 

2-iaf-a-4-skyhawk-nir-ben-yosef.jpg

 

An A-4M would make me so happy.

  • Like 2
Posted

Oh and to add to the special-ness of the A-4N 'Ayit':  https://www.airfighters.com/aircraft-data/douglas-a-4n-skyhawk#:~:text=The A-4N version was,navigation and weapons delivery systems.

Click link above for full context

The McDonnell Douglas A-4N Ayit (Hebrew for Eagle) was the fourth operational version of the breed, after the A-4E, A-4F and A-4H, to enter service with the Israeli Air Force, the Zroa HaAvir VeHahalal (Air and Space Arm), but commonly known as the Heil HaAvir (Air Corps) or Israeli Defence Force/Air Force (IDF/AF).


The A-4N version was based on the airframe of the US Marine Corps A-4M, and retained the uprated Pratt&Whitney J52-P-408A turbojet engine. Main difference between the two versions were the avionics, navigation and weapons delivery systems. Initially equipped with a Lear-Siegler Inc digital computer, this system was replaced by Israeli made equipment, produced by Haifa-based Elbit Systems Ltd. The IAI Tamam Division’s inertial navigation system replaced the US system, as was the Elliot Automation HUD. After arrival in Israel this system was gradually replaced by a locally designed and produced system.


The A-4Ns were delivered with AN/APQ-145 radar, but from 1982 a number of aircraft were fitted with the AN/ABS-19 Angle Rate Bombing system (ARBS), recognisable by the sensor in a glass nose cone also seen on the US-operated A-4M, although without the associated ECM blisters. Aircraft '309', '331' and '337' of No.116 Squadron are known to have been fitted with the ARBS. The original cannon armament of the A-4M, two Colt 20mm cannon made way for two French-designed but Israeli-manufactured DEFA 30mm cannon, with 150 rounds per gun.

AVIONICS: ASUS BTF TUF MB, INTEL i9 RAPTORLAKE 24 CORE, 48GB PATRIOT VIPER TUF 6600MHz, 16GB ASUS TUF RTX 4070ti SUPER, ASUS TUF 1000w PSU
CONTROLS: LOGI X-56 RHINO HOTAS, LOGI PRO RUDDER PEDALS, LOGI G733 LIGHTSPEED
MAIN BIRDS: F/A-18C, MIRAGE F1

Posted

Hi there, I've recently rediscovered the A4, and I'm enjoying learning it all again, using the latest v2.2 update. One thing I'm having trouble with though is wheel brakes. I see that the mod has differential steering now, which is nice, but I think there is a bug with the coefficient of friction between the wheels and runway when the brakes are locked. My main problem comes when I try to land the plane. I apply the brakes, and the wheels actually lock up (the animation shows them not turning when the brakes are fully applied, and turning properly when brakes are not applied). The thing is, having the wheels lock up does not slow down the plane at all. I consistently run off the end of the runway even though the tires are screeching all the way. I tried pumping the brakes like they taught us in driver's ed 30 years ago, and it seemed to help slightly, but I can't help thinking there's something wrong here, either with the plane or the pilot! 

 

Any hints? 

Thanks

"...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray

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Posted
18 ore fa, FupDuck ha scritto:

Ciao a tutti, ho recentemente riscoperto l'A4 e mi sto divertendo a impararlo di nuovo, utilizzando l'ultimo aggiornamento v2.2. Una cosa con cui ho problemi sono i freni delle ruote. Vedo che ora la mod ha uno sterzo differenziale, il che è carino, ma penso che ci sia un bug con il coefficiente di attrito tra le ruote e la pista quando i freni sono bloccati. Il mio problema principale arriva quando provo a far atterrare l'aereo. Applico i freni e le ruote effettivamente si bloccano (l'animazione mostra che non girano quando i freni sono completamente applicati e girano correttamente quando i freni non sono applicati). Il fatto è che il bloccaggio delle ruote non rallenta affatto l'aereo. Corro costantemente fuori dalla fine della pista anche se le gomme stridono fino in fondo. Ho provato a premere i freni come ci hanno insegnato all'educazione stradale 30 anni fa, e sembrava che aiutasse leggermente, ma non posso fare a meno di pensare che ci sia qualcosa che non va qui, o con l'aereo o con il pilota! 

 

Qualche suggerimento? 

Grazie

aerofreni aperti e flaps tutti giù e premi il tasto S. Devi atterrare con una velocità al limite dello stallo. Spero di esserti stato utile.

Posted

one of my better landings...caught the wire but broke the front gear...hit the main gear right on the edge of the CV...oops

anyway, it seems that at a certain slow speed with flaps and gear down the a/c stops responding to the elevator and you have to adjust the attitude of the a/c with the trim...

anyone else note this?

Screen_231207_102332.jpg

  • Like 1
Posted (edited)
On 12/4/2023 at 1:31 PM, FupDuck said:

Hi there, I've recently rediscovered the A4, and I'm enjoying learning it all again, using the latest v2.2 update. One thing I'm having trouble with though is wheel brakes. I see that the mod has differential steering now, which is nice, but I think there is a bug with the coefficient of friction between the wheels and runway when the brakes are locked. My main problem comes when I try to land the plane. I apply the brakes, and the wheels actually lock up (the animation shows them not turning when the brakes are fully applied, and turning properly when brakes are not applied). The thing is, having the wheels lock up does not slow down the plane at all. I consistently run off the end of the runway even though the tires are screeching all the way. I tried pumping the brakes like they taught us in driver's ed 30 years ago, and it seemed to help slightly, but I can't help thinking there's something wrong here, either with the plane or the pilot! 

 

Any hints? 

Thanks

There's no antiskid, so you need to pump the brakes like in a very old car.  With the controls indicator window on, you can see the brake power gaining as you hold your brake button.  When it gets near the top, let your finger off the button.  Repeat.  You can also just do it by sound.  Let go of the button every time you hear squealing.  It's going to take a fair bit of runway to stop if you land heavy.  Look at the kneeboard.  Max field landing weight is a little over 16,000lbs which is like 60% fuel and no stores.  Subtract fuel if you add stores.

Edited by SickSidewinder9
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Posted
On 12/7/2023 at 5:31 PM, greyseal494 said:

one of my better landings...caught the wire but broke the front gear...hit the main gear right on the edge of the CV...oops

Screen_231207_102332.jpg

Any landing you walk away from is a good landing. If the plane will fly again then it’s a great landing!

“Mosquitoes fly, but flies don’t Mosquito” :pilotfly:

- Geoffrey de Havilland.

 

... well, he could have said it!

Posted

Since building Revells old OA-4M model kit, I have wanted this 2 seat FAC/Attack version in this sim. It was one of the last skyhawks to really be deployed by the US before it was retired. (Marines)

  • Like 1
  • 4 weeks later...
Posted

When I load in, I get every cockpit view except the forward view. It's just a black screen. head tracking works fine on every other module. Please help.

Posted
20 hours ago, BobaFrett said:

When I load in, I get every cockpit view except the forward view. It's just a black screen. head tracking works fine on every other module. Please help.

Do you have any other mods installed? If so, remove all mods other than the A-4 and retry. Have you updated your graphics drivers lately?

To clarify, when you say " every cockpit view except the forward view" do you mean that using head tracking you can look left and right, but when you start to look forward the screen turns black?

What type of head tracking are you using? Does the problem still exist if you don't use head tracking?

 

Posted

It was the only Mod installed at the time of testing.

I have not updated my Graphics drivers lately. (New graphics card coming in a week or so).

Clarification: Yes.

Using Open Track. 

I have not tried it without head tracking. Can't go back to padlocking and "Hat View"

I'm not uninstalling all of the mods I've added since (that do work) to get this one so that it might work. 

I know I read a fix for this somewhere, but I can't find the thread anymore.

Posted (edited)
12 hours ago, BobaFrett said:

It was the only Mod installed at the time of testing.

I have not updated my Graphics drivers lately. (New graphics card coming in a week or so).

Clarification: Yes.

Using Open Track. 

I have not tried it without head tracking. Can't go back to padlocking and "Hat View"

I'm not uninstalling all of the mods I've added since (that do work) to get this one so that it might work. 

I know I read a fix for this somewhere, but I can't find the thread anymore.

I'm not asking you to ditch head tracking forever. Just trying to gather info to see if I can help. If you can see the forward view without head tracking then it's likely something related to your head tracking setup.

"I'm not uninstalling all of the mods I've added since (that do work) to get this one so that it might work. " If there were no other mods installed at the time of testing then there is no need to do this....

Is your head tracking operating smoothly? Do you use trackir, delanclip or something else? I'm guessing you've looked at the Opentrack interface while dealing with this issue?

 

Edited by WTFCSon
typo
  • 3 weeks later...
Posted
1 hour ago, SickSidewinder9 said:

What's up with that?


that’s not an A-4E, but an M or N

 

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Posted

Exceeding the airspeed of about 400 kts while the landing gear is extended seems to break its functionality. After reaching the limit it can't be retracted anymore, even if the airspeed is brought down to a more suitable level. At first  I thought that this is intentional behavior, but I haven't found any mentions about this kind of damage system. Is it a bug or is it supposed to be like this?

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