Hawkeye91 Posted January 10, 2022 Share Posted January 10, 2022 (edited) I'm trying to play Liberation missions and when ever I return after I finished my sortie, the Deck is 100% of the time always jamming up because AI aircraft trying to trap prevent the deck crew from launching a plane waiting to take off on that catapults while simultaneously forcing the AI to do constant go arounds/wave offs so its stuck in a feeback loop and makes it pretty much impossible to get back on the deck nearly 100% of the time. Edited January 10, 2022 by Hawkeye91 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted January 10, 2022 ED Team Share Posted January 10, 2022 Hi, we would need to see a track replay of the issue, but due to the nature of liberation it maybe difficult to get a decent track replay. Ultimately it is up to the mission designer to ensure the deck is clear for carrier operations, if liberation is creating to much traffic on a carrier deck its going to be difficult to resolve. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Hawkeye91 Posted January 10, 2022 Author Share Posted January 10, 2022 9 minutes ago, BIGNEWY said: Hi, we would need to see a track replay of the issue, but due to the nature of liberation it maybe difficult to get a decent track replay. Ultimately it is up to the mission designer to ensure the deck is clear for carrier operations, if liberation is creating to much traffic on a carrier deck its going to be difficult to resolve. Realistically carriers would have launch configurations and recovery configurations. I don't know what plans are for the future of the SC module, but a simple toggle ingame to swap the carrier between launch and recovery, would help prevent AI from trying to simultaneous launches and traps and prevent the feedback loops. I guess this could almost be a wishlist item to make large operations with AI more manageable. Thanks BN Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted January 10, 2022 ED Team Share Posted January 10, 2022 You can use the radio menu and ground crew to ask for a launch, but again if the AI traffic is to high it may create problems Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Hawkeye91 Posted January 10, 2022 Author Share Posted January 10, 2022 1 hour ago, BIGNEWY said: You can use the radio menu and ground crew to ask for a launch, but again if the AI traffic is to high it may create problems yeah I did try this, though I was also trying to trap, not launch, so I don't know if it works for any planes on the deck or only the player. Link to comment Share on other sites More sharing options...
pete_auau Posted January 11, 2022 Share Posted January 11, 2022 have you tried to alter the times for take off from the carrier etc so that dont all take off the same time and will return at the same time so if you alter the times eg like 20 minutes apart that should give them time to land at the carrier Link to comment Share on other sites More sharing options...
Hawkeye91 Posted January 11, 2022 Author Share Posted January 11, 2022 6 hours ago, pete_auau said: have you tried to alter the times for take off from the carrier etc so that dont all take off the same time and will return at the same time so if you alter the times eg like 20 minutes apart that should give them time to land at the carrier eh, I'm just trying to play Liberation generated missions. Messing with start times and stuff is too much fiddle farting around for my patience. 1 Link to comment Share on other sites More sharing options...
pete_auau Posted January 11, 2022 Share Posted January 11, 2022 9 minutes ago, Hawkeye91 said: eh, I'm just trying to play Liberation generated missions. Messing with start times and stuff is too much fiddle farting around for my patience. ok than no worries iam the other way i preferr to set my own targets and set the times etc for aircraft to take off 1 Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 13, 2022 ED Team Share Posted January 13, 2022 Can someone send us a track, or even a Mission file (DM if you like) and we can have our guys test and check. Thanks! Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
nitron Posted January 27, 2022 Share Posted January 27, 2022 I am sure there is some devil in the detail, but super carrier really cannot handle busy decks at all, even if just temporarily, which causes a lot of headaches. Who wants to start over after waiting for the start slot and then after a cold start or even worse at the end of a successful mission not being able to land. 1) If airplanes are landing and launching don’t use the launchers on the deck and only the bow ones. i can imagine this would be done IRL Getting waved off on final just to have a plane pop up on deck shortly before sucks. 2) detect jams/deadlocks and try to remove the blocking plane. I would rather prefer this than starting all over. I believe this would still cause an acceptable flow in most cases in particular with liberation missions in mind 3) Implement some queuing before spawning. This is better than a complete blockage and would still allow a good enough flow in busier missions if isn’t timed too crazy of course. 2 Link to comment Share on other sites More sharing options...
RedeyeStorm Posted December 21, 2023 Share Posted December 21, 2023 This is an old post but the problems are still there. Link to comment Share on other sites More sharing options...
toan Posted December 22, 2023 Share Posted December 22, 2023 Hi, There are satic templates for Super Carrier configurations activated by triggers and the F10 menu now, that can activate clean carrier decks, or clear landing decks only, or mixed cat launches and trap operations simultaneously. The triggers have to be activated manually, but this is quite comfortable if you aircraft operations are not totally random, which is presumably the case IRL See : https://www.digitalcombatsimulator.com/en/files/3330966/ Enjoy ! Link to comment Share on other sites More sharing options...
RedeyeStorm Posted December 23, 2023 Share Posted December 23, 2023 @toan, I’ll check it out thanks. Link to comment Share on other sites More sharing options...
RedeyeStorm Posted December 24, 2023 Share Posted December 24, 2023 @toan, unfortunately that script is not the answer. The traffic jam I am referring to happens between landing planes and planes waiting to take off. Link to comment Share on other sites More sharing options...
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