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Posted

the sound of the ka itself is very realistic, i have heard it for real, up close and personal.

 

The only issue i have with the sound, is that on flyby view, the engine sound just cuts off , there is no fading when the helo has passed and off into the distance.

 

xfi-platinum full eax effects. game sounds set to max quality.

Posted

Here are my experiments withs sounds,i used a old sounds from addons of lockon for planes,flares,explosions etc and inside cockpit sounds are from diferent videos of youtube im trying to masterize sounds to have a good feeling in cockpit,this is for beta testers jajajajaj http://www.megaupload.com/es/?d=387S7GTW

opinions please,and more resouces.

Sory for my espanenglish

Posted (edited)

IMHO, sound perception will vary widely from PC to PC, depending on both hardware and software settings. Worse, our idea of what is "realistic" will also often vary, especially when users rely on internet audio/video recordings to determine what is "realistic." Sound is very dynamic by nature and even the same helicopter can sound very differently, depending on your location, the surrounding terrain, helicopter flight regime (speed, altitude, engine power, collective, etc.) and so on.

 

In short, "realistic" sound mods based on video/audio samples will rarely be realistic at all, given their inability to properly simulate sound dynamics. They will work for some users and will not for others.

 

In any case though, the effort to improve is appreciated.

Edited by EvilBivol-1

- EB

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Nothing is easy. Everything takes much longer.

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Posted

Realistic or not (I believe ED's default are) but if somebody likes more louder, expressive sounds why not. We have same situation in LO. Everything is for people ;]

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

I wait for some recordings from colleague of mine which may confirm initial rumors that Creative ALchemy does make a difference and may be a solution for too low rattle sound volume. It may take from few hours up to a week so someone be a sweatheart and make the test before he does ;)

 

Also check this out http://forums.eagle.ru/showthread.php?t=34412

 

I also ordered some portions of FPS data so I will be able to use my analitical skills :glare: :joystick:

Posted

I saw Ka-52 performing at MAKS 2007 an I must say it's very, very loud! Much louder than a Huey which was a synonim of loudness - IMHO! So if you think that engine sounds in game seem a bit too loud...think twice.

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Posted
Thanks for the mods! When the new Mi-8MT model is finished it's gonna be even more realistic!

 

I`m sorry, I seemed to have missed something....but, what new Mi-8MT model?

Posted
I`m sorry, I seemed to have missed something....but, what new Mi-8MT model?

 

The current Mi-8 model in the game is a bit..."unfinished" so to speak. Different people have been working on a new one for months now.

Posted
They sound awsome.

Would be grat to get a link to those.

 

SD

 

Hi guys, I'm the original poster of that video. never thought someone

around here would get excited about my video :megalol:

 

FYI : I didnt use any "special" sound here, it's HUAF-074 + Creative Alchemy and X-Fi xtremeGamer Fatal1ty Pro. I stopped using his sound later because it sounds weird when lagging during online playing.

 

and again, nice find. :thumbup:

Posted

OK gents, here's my contribution to the rotor sound...I'm not presenting it as realistic, just different...

 

I used the original RotorKa50Dyn.wav and produced 2 different alternatives. The first is the original sound, but at a higher volume, and with a deeper tone.(more bass) Check video here: http://www.youtube.com/watch?v=oConqdnT52o

 

 

The second RotorKa50Dyn I created uses the original wav as well, but I overlapped 2 copies of the wav, producing more of a 'dual rotor' sound IMO. I also bumped up the volume, and added a little deeper tone for this one. vid here:

 

Try them out, I could alter these again to adjust volume...

Posted (edited)

Any suggestions for people who are not running Creative hardware? Is there a way to get ALchemy to run on a system without buying a Creative soundcard? Do you have any Links that would be of assistance...??

 

Bah, answered my own question, my MoBo uses an integrated realtek...

 

got to d'load the realtek fix.

Edited by crazysundog
Posted
Any suggestions for people who are not running Creative hardware?

Popularize and demand native OpenAL support in your favourite upcoming games. Don't get Vista get ya pista! :D

Is there a way to get ALchemy to run on a system without buying a Creative soundcard?

NO. (info for newcomers)

Posted

Heh, I must have been dropped on my head as a child...

 

I had assumed (and you know what that spells) that my MoBo drivers had an audio driver of some sort, but apparently that is not the case.

 

Hadn't started messing around with audio until today; up till now its been all about the gfx!!

Posted
Heh, I must have been dropped on my head as a child...

It happens. I could drop a few names...:music_whistling: :D

I had assumed (and you know what that spells) that my MoBo drivers had an audio driver of some sort, but apparently that is not the case.

I don't get it. If your MoBo "has realtec audio" then check the model and its features on the official site. For example I once had a MoBo with ALC880 crap. All in all it has EAX 2.0 so you get the Realtek SoundBack or what's its name and test it.

Posted (edited)

Guess I was wrong, it did have a realtek driver, just not the realtek HD audio manager, dont know how much good that is anyway... after all, I can't have the sound on the speakers anymore (new baby), maybe I should be investing in better headset??

 

However, I did get the 3D Soundback prog working, and the effects are much better... explosions are hella loud now!!

 

I still like my "Dual Rotor" sound mod better than the stock sound tho, and I'm thinking of tuning the cannon sound to be a bit louder.

 

All in another day, (or weekend) I've got to get up for work tomorrow...

 

 

 

EDIT Ever since I did the 3D soundback install, I have NO cannon sound...? I think i may have err'd here,

 

any thoughts??

Edited by crazysundog
Posted

If you have Realtek soundcard, you need to download realtek's 3Dsoundback. ALchemy is for Creative users. I had to install 3dsoundback 3 times before it worked; but now i can hear my cannon!!

  • 1 month later...
Posted

hi!

 

if i copied your soundmod in the blackshark/sounds/effects directory the game wont start anymore and i get a error message "dcs.exe"

am i the only one with this problem?

 

i tried to install it manually and with modman.

 

sry, for my bad english

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