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Smoother contrail cloud effects + Bigger view distance


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Posted (edited)

XHghuJ2.gif

Left IRL, Right DCS. 

You can still see the individual "cloud blocks"

Also being able to see beyond the current limit would be very helpfull for spotting them. 

They still disappear when zooming out, making spotting difficult. An improvement would especially help with WW2 flying / spotting. 

Yes it depends on shuttertime, but no my eyes dont have 1/2000s shuttertime.

Edited by de.Impact
  • Like 7

 

image.png

Posted
22 hours ago, de.Impact said:

XHghuJ2.gif

Left IRL, Right DCS. 

You can still see the individual "cloud blocks"

Also being able to see beyond the current limit would be very helpfull for spotting them. 

They still disappear when zooming out, making spotting difficult. An improvement would especially help with WW2 flying / spotting. 

PM sent.

  • Like 1
Posted (edited)

+1, it's especially noticeable at higher speeds, though not sure if this was done for performance.

Edited by Northstar98

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Posted

I find the DCS contrails in your examples more like it is in RL than your RL footage. Your RL footage looks oversaturated and does not really represent a contrail. I'd say leave as is. Nothing wrong with 'blockiness'.

 

Airplane-Leaving-Contrails.jpg

  • Like 2
  • 2 months later...
Posted

...another issue is they rotate when changing view angle.

  • Like 1

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Posted

The exposure time of the camera and the angle of course. It's an Einstein thing. If you move at the same speed it's blurry. If you watch it standing still it is a still image.

Brrrrrrrrrrrt

I'd rather call in a Strike Eagle...

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Posted
18 minutes ago, NoJoy said:

The exposure time of the camera and the angle of course. It's an Einstein thing. If you move at the same speed it's blurry. If you watch it standing still it is a still image.

So this theory does not apply to DCS? :hmm:

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Posted

Well it does mate - though still hard to implement. Maybe?

Brrrrrrrrrrrt

I'd rather call in a Strike Eagle...

I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5

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