de.Impact Posted January 16, 2022 Share Posted January 16, 2022 (edited) Left IRL, Right DCS. You can still see the individual "cloud blocks" Also being able to see beyond the current limit would be very helpfull for spotting them. They still disappear when zooming out, making spotting difficult. An improvement would especially help with WW2 flying / spotting. Yes it depends on shuttertime, but no my eyes dont have 1/2000s shuttertime. Edited June 4, 2022 by de.Impact 7 Link to comment Share on other sites More sharing options...
razo+r Posted January 16, 2022 Share Posted January 16, 2022 Maybe also a bit dynamic, so they don't have only one fixed length 4 Link to comment Share on other sites More sharing options...
Mustang Posted January 17, 2022 Share Posted January 17, 2022 22 hours ago, de.Impact said: Left IRL, Right DCS. You can still see the individual "cloud blocks" Also being able to see beyond the current limit would be very helpfull for spotting them. They still disappear when zooming out, making spotting difficult. An improvement would especially help with WW2 flying / spotting. PM sent. 1 Link to comment Share on other sites More sharing options...
Northstar98 Posted January 17, 2022 Share Posted January 17, 2022 (edited) +1, it's especially noticeable at higher speeds, though not sure if this was done for performance. Edited January 17, 2022 by Northstar98 Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
Wrcknbckr Posted January 17, 2022 Share Posted January 17, 2022 I find the DCS contrails in your examples more like it is in RL than your RL footage. Your RL footage looks oversaturated and does not really represent a contrail. I'd say leave as is. Nothing wrong with 'blockiness'. 2 Link to comment Share on other sites More sharing options...
draconus Posted April 6, 2022 Share Posted April 6, 2022 ...another issue is they rotate when changing view angle. 1 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
NoJoy Posted April 7, 2022 Share Posted April 7, 2022 The exposure time of the camera and the angle of course. It's an Einstein thing. If you move at the same speed it's blurry. If you watch it standing still it is a still image. Brrrrrrrrrrrt I'd rather call in a Strike Eagle... I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5 Link to comment Share on other sites More sharing options...
draconus Posted April 7, 2022 Share Posted April 7, 2022 18 minutes ago, NoJoy said: The exposure time of the camera and the angle of course. It's an Einstein thing. If you move at the same speed it's blurry. If you watch it standing still it is a still image. So this theory does not apply to DCS? Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
NoJoy Posted April 7, 2022 Share Posted April 7, 2022 Well it does mate - though still hard to implement. Maybe? Brrrrrrrrrrrt I'd rather call in a Strike Eagle... I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5 Link to comment Share on other sites More sharing options...
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