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Posted
9 hours ago, Devil 505 said:

This video is enough said.  We need a DCS or Pollychop level MH-6/AH-6.

DCS-level, sure.

Polychopchopchop-level, no. One UFO is already more than is necessary.

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❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧

Posted (edited)
On 1/29/2022 at 1:09 PM, Devil 505 said:

Here is a video I did last night walking around the Harrier before taking off and practicing air to air refueling.  After bringing her back to the ship, I exited the plane and simulated walking inside the aircraft carrier.  The immersion from start to finish actually getting in and out is pretty satisfying.  I hope this is still in the plans for the super carrier and the briefing room/walking to the aircraft.  

You may have to give the video a little more time as of today to finish processing the higher resolution on YouTube.  It is taking forever.

 

 

Enjoyed the video, thanks.

So what's not to like? Do a pre-flight walk-around, then have animated crew handle your plane and guide you to the CAT, then launch, do mission, if you get shot down you can run and hide your pilot then respawn into the rescue mission for recovery, return to base, get waved off if your not in the groove, land and do lunch. Its not about an FPS IMO, its about having capable Ai support/defend/attack real players in vehicles/planes/jets/helicopters. Being able to walk around your aircraft/vehicle like that simply adds another layer of immersion.

Edited by Callsign112
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Posted
4 hours ago, Silver_Dragon said:

The AWSD pilot movement was present from the times of Ka-50 and previously and nothing has changed about them. Has none interaction. When CA was release a similar WASD movement was added to Singer / Sa-18 crew with ability to fire that manpads, but not more was implement, and none habitily to interact with transport vehicles, helos or aircrafts.

This may be true, but this free cam video was taken in VR.  And according to the latest patch notes last week, this is the first implementation of free cam into the VR.  I had to bind the AWSD keys to the free cam.  To my knowledge, ED has not defaulted the ASWD keys to any cam or ability to walk in DCS World, you always need to bind them yourself over already default keys, hence my suggestion to make a default first person function.  

Hopefully we will see more functions or abilities in the future to do something like this.

Posted

I do wonder how ED will continue to support the number of full fat modules they have on the roster. At the very least changes to the core engine will make updates necessary and stuff will start to look dated visually. With a normal product you’d draw a line in the sand and move on to the next thing, that’s not the plan it seems and so the ever increasing module list is dragged along. I remember when Maddox announced the end of IL2, the massive flyable list was cited as a reason for starting afresh.
 

Not meant as a criticism, just something to ponder.

Posted
On 1/29/2022 at 3:09 PM, Devil 505 said:

You may have to give the video a little more time as of today to finish processing the higher resolution on YouTube.  It is taking forever.


you can upload the video as "unlisted", and then whenever its HD processing is finished, change it to "public"

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Posted
On 1/25/2022 at 9:50 AM, BIGNEWY said:

you are wrong. 

We are working on new features that will take time, we have said it many times already.

Please for the love of aveation mean you are working on new navel AI. That and having the thing turn into the wind. 

Posted

This whole thing is kinda a <profanity> post. Basically an extrime wish list the devoted into the cold war vs modern crowd fighting. Which is fucking stupid because they aren't mutually exclusive. You can to "air quake" in any era you want. Or have older aircraft in lager numbers. Or whatever. Knowing about an aircraft isn't a prerequisite to purchasing it for some people. I didn't even know the jf-17 existed until 3 weeks before it released. If I had to pick only one module, it would probably be the jf-17. I know f*** all about the Mirage F1. Although I've been learning a lot about its history lately. But I'm buying that thing the day it releases. There's been over a hundred years of combat aviation. And most people don't know what they don't know about what's out there historically. And it's not like you're only limited to one module. Yes eventually you will have to choose, but I think most people are open to trying new things. So I think there's still plenty of aircraft left for ED. There's whole maps and whole errors of combat flight that have not been moded yet. I really don't think the future of DCs is in Jeopardy at this moment.

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Posted (edited)

As i use to say, an opinion is worth another. I'd go for CAPABILITIES insteads of "particular aircraft". A Drone module would be awesome, whatever the airframe choosen, same for Battlefield Surveillance plane (JSTARS alike), i must admit, im into ISR... a bit... EW / SIGINT plane or things like that. I know, EW stuff and ISR as a whole might be tricky ISTAR / Classed stuff, but we dont need to have classified information to simulate a Bombardier Global Jet flight characteristics and strap it a AG radar on top with a totaly arbitrary range decided by ED* base on open source information. This kind of stuff is somewhat missing in DCS IMHO, and must of it can be "well-educated-simulated" without ever getting close to any real informations / capability, DCS is a game after all, sensor show whatever Devs tell them to show in said parameters. Looking at LotATC i'd also guess that an AWACS module would also be an instant-hit. Same goes for a "simulacre of" Air Defense system, Ship born CIC, i mean even Combined Arms have great potential. It's call Digital COMBAT Simulator after all... 😉

Edited by hotrod525
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Posted

Please for the love of destruction simulate an AI JSTARs, and make sure it gets a good damage model. To the above comment. There is only so much guessing that we need in DCS. But I do believe that an older model E-2 would be popular. Some of us do like the flight sim aspect, and once on station you could let the AI/ auto pilot handle it while you ran a console. I doubt it would get boring once thing started heating up.  

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Posted
On 1/24/2022 at 9:00 PM, DaWu said:

I am not sure how they plan to make money in 2-3 years. All the big modules will be out. The last doable modules with very big interest are f15 and EF. 
 

the f4 might sell some but not in f16/f15/f18 ranges. They will need to push for a f22 somehow

From what I have seen the F-4 has been one of the most requested aircraft. I personally don't have much interest in anything modern. I bought the FA/18 because I got at a really good sale price but I hardly fly it because I just don't like the feel of it. I prefer to fly the Tomcat.

The F22 would not even be feasible to do until its retired and its systems declassified. Which would be like in 20-30 years.

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Posted
On 2/1/2022 at 7:39 PM, Evoman said:

From what I have seen the F-4 has been one of the most requested aircraft. I personally don't have much interest in anything modern. I bought the FA/18 because I got at a really good sale price but I hardly fly it because I just don't like the feel of it. I prefer to fly the Tomcat.

The F22 would not even be feasible to do until its retired and its systems declassified. Which would be like in 20-30 years.

While I do buy the modern modules I love the older aircraft as well. As I keep stating what we need the most module wise would be the following

  1. Older aircraft- The Russians and Chinese have strict limits on what a developer can produce as a consumer sim and I think the bluefor needs to be kept contemporary with the REDfor So I want the Mirage III, f1, Thud, F-80 and anything else from the cold war.   As well as some early WWII aircraft to be OPFor for the I-16
  2. Improvements to land and naval warfare. The minimum I would like to see would be Combined Arms II and Fleet Ops. Combined Arms II is obviously a follow on to Combined Arms and fleet ops would be a naval module both would feature improved damage models, AI, 3d models. Ideally they would be a family of modules designed to take the place of asset packs. 
  3.  Maps for Korea and cold war hot spots

 

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Posted
15 minutes ago, upyr1 said:

The minimum I would like to see would be Combined Arms II and Fleet Ops

I love the idea/sound of "Fleet Ops."  I could not agree more with introducing naval units as modules down the road.  I started another thread on this suggesting an easy way into it would be to create the iconic PT boat of WW2, especially now that we have a Pacific map.  There is also the Schnell boat (German PT) that would be a perfect foot in the door. I would love to see a Fletcher Class destroyer from WW2 become a module with multiple stations/guns operable.  

Both the Combined Arms and Fleet Operations are untapped gold mines waiting for a third party to pick up on or ED to expand into.  

Posted
18 minutes ago, Devil 505 said:

I love the idea/sound of "Fleet Ops."  I could not agree more with introducing naval units as modules down the road.  I started another thread on this suggesting an easy way into it would be to create the iconic PT boat of WW2, especially now that we have a Pacific map.  There is also the Schnell boat (German PT) that would be a perfect foot in the door. I would love to see a Fletcher Class destroyer from WW2 become a module with multiple stations/guns operable.  

Both the Combined Arms and Fleet Operations are untapped gold mines waiting for a third party to pick up on or ED to expand into.  

I'd love to see a Iowa class battleship module as well as a carrier commander module. 

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Posted
18 hours ago, upyr1 said:

I'd love to see a Iowa class battleship module as well as a carrier commander module. 

I would love to see the Battleship Texas.  She served in both the Pacific and Atlantic campaigns.  My Grandfather was on her during the Pacific.  It would be absolutely the cats ass if we had an operational battleship module in DCS for WW2.

Posted
3 hours ago, Devil 505 said:

I would love to see the Battleship Texas.  She served in both the Pacific and Atlantic campaigns.  My Grandfather was on her during the Pacific.  It would be absolutely the cats ass if we had an operational battleship module in DCS for WW2.

The Texas would be awesome too. SHe would be great for the Normandy and channel maps. 

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Posted
12 hours ago, upyr1 said:

The Texas would be awesome too. SHe would be great for the Normandy and channel maps. 

She is still around down here in Texas too.  Visited her more times than I can count.  She is about to get moved for a major retro fit.  They are trying to figure out where she will come back to in Texas.  A lot of bids.  Galveston is the prime location right now.  So many opportunities for photogrammetry and 3D modeling of her in DCS when she gets the upgrades.  I have been all over the place on that ship.

Posted
19 hours ago, Devil 505 said:

I would love to see the Battleship Texas.  She served in both the Pacific and Atlantic campaigns.  My Grandfather was on her during the Pacific.  It would be absolutely the cats ass if we had an operational battleship module in DCS for WW2.

I think the best way to do Naval modules would be collections of classes that fit together.  So the question is how many classes per module and which ones?

At the bare minimum I think a battle group would work though ideally you would want an opfor group as well.

 

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Posted
On 2/3/2022 at 8:05 PM, upyr1 said:

While I do buy the modern modules I love the older aircraft as well. As I keep stating what we need the most module wise would be the following

  1. Older aircraft- The Russians and Chinese have strict limits on what a developer can produce as a consumer sim and I think the bluefor needs to be kept contemporary with the REDfor So I want the Mirage III, f1, Thud, F-80 and anything else from the cold war.   As well as some early WWII aircraft to be OPFor for the I-16
  2. Improvements to land and naval warfare. The minimum I would like to see would be Combined Arms II and Fleet Ops. Combined Arms II is obviously a follow on to Combined Arms and fleet ops would be a naval module both would feature improved damage models, AI, 3d models. Ideally they would be a family of modules designed to take the place of asset packs. 
  3.  Maps for Korea and cold war hot spots

 

The Parry has been with DCS since it became DCS. It's also been modeled in another detailed simulation. So the data should be there. And it can act as an EWR, a mobile SAM site, a surface combatnt, and maybe if the capability was added an ASW platform. I suspect its unlikely to get good systems data on an AEGIS equipped ship. 

Posted
1 hour ago, FlankerKiller said:

The Parry has been with DCS since it became DCS. It's also been modeled in another detailed simulation. So the data should be there. And it can act as an EWR, a mobile SAM site, a surface combatnt, and maybe if the capability was added an ASW platform. I suspect its unlikely to get good systems data on an AEGIS equipped ship. 

 

I expect you are right, I don't expect to have any FF ships, even in cases where we have the full class preserved as museums and the ships have been out of service for 30 years. I would expect everything from the Captain's perspective with a few stations that we could jump around. Ideally the modules would be a collection of classes anyway. So the issues Eagle would need to figure out are, how much detail and what needs to be packaged with what? I often bring up the Iowas since I think their service life makes rather interesting capital ships, since they off and on for nearly 50 years, but unlike the carriers that had similar life spans it is clear you are dealing with the same ship while the CV-16 Lexington looked quite different after the post Korean War refit.

Posted
23 hours ago, Devil 505 said:

She is still around down here in Texas too.  Visited her more times than I can count.  She is about to get moved for a major retro fit.  They are trying to figure out where she will come back to in Texas.  A lot of bids.  Galveston is the prime location right now.  So many opportunities for photogrammetry and 3D modeling of her in DCS when she gets the upgrades.  I have been all over the place on that ship.

Another question is in cases where a class was either scrapped or sunk I figure there are two packages that would come to mind with the Texas. A Overlord Fleet pack or some sort of vs pack featuring the Ise, Andrea Doria and\or other contemporary battleships and The Texas is the last dreadnaught

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