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Posted

If you have an Aim-120 as your last AA missile on your jet, after you launched it the time to active and time to impact countdowns on the HUD are missing. I believe this is correct since I remember in the other F-16 sim it works the same way but there's a HOTAS command you can do to make the countdowns appear. Does anyone know what is the HOTAS commnad? 

Posted
8 hours ago, BIGNEWY said:

when the team are ready to they will. 

thanks

I think it won`t be needed. Just tested, and it works for me. After last Fox-3 goes out of rails, there are both count downs TTB and TTI (Axx and Txx).

Posted (edited)
35 minutes ago, skywalker22 said:

I think it won`t be needed. Just tested, and it works for me. After last Fox-3 goes out of rails, there are both count downs TTB and TTI (Axx and Txx).

the thing is, only when the very last missile fired off your jet is an amraam, you dont get TTI/TTA. all others are fine.
firing the last amraam with at least 1 aim 9 remaining will also show TTA/TTI.

firing all aim9 before firing the last amraam will then also not show TTI/TTA for the amraam, once the last one is launched

Edited by _SteelFalcon_
Posted
13 hours ago, skywalker22 said:

I think it won`t be needed. Just tested, and it works for me. After last Fox-3 goes out of rails, there are both count downs TTB and TTI (Axx and Txx).

Did you still have 2 fox 2s on your jet? If yes, then you will get the countdown. Try carrying only fox 3s, or fire your fox 2s first, if the the last remaining AA missile on your jet is a fox 3, after you fire you will not have the countdown. 

Posted (edited)

Yes, I can confirm, then last fox3 is fired with no other missiles onboard, there is no count down.

But there is another small issue with the countdown, when last fox3 is fired, with some other missile(s) fox1 onboard, the TTP and TTI are strange, both are way too long (5-10 seconds for both). After the impact (or in case of a miss, when flying by) there are is still 5-8seconds left.

Edited by skywalker22
Posted

Something else we really need updated is the pre launch M and F numbers for the AMRAAM and the dynamic launch cue.

As an example, if I wanted to launch a volley of AMRAAM and leave at a certain distance (say 20nm) -- i could brief my flight to shoot when they saw M20 on their prelaunch cues. Missile would then be pitbull by the time they hit 20 and they could turn around.

Sent from my Pixel 3 XL using Tapatalk

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Dances, PhD

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