Gierasimov Posted January 19, 2023 Posted January 19, 2023 13 minutes ago, OnReTech said: Egyptian SAM will not be included in the map. This is not possible with map tools (TDK). How come other 3rd party managed? Syria map is full of SAM revetments. 1 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
OnReTech Posted January 19, 2023 Author Posted January 19, 2023 12 minutes ago, Gierasimov said: How come other 3rd party managed? Syria map is full of SAM revetments. hm... so we don't know about this technology, thanks, I'll clarify how to do it 2
Northstar98 Posted January 19, 2023 Posted January 19, 2023 (edited) 58 minutes ago, OnReTech said: hm... so we don't know about this technology, thanks, I'll clarify how to do it They're just models of the revetments placed in a configuration (hopefully) matching the SAM site, just like say, a building or what have you. Edited January 19, 2023 by Northstar98 2 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
OnReTech Posted January 19, 2023 Author Posted January 19, 2023 3 minutes ago, Northstar98 said: They're just models of the revetments placed in a configuration (hopefully) matching the SAM site, just like say, a building or what have you. just static? they do not work? are they visible as an object in the mission editor? 3
Grimes Posted January 20, 2023 Posted January 20, 2023 36 minutes ago, OnReTech said: just static? they do not work? are they visible as an object in the mission editor? No just scenery objects that are part of the map. It would be nice if some of the great scenery objects made for maps could be placed as static objects but so far nobody has added any. On Syria these are the most common with the 2nd most common being the larger revetment on the other side of the taxiway. These are world objects and what is great is that world.searchObjects can find them. With some scripting you can find the objects for the revetment and then dynamically place units at the correct location and orientation easily enough. However! There are also examples of the terrain itself being molded to create something similar. On Syria there are the larger revetments and berms like the ones screenshot below. Neither of these are detectable via scripting, which is weird for the revetment because it looks like an object is there but it really isn't. 3 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
OnReTech Posted January 20, 2023 Author Posted January 20, 2023 31 minutes ago, Grimes said: No just scenery objects that are part of the map. It would be nice if some of the great scenery objects made for maps could be placed as static objects but so far nobody has added any. On Syria these are the most common with the 2nd most common being the larger revetment on the other side of the taxiway. These are world objects and what is great is that world.searchObjects can find them. With some scripting you can find the objects for the revetment and then dynamically place units at the correct location and orientation easily enough. However! There are also examples of the terrain itself being molded to create something similar. On Syria there are the larger revetments and berms like the ones screenshot below. Neither of these are detectable via scripting, which is weird for the revetment because it looks like an object is there but it really isn't. Thanks, now I understand what it's about. I think that we are able to add it, i added to to do list. Thanks guys! On 1/18/2023 at 8:28 PM, oibafx said: Thanks first of all for the map, I can't wait to fly on it! One question out of curiousity: Will Egyptian SAM revetments be included or should we add them manually in the mission editor? Egypt is full of them, the picture below is just the currently active ones we can see on publicly available imagery. If you need any help to find SAM revetments, I would be happy to provide a .kmz file with hundreds of active and empty sites. It's not a must have but I am just curious and hyped It would be nice to get a .kmz file, in this case we will place them exactly at the coordinates. Thank you in advance! 6
Gierasimov Posted January 20, 2023 Posted January 20, 2023 5 hours ago, OnReTech said: Thanks, now I understand what it's about. I think that we are able to add it, i added to to do list. Thanks guys! It would be nice to get a .kmz file, in this case we will place them exactly at the coordinates. Thank you in advance! @oibafx Do you have the kmz for your original post about it? I don't even know how to get the map you posted. Thank you OnReTech! 1 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
Northstar98 Posted January 20, 2023 Posted January 20, 2023 (edited) @OnReTech I've attached a few below for Egypt, Israel and Jordan, taken from "SAM Site Overview.kmz". The original (which contains EWR and SAM site locations from just about everywhere and something I highly recommend) can be found here. Incindentally, for the EWR sites, would it be possible to leave them without radomes and only include the revetments/berms etc? This would allow us to place functional units instead of a static map object (which is what other maps do). Egypt_SAM_sites.kmz Israel_SAM_sites.kmz Jordan_SAM_sites.kmz Edited January 25, 2023 by Northstar98 5 2 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
OnReTech Posted January 20, 2023 Author Posted January 20, 2023 4 hours ago, Northstar98 said: @OnReTech I've attached a few below for Egypt, Israel and Jordan, taken from "SAM Site Overview.kmz". The original (which contains EWR and SAM site locations from just about everywhere and something I highly recommend) can be found here. Incindentally, for the EWR sites, would it be possible to leave them without radomes and only include the revetments/berms etc? This would allow us to place functional units where they are instead of static-only objects. Egypt_SAM_sites.kmz 61.01 kB · 1 download Israel_SAM_sites.kmz 2.57 kB · 1 download Jordan_SAM_sites.kmz 3.35 kB · 0 downloads Thanks for the info, it will help a lot! We will make an asset for Egypt, it will consist of mounds and support objects. Like this: There will be a place to put the air defense objects in the mission editor. Do you think it's worth making an icon for the mission editor for such places? So that everyone can see on the map? 12 1
Gierasimov Posted January 20, 2023 Posted January 20, 2023 (edited) 58 minutes ago, OnReTech said: Do you think it's worth making an icon for the mission editor for such places? So that everyone can see on the map? ABSOLUTELY 100 % FOR SURE!!! AND we LOVE you!! Edited January 20, 2023 by Gierasimov 3 4 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
ThorBrasil Posted January 20, 2023 Posted January 20, 2023 7 hours ago, OnReTech said: Thanks for the info, it will help a lot! We will make an asset for Egypt, it will consist of mounds and support objects. Like this: There will be a place to put the air defense objects in the mission editor. Do you think it's worth making an icon for the mission editor for such places? So that everyone can see on the map? The little details that make a great map. 3 |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
oibafx Posted January 21, 2023 Posted January 21, 2023 (edited) @OnReTech, thank you very much for being so interactive and responsive. I have seen that Northstar was so nice and has provided you with kmz. files, thanks. This is also where my file is from. Adding these sites will make it incredibly more realistic to fly in these extremely SAM covered areas for Egypt and also help mission builders. Again thank you and everyone involved very much for the work! Edited January 21, 2023 by oibafx 3 1
JABO2009 Posted January 24, 2023 Posted January 24, 2023 Many thanks @OnReTech for the active feedback and interaction ! Im so hyped for the release of this beautiful and historically sooo interresting map !! Looking forward !!! 1 1 Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version
OnReTech Posted January 25, 2023 Author Posted January 25, 2023 1 hour ago, JABO2009 said: Many thanks @OnReTech for the active feedback and interaction ! Im so hyped for the release of this beautiful and historically sooo interresting map !! Looking forward !!! On 1/21/2023 at 1:45 PM, oibafx said: @OnReTech, thank you very much for being so interactive and responsive. I have seen that Northstar was so nice and has provided you with kmz. files, thanks. This is also where my file is from. Adding these sites will make it incredibly more realistic to fly in these extremely SAM covered areas for Egypt and also help mission builders. Again thank you and everyone involved very much for the work! Many thanks for support 4 1
Antartis Posted January 27, 2023 Posted January 27, 2023 From OnReTech Instagram 10 1 Asus Prime Z-370-A Intel core I7-8700K 3.70Ghz Ram g.skill f4-3200c16d 32gb Evga rtx 2070 Ssd samgung 960 evo m.2 500gb Syria, Nevada, Persian Gulf, Normandy 1944 Combined Arms A-10C, Mirage-2000C, F-16C, FC3 Spitfire LF Mk. IX UH-1H, Gazelle
OnReTech Posted February 1, 2023 Author Posted February 1, 2023 (edited) asset for SAM system is ready: it will be located in places that are freely available as mentioned above, thanks. As such: Edited February 1, 2023 by OnReTech 19
Gierasimov Posted February 1, 2023 Posted February 1, 2023 1 hour ago, OnReTech said: asset for SAM system is ready: it will be located in places that are freely available as mentioned above, thanks. As such: You are unbelievable! From 'no can do' to 'asset ready' in the timeframe that simply got me collect my jaw from the floor. Thank you! 8 1 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
ThorBrasil Posted February 1, 2023 Posted February 1, 2023 6 hours ago, OnReTech said: asset for SAM system is ready: it will be located in places that are freely available as mentioned above, thanks. As such: With each new novelty I get more desire to buy the Sinai map. I hope you have many landmarks in Israel and Egypt. Important and tourist landmarks of each region. This will make it become a big map. I hope that after the third phase the project will continue to receive news in the regions. Thank You! 3 |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
Vakarian Posted February 1, 2023 Posted February 1, 2023 9 hours ago, OnReTech said: asset for SAM system is ready: it will be located in places that are freely available as mentioned above, thanks. As such: First of all, thank you a lot for adding these elements to the map, it will certainly add a lot to the diversity and complexity to the map I would like to ask if there is a possibility to extend this a bit in a way to add couple of these berms, emplacements and elevated positions as standalone placeable object withing mission editor? For example, take this circular berm, make it as "Static Object" and then we can place it somewhere on the map, and then add some tanks, ATGM carriers inside, make improvised "pillbox", ... Imagination is the limit and will enrich experience in all custom missions people would be making. For now IIRC we have to resort to using mods that add those kind of berms. It would be really nice and highly appreciated if it could be added in the core. In my group we use those kind of objects a lot when making missions so this inquiry/request/asking nicely is from us all, and I'm sure there are a lot of other people that would like this. 3
Crash2 Posted February 1, 2023 Posted February 1, 2023 1 hour ago, Vakarian said: First of all, thank you a lot for adding these elements to the map, it will certainly add a lot to the diversity and complexity to the map I would like to ask if there is a possibility to extend this a bit in a way to add couple of these berms, emplacements and elevated positions as standalone placeable object withing mission editor? For example, take this circular berm, make it as "Static Object" and then we can place it somewhere on the map, and then add some tanks, ATGM carriers inside, make improvised "pillbox", ... Imagination is the limit and will enrich experience in all custom missions people would be making. For now IIRC we have to resort to using mods that add those kind of berms. It would be really nice and highly appreciated if it could be added in the core. In my group we use those kind of objects a lot when making missions so this inquiry/request/asking nicely is from us all, and I'm sure there are a lot of other people that would like this. I agree with this. I make a lot of missions and it would be nice if we had some placeable barriers that could go with portable SAM's like the SA-6 and SA-11. 1
OnReTech Posted February 2, 2023 Author Posted February 2, 2023 23 hours ago, Vakarian said: First of all, thank you a lot for adding these elements to the map, it will certainly add a lot to the diversity and complexity to the map I would like to ask if there is a possibility to extend this a bit in a way to add couple of these berms, emplacements and elevated positions as standalone placeable object withing mission editor? For example, take this circular berm, make it as "Static Object" and then we can place it somewhere on the map, and then add some tanks, ATGM carriers inside, make improvised "pillbox", ... Imagination is the limit and will enrich experience in all custom missions people would be making. For now IIRC we have to resort to using mods that add those kind of berms. It would be really nice and highly appreciated if it could be added in the core. In my group we use those kind of objects a lot when making missions so this inquiry/request/asking nicely is from us all, and I'm sure there are a lot of other people that would like this. I'll talk with ED about it, but I won't promise that it will work 3
Vakarian Posted February 2, 2023 Posted February 2, 2023 7 minutes ago, OnReTech said: I'll talk with ED about it, but I won't promise that it will work Thanks for being so open to suggestions. That's all I can ask. If you can make it work, great. If not, no harm done. 3
OnReTech Posted February 2, 2023 Author Posted February 2, 2023 The question remained how to mark them on the map. I can’t find how the place for these systems is indicated on the map. 3
Gierasimov Posted February 2, 2023 Posted February 2, 2023 52 minutes ago, OnReTech said: The question remained how to mark them on the map. I can’t find how the place for these systems is indicated on the map. How are city / village names done? If you look at the Syria map, there are names for military bases areas and other places (cities, villages). It's not immediately visible, only when you zoom in but it's there. If we can't have anything better, for sure generic 'SAM site' will suffice. Maybe you could do sth similar to what it's there for airbases? Dedicated icon? 2 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
OnReTech Posted February 2, 2023 Author Posted February 2, 2023 (edited) 33 minutes ago, Gierasimov said: How are city / village names done? If you look at the Syria map, there are names for military bases areas and other places (cities, villages). It's not immediately visible, only when you zoom in but it's there. If we can't have anything better, for sure generic 'SAM site' will suffice. Maybe you could do sth similar to what it's there for airbases? Dedicated icon? Yes, we can make icons, I will show an example of how we did it for ports Edited February 2, 2023 by OnReTech 11
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