Brother_Leb Posted October 29, 2022 Share Posted October 29, 2022 (edited) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* UPDATE: As of 2.8.2.35759 this issue has been resolved! Thanks ED. Airshow smoke now looks pretty good and, as far as I can tell, the permanent smoke on the ground bug is fixed as well. Personally, for our airshows, we like the smoke to linger a bit longer than it is currently coded to do. If you want to edit the parameters of your smoke, I suggest taking a look at the edited file by @FrecceTricoloriVirtuali as a good place to start: smokeTrail.lua BE ADVISED, EDITING THIS FILE BREAKS IC. Cheers! *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Dear ED, I think a lot of the changes in update 2.8 are really good from what I can tell. Good on yah. Before I grouse, I want you to know that we appreciate the hard work you are putting in. We really do. As an aerobatics/airshow pilot, however, I have a major gripe. The airshow smoke looks HIDEOUS now! It wasn't going to win any awards before, but it more or less looked like it should and our imaginations did the rest. The "new and improved" stuff is clearly making use of new cool particle effects and physics sim tech, BUT it looks like the smoke dispenser is broken with how quickly it exits the jet and disappears/dissapates (around 6-8 plane lengths). We airshow guys want to make shapes in the sky. There's no possible way to make a loop when the smoke is gone less than a quarter of the way through it. It's also really hard to see from the ground or another plane (another reason for using smoke in an airshow setting). I mean, what are all the MB-339 people you are marketing to gonna do with their fancy new fangled smoke system? Now, I have no doubt that people will mod in improved airshow smoke effects, and more power to the awesome community. However, I humbly submit that we have the option to either change how long that stuff lasts or go back to the old smoke. I hate saying it. I know this is probably the lowest priority stuff or your list. And I don't want to stand in the way of progress. But, this stuff is just sad. It makes me sad. Please fix it. Gratefully, A sad Blue Angels stan Edited January 27, 2023 by Brother_Leb Issue resolved 2 32GB (4x8) DDR4 2400 | Intel Core i-7 8700 4.6 GHz | MSI ATX Pro Z-370-A | GeForce 2070RTX Super Founder's Edition WinWing Orion 2 Hotas w/ Hornet Throttle and Stick grips | HP Reverb G2 | BenQ 21" 60Hz | TrackIR 5 + TrackClip Pro Hornet driver, Blue Angel enthusiast, Tomcat stan Link to comment Share on other sites More sharing options...
ChariotOfFLAME Posted October 29, 2022 Share Posted October 29, 2022 I'm just seeing this now too. This really takes the joy out of doing opposing maneuvers, but also makes it dangerously hard to spot your opposing solo across the circle to ensure deconfliction. Would love an option to extend the duration of the smoke, or to have the old smoke back until this can be improved. I know we're a small community, but why else do you have smoke dispensers if not to have folks mimic airshows! Please help! Link to comment Share on other sites More sharing options...
Brother_Leb Posted October 29, 2022 Author Share Posted October 29, 2022 I'm in a few virtual Blue Angels groups discords and somebody already made a fix, but it involves editing a .lua file in the core files. I don't want to have to do this (I already did, because I want good smoke, but it'd be nice to not fail integrity checks). 1 32GB (4x8) DDR4 2400 | Intel Core i-7 8700 4.6 GHz | MSI ATX Pro Z-370-A | GeForce 2070RTX Super Founder's Edition WinWing Orion 2 Hotas w/ Hornet Throttle and Stick grips | HP Reverb G2 | BenQ 21" 60Hz | TrackIR 5 + TrackClip Pro Hornet driver, Blue Angel enthusiast, Tomcat stan Link to comment Share on other sites More sharing options...
Flappie Posted October 29, 2022 Share Posted October 29, 2022 Track please. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
ChariotOfFLAME Posted October 29, 2022 Share Posted October 29, 2022 8 hours ago, Flappie said: Track please. As in upload a Track File? Why? This is a LUA issue, which is Track File agnostic. Link to comment Share on other sites More sharing options...
ChariotOfFLAME Posted October 29, 2022 Share Posted October 29, 2022 9 hours ago, Flappie said: Track please. Below are comparisons. Old 2.7 Smoke: New 2.8 Smoke: null 1 Link to comment Share on other sites More sharing options...
Flappie Posted October 29, 2022 Share Posted October 29, 2022 The scene is not identical, and it's hard for me to see any difference, because I don't use smokes at all. A track helps because I can run it on previous build and in current build, make a comparative movie out of it, then show it to devs. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
ChariotOfFLAME Posted October 30, 2022 Share Posted October 30, 2022 Copy that. I'll grab you one tomorrow. 1 Link to comment Share on other sites More sharing options...
Brother_Leb Posted October 31, 2022 Author Share Posted October 31, 2022 @Flappie Here's the track where I first noticed it. There's a bunch of dead time at the beginning (sorry) but starting around 10:14:00 in in-game time we're doing airshow maneuvers with smoke and it's very noticeable to me at least. https://drive.google.com/file/d/1T1LQzhum9MkqdH-lCRYNsngquZZUQjjb/view?usp=sharing 1 32GB (4x8) DDR4 2400 | Intel Core i-7 8700 4.6 GHz | MSI ATX Pro Z-370-A | GeForce 2070RTX Super Founder's Edition WinWing Orion 2 Hotas w/ Hornet Throttle and Stick grips | HP Reverb G2 | BenQ 21" 60Hz | TrackIR 5 + TrackClip Pro Hornet driver, Blue Angel enthusiast, Tomcat stan Link to comment Share on other sites More sharing options...
ChariotOfFLAME Posted November 1, 2022 Share Posted November 1, 2022 On 10/29/2022 at 3:26 PM, Flappie said: The scene is not identical, and it's hard for me to see any difference, because I don't use smokes at all. A track helps because I can run it on previous build and in current build, make a comparative movie out of it, then show it to devs. Here is a short track with a couple of maneuvers that should show the smoke! Smoke2t8.trk 1 Link to comment Share on other sites More sharing options...
Flappie Posted November 1, 2022 Share Posted November 1, 2022 Many thanks, gents. Now I see the difference. The issue has been reported internally. 2 2 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Fanter Posted November 1, 2022 Share Posted November 1, 2022 Second this, the new smoke is terrible. 1 Link to comment Share on other sites More sharing options...
MadKreator Posted November 1, 2022 Share Posted November 1, 2022 I don’;t do aerobatics/ smoke but I notice this too with regular contrails from planes. They seem to dissipate much faster now and they kinda look like cheesy cotton ball puffs.I was hoping they would stay around longer with 2.8 updated clouds/weather. Real ones don’t fade away 1/8 mile behind the jet If true to life is the goal then they should be visible for a much longer period of time, or distance. My .02 1 Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 2x 2TB Samsung M.2 NVME, 2x 1TB Samsung SSD, Corsair RM1000x, Corsair h100i 240mm cooler, Lian Li LanCool 3, VKB Gunfighter Ultimate, VKB STECS , MFG Crosswinds, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios, Streamdeck XL, DCS-UFC App, Corsair Virtuoso RGB Headphones Link to comment Share on other sites More sharing options...
FrecceTricoloriVirtuali Posted November 2, 2022 Share Posted November 2, 2022 Hi there, we are on the same boat talking about the "aerobatic" smokes. We fixed (sort of) the smoke length by editing (again) the smoketrail.lua file, but we ask for help about the coloured smokes that fade into white very soon. We were able to fix it in the previous version, but we can't now. Looking forward for the community help, thanks in advance. 2 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
FrecceTricoloriVirtuali Posted November 4, 2022 Share Posted November 4, 2022 Update: one of our pilots found the culprit, it was the ColorFadingFactor value. You can try our current SmokeTrail.lua if you want (attached in the message). smokeTrail.lua 3 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Brother_Leb Posted November 7, 2022 Author Share Posted November 7, 2022 (edited) Thanks to everyone who replied, posted, etc. @FrecceTricoloriVirtualiThanks for that .lua, very nice! We've been trying out our own adjustments as well, based on the .lua that one of the VBA guys did, post 2.8. I will say that I'm actually really happy with how the smoke looks once I change the dissipation factor, segment length, and scale base arguments which allows us to get the parameters we want. It's actually really nice smoke and probably a slight upgrade from before. I stand by what I said previously though. It would be GREAT to not have to break IC to get these changes. I guess, I'll live with it, because copying and pasting a .lua is pretty low maintenance compared to some of the other things many of us do in the sim to get it where we want it. That said, it would be lovely not to have to do that. Thanks again for everyone else pitching in their thoughts. - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * NOTE: As the OP, I've marked this as the "solution" because editing the .lua like the example above resolves the complaint. This doesn't change the fact that the smoke changed from 2.7 to 2.8 or that the change to the smokeTrail.lua that we've made to fix it causes DCS to fail integrity checks. You have been warned. - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * Edited November 10, 2022 by Brother_Leb 32GB (4x8) DDR4 2400 | Intel Core i-7 8700 4.6 GHz | MSI ATX Pro Z-370-A | GeForce 2070RTX Super Founder's Edition WinWing Orion 2 Hotas w/ Hornet Throttle and Stick grips | HP Reverb G2 | BenQ 21" 60Hz | TrackIR 5 + TrackClip Pro Hornet driver, Blue Angel enthusiast, Tomcat stan Link to comment Share on other sites More sharing options...
Wayan Posted November 9, 2022 Share Posted November 9, 2022 I wouldn't count that as a solution - it is just a temporary fix, because when you modify the file, the known bug arises, that the smokes stays indefinitely, when activated on ground with no speed and this bug exists since 2 years... Link to comment Share on other sites More sharing options...
ChariotOfFLAME Posted November 9, 2022 Share Posted November 9, 2022 10 hours ago, Wayan said: I wouldn't count that as a solution - it is just a temporary fix, because when you modify the file, the known bug arises, that the smokes stays indefinitely, when activated on ground with no speed and this bug exists since 2 years... As you yourself stated, that’s a wholly different issue that may be resolved when/if they address this bug Link to comment Share on other sites More sharing options...
Brother_Leb Posted November 10, 2022 Author Share Posted November 10, 2022 (edited) @Wayan I agree. Hence my "NOTE" at the bottom of my post. It's clear this has not been fixed, but rather addressed by users on their own. I marked that as the "solution" so that someone looking for ways to fix their smoke problem will be able to do so on their own and not have to wait indefinitely for ED. I was that person once. I'm trying to help them. I should also mention that I'm glad a beta tester replied and is aware of it. It gives me hope that ED will address this in future updates. As for your other problem (smoke on the ground forever). You are correct that has not been addressed, but that was also not the issue I created this post about initially. You are welcome to make a new post about that in the 2.8 bugs directory. Feel free to tag or quote this topic if you like. I'd love to see that problem addressed as well. Edited November 10, 2022 by Brother_Leb 32GB (4x8) DDR4 2400 | Intel Core i-7 8700 4.6 GHz | MSI ATX Pro Z-370-A | GeForce 2070RTX Super Founder's Edition WinWing Orion 2 Hotas w/ Hornet Throttle and Stick grips | HP Reverb G2 | BenQ 21" 60Hz | TrackIR 5 + TrackClip Pro Hornet driver, Blue Angel enthusiast, Tomcat stan Link to comment Share on other sites More sharing options...
durp Posted November 17, 2022 Share Posted November 17, 2022 DCS 2.7.18.30765 (todays update) did not address the issue keep using the modified file thankfully provided by FrecceTricoloriVirtuali Link to comment Share on other sites More sharing options...
gulredrel Posted November 17, 2022 Share Posted November 17, 2022 Today's update was open beta 2.8.0.32937, but yes, the old file is back. Link to comment Share on other sites More sharing options...
durp Posted November 17, 2022 Share Posted November 17, 2022 oops, yes. meant DCS 2.8.0.32937 Link to comment Share on other sites More sharing options...
ChariotOfFLAME Posted November 28, 2022 Share Posted November 28, 2022 Just an updated post to say: As of Today (28 Nov 2022), the Airshow Smoke bug has yet to be addressed, and any edit to the airshow smoke section in the LUA continues to break the Integrity Check. I know this is likely at the bottom of the priority list, but it'd be awesome to see this addressed in the next patch! 1 Link to comment Share on other sites More sharing options...
popov Posted December 15, 2022 Share Posted December 15, 2022 On 11/4/2022 at 6:05 AM, FrecceTricoloriVirtuali said: Update: one of our pilots found the culprit, it was the ColorFadingFactor value. You can try our current SmokeTrail.lua if you want (attached in the message). smokeTrail.lua 8.41 kB · 37 downloads Hi, thanks for this modified script, but I can't seem to make it work on my side. I tested your file in both the Savegames folder and in the Core structure folder and on both case I can't manage to make it work Test 1, in savegames path : ...\Saved Games\DCS.openbeta\Config\Effects\ParticleSystem2 Test 2, In the Core : D:\GAMES\DCS World OpenBeta\Config\Effects\ParticleSystem2 Can you share where to put the file or this is still not working in this latest DCS Open Beta version ? ... thank you PopovQc (425 ETACv Alouettes) Montreal, Québec, Canada Je parle français et anglais - I speak French & English. -------------------------------------------------------------------------- i7-4820K CPU @ 3.70GHz (8 cpu), Motherboard : ASUS Sabertooth X79, 16GigRam, DX11, Win10, GeForce RTX2070 8GB & Oculus Rift S & HP Reverb :P Link to comment Share on other sites More sharing options...
gulredrel Posted December 16, 2022 Share Posted December 16, 2022 Worked for me in single player. I copied and renamed the original file in my game folder: E:\games\DCS_World_OpenBeta\Config\Effects\ParticleSystem2\smokeTrail.lua --> E:\games\DCS_World_OpenBeta\Config\Effects\ParticleSystem2\smokeTrail.lua_org I than edited the original file smokeTrail.lua within the folder with notepad++, which also has the option to compare both file versions, so you don't accidently change other values. 1 Link to comment Share on other sites More sharing options...
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