Rongor Posted July 24, 2022 Share Posted July 24, 2022 It's a great idea to include heat blur effects, yet this seems ridiculously too much. This is in idle power. 4 Link to comment Share on other sites More sharing options...
gulredrel Posted August 3, 2022 Share Posted August 3, 2022 Noticed this too, even a large engine, but the effect should be more or less only inline with the nozzle further aft. Link to comment Share on other sites More sharing options...
Aernov Posted August 3, 2022 Share Posted August 3, 2022 Yep, blur effect "source" seems to be placed slightly too deep in the nozzle so it clips with the nozzle edges. Link to comment Share on other sites More sharing options...
Rhinozherous Posted August 3, 2022 Share Posted August 3, 2022 +1 Looks weired i7-14700KF 5.6GHz Water Cooled /// ZOTAC RTX 4070 TI Super 16GB /// 32GB RAM DDR5 /// Win11 /// SSDs only DCS - XP12 - MSFS2020 Link to comment Share on other sites More sharing options...
statrekmike Posted August 3, 2022 Share Posted August 3, 2022 Yeah. A minor issue overall but it does look quite distracting when on the ground, that is for sure. Link to comment Share on other sites More sharing options...
yeti Posted October 30, 2022 Share Posted October 30, 2022 (edited) The heat effects at the engine exit are not behind the nozzle but at the rear of the fin which causes visual problems (flickering of 3d on the end of the rear part of the fuselage) Edited October 30, 2022 by Vibora 2 Link to comment Share on other sites More sharing options...
MelonatorPL Posted February 20, 2023 Share Posted February 20, 2023 Hi just a small visual bug I found. Looks like the engine's heatblur is a bit too far forward and clips through the fuselage. (Also is it me or does it seem a bit too big) Link to comment Share on other sites More sharing options...
Iron Sights Posted February 21, 2023 Share Posted February 21, 2023 I have noticed that did seem quite right, compared to the others, but I wasn’t sure. Unless the engine so hot that nozzle is radiating heat? Link to comment Share on other sites More sharing options...
Vibora Posted February 21, 2023 Share Posted February 21, 2023 It is fixed internally and will be added in next update. 4 2 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
LCO489 Posted February 23, 2023 Share Posted February 23, 2023 Hi. Vibora, i was about to report these and found this topic. As you said that its already fixed, i just want to say that this issue was visible only on player planes not AI, but in the Mirage-F1.lua that have some parameters that could be related to this issue as below, i think shows wrong values: null null With those values exaust stays way behind the nozzles exit. Measuring the model, Pos should be about {7.350, -0.111,0.0} and Diameter=0,845. If that's already considered on that fix you mentioned, please ignore it. Thank you. Link to comment Share on other sites More sharing options...
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