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Issue tossing bombs in 2.8?


Go to solution Solved by breakneckPace,

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Posted

Is anyone else experiencing issues tossing bombs (in my case CBU's) since 2.8 came out?  it was working fine for me before the patch, now when I try to go lob some cluster bombs over some targets the timing doesn't seem to work out.

My usual work flow is

  • once I'm up in the air (or sometimes still on the ground) I'll enter the steerpoint/bombing location on the DED then head towards that location.  I've got the CBU's set up correctly in the weapons page (I think)  I usually go with a release angle of 30 degrees.  all the burst altitude is set and everything needed to bomb correctly (when it was 2.7)

 

  • Then heading towards the target at low altitude I wait for the release info to come up on the HUD.  I was basically over the top of my target when I got the circle telling me to pull up to begin my climb towards release, which, would have missed since I was already over/past my target at that point.
     

Has anyone else noticed this in 2.8?  or am I doing something wrong (which is quite possible)  All of which seems weird to me since it was working well (minus my ability to aim properly, but that's on me) in 2.7.  I'm wondering if entering steerpoints while in the air the system isn't calculating properly when to start the climb or release the bombs?

  • Like 1
Posted

Hey, are you using CBU-97s? Those have been messed up for a long time. I dont know if they fixed it this patch or not but they have been extremely inaccurate/unusable 

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Posted (edited)

97's are messed up since August 22 or so. Still they are not able to fix it. CBU87 should work however. It's a problem with the container opening and the chutes almost instantly stop the bomblets to zero horizontal speed while the targeting computer thinks they fly towards the target on the unretarded trajectory.

A shame it still exists in 2.8, I was hoping for a proper F16 update! And the devs haven't lost a word about it.

Aim around 300-400m ahead, depending on your current airspeed and leave BA at 900ft. There are lots of posts about it.

Do a similiar test with MK dumb bombs and you will see that the toss calculation for these work (at least <2.7, dont know about the actual patch, perhaps they messed it up, too).

Edited by void68
Posted (edited)

I've only tested with the CBU 97's so far.  Next time I'm able to log in I'll give another bomb type a try.  My issue wasn't with the deployment of the bomblets themselves (though I've seen the issue you're mentioning as well), but with the release timing of when the system told me to pull up for the toss. In 2.7 I was able to get the signal to pull up a few miles or so away from the target point, then be able to pull up into my toss angle and release the bombs  (I even did this with CBU-97's, the bomblets maybe missed, but I could at least toss the bomb off the aircraft giving them an arc trajectory).  Once getting 2.8, I would practically be at the waypoint when I got the Circle and horizontal bar telling me to pull up towards my release angle.  By the time I hit the proper angle (say 30 degrees) I'd be over or past my target. 

Edited by breakneckPace
Posted
13 hours ago, void68 said:

97's are messed up since August 22 or so. Still they are not able to fix it. CBU87 should work however. It's a problem with the container opening and the chutes almost instantly stop the bomblets to zero horizontal speed while the targeting computer thinks they fly towards the target on the unretarded trajectory.

A shame it still exists in 2.8, I was hoping for a proper F16 update! And the devs haven't lost a word about it.

Aim around 300-400m ahead, depending on your current airspeed and leave BA at 900ft. There are lots of posts about it.

Do a similiar test with MK dumb bombs and you will see that the toss calculation for these work (at least <2.7, dont know about the actual patch, perhaps they messed it up, too).

 

Actually, I did a quick test after 2.8 was released and found them to be working better. Both CCIP and toss bombing appeared to be reasonably accurate with the CBU-97. They definitely weren't working correctly before 2.8. 

 

Haven't tried them since the hotfix, so it's possible the changes were reverted.

  • Solution
Posted

Tried it again tonight (after downloading the latest hot fix patch) and everything seemed to be working fine.  Heck, I even managed to hit the target with both CBU-87's and CBU-97's.  Thanks for fixing things ED  (if they were broken even.  I'm not totally convinced it wasn't user error)  😄 

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Posted

I lofted all the time prior to 2.8 and never had any problems hitting TGT but in 2.8 the bombs falls short every time. I usually loft CBS with WCMD but they too fall short. Anyone else seen this?

i7-3930K CPU @ 3.20GHz; 16Gb DDR3; GeForce GTX 1070; Windows 10; TM Warthog HOTAS

Posted
On 11/4/2022 at 7:00 AM, breakneckPace said:

Tried it again tonight (after downloading the latest hot fix patch) and everything seemed to be working fine.  Heck, I even managed to hit the target with both CBU-87's and CBU-97's.  Thanks for fixing things ED  (if they were broken even.  I'm not totally convinced it wasn't user error)  😄 

I do have the latest hot fix and CBU-105 falls short consistently. I'll double check on multiple maps. Not that it should matter butt we've heard that before so ...

i7-3930K CPU @ 3.20GHz; 16Gb DDR3; GeForce GTX 1070; Windows 10; TM Warthog HOTAS

Posted (edited)
1 hour ago, _SteelFalcon_ said:

WCMDs count as IAMs just like the JDAM and IAM tossing is not yet implemented.

So if you wanna toss CBUs, all you can really toss is 87s and 97s

 

I agree, but I have successfully tossed WCMD CBUs before with better accuracy than CBUs without WCMD so if that's the case ED must've nerfed the 103 and 105s

Edited by moggel

i7-3930K CPU @ 3.20GHz; 16Gb DDR3; GeForce GTX 1070; Windows 10; TM Warthog HOTAS

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