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Did the rolling come back?


Go to solution Solved by SMH,

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Posted

The unintentional rolling behavior during tight turns that seemed to be fixed after the 2.7.18.30765 Open Beta update appears to be back in the 2.8.0.33006 patch.

Posted

I'm having a bit of trouble reproducing it now. Not sure what I did that caused it before. Will work on it and get you a track if I can make it happen again. Anyway, I guess it's not as bad as it was before because it used to happen any time you tried to make a tight turn.

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Posted
3 hours ago, SMH said:

I'm having a bit of trouble reproducing it now. Not sure what I did that caused it before. Will work on it and get you a track if I can make it happen again. Anyway, I guess it's not as bad as it was before because it used to happen any time you tried to make a tight turn.

I tried to reproduce what you reported. Doing 120 knots, bank hard and pull hard. Only thing I noticed is that it tried to bank more, but that's just inertia doing its thing. After stopping roll it holds bank

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Posted

Yeah, I'm not sure. I wasn't going that fast, was trying to fly sideways a bit to see behind me and it flipped. Also not sure if last Friday's patch was applied but will take a look at my MP tracks to see if I can verify which version it was. (Does anyone know if that can be found somewhere in a .trk file? I'd share the track but it's huge and it happened towards the end and so far I haven't been able to reproduce it on purpose.)

Posted

Sorry, can't, looks like that track file is corrupt (it's showing me a completely different mission than the one it should be and I get errors when I try to unzip it) and I don't see any way to check the client version from a trk anyway.

I'll try some more to see if I can reproduce it.

  • ED Team
Posted

Keep in mind the AH-64D is limited to 45 knots airspeed when performing sideways and backwards flight. It's not meant to perform high-speed flight in any direction except forward; so if you do, you're actually exceeding the flight envelope and loss of control may result.

Remember the TADS and the gun have a wide range of travel, so the tactical application of sideways, high-speed flight isn't necessary like the Ka-50.

This isn't stated anywhere in the DCS: AH-64D manual (I don't think), but I'm sure it will be in the future.

Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
DCS Rotor-Head

  • Solution
Posted

Yeah, I don't remember exactly but it wasn't particularly high speed.

Also remembered I had 4 x 19 rockets on. Went back to the same server with the same loadout and tried it again and I couldn't reproduce it, it seems okay now. Flew sideways quite a bit with no issues.

I guess we can close this one, I can't reproduce it. Maybe Friday's patch fixed it or something was weird in that session (possible, as the trk file from it is also bugged).

 

Posted
17 minutes ago, Raptor9 said:

Keep in mind the AH-64D is limited to 45 knots airspeed when performing sideways and backwards flight. It's not meant to perform high-speed flight in any direction except forward; so if you do, you're actually exceeding the flight envelope and loss of control may result.

Remember the TADS and the gun have a wide range of travel, so the tactical application of sideways, high-speed flight isn't necessary like the Ka-50.

This isn't stated anywhere in the DCS: AH-64D manual (I don't think), but I'm sure it will be in the future.

What is the preferred way to transition from lateral flight to forward flight? Should I just pitch into direction I want and control altitude with collective and pedal the aircraft into aerodynamic trim above 40kts?

  • ED Team
Posted
44 minutes ago, placsea said:

What is the preferred way to transition from lateral flight to forward flight?

There's not really a "preferred method", it depends on the specific situation and what is necessary. If you are trying to maintain the flight direction but rotate (yaw) the fuselage into the flight direction, simply apply a little pedal in that direction and let the weathervane effects of the airflow on the vertical tail spin you into forward flight, but you will need to counter it as the aircraft starts to spin, especially if spinning to the right with the torque.

If you are trying to change direction, it is probably easier to just bank in the opposite direction of the lateral flight direction to slow your lateral flight and then change the flight direction.

A combination of both of these can be performed, just as with any complex maneuver that is flown in multiple dimensions of attitude and linear translation, but it comes down to understanding how to maneuver the aircraft as a whole. There isn't a written procedure for every complex maneuver that can be performed.

Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
DCS Rotor-Head

Posted (edited)

As mentioned above.

The Apache is no KA-50... it is not stable in space like the co-axial KA-50.

The KA-50 has true yaw supremacy when it comes to pedal work. the Apache is in a lower (read much lower) league for pedal authority.

I have very little flight time in the Apache due to work, but at the moment, I think the right pedal is god in the Apache (left pedal is true enlightenment in the KA-50 🙂 ).

For me, and without doubt, the AH-64 and Hind are the pinnacle of all chopper simulations..... I hope the KA-50 will join them soon.

Edited by Rogue Trooper

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted

Don't get me wrong the Apache is indeed an amazing module, but since there are no force feedback cyclic sticks and pedals commercially available... controlling a helicopter in dcs is always going to feel completely different from the real thing, it is probably also what makes the Apache extra hard to fly

The module is great ( George does need some work though),but i found out i just don't really enjoy the whole cumbersome experience, this chopper puts such a workload on you that it severely hurts situational awareness. 

 

 

 

 

Posted (edited)
11 minutes ago, DoctorVixen said:

Don't get me wrong the Apache is indeed an amazing module, but since there are no force feedback cyclic sticks and pedals commercially available... controlling a helicopter in dcs is always going to feel completely different from the real thing, it is probably also what makes the Apache extra hard to fly

The module is great ( George does need some work though),but i found out i just don't really enjoy the whole cumbersome experience, this chopper puts such a workload on you that it severely hurts situational awareness. 

 

 

 

Edited by Rogue Trooper

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted
1 hour ago, DoctorVixen said:

this chopper puts such a workload on you that it severely hurts situational awareness. 

Possibly why it has a CPG seat for another human to share some of the workload.  Teamwork for the win!

Posted

Indeed,

Once mastered, what seemed a massive workload becomes ordinary, boring and easy.

Time, perseverance  and a lot of blood and sweat is all that is needed to win this battle! 🙂

 

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted
10 hours ago, Floyd1212 said:

Possibly why it has a CPG seat for another human to share some of the workload.  Teamwork for the win!

i agree on that, unfortunately i have no one to be a gunner besides george, i don't know whats a bigger workload, trying to get george to work properly or take his seat and do it yourself.

atm its a bit much, but i had the same feeling with the ka 50 14 years ago, flying it often helps a lot, still learning.

One plus side, learning how to use the dcs trim for helo's is no small task either, but i have that down from learning the ka-50, once you get some forward momentum she is rock solid and flying her is very easy. coming from flight to a stable low hover and do it fast, is quite hard still need some practise on that. landing quickly i have that down too.

Because it's all very new i lose some situational awareness at this point, but it will be better. hopefully george can take a bit of the workload better in the future.

Posted
On 11/22/2022 at 5:39 AM, Raptor9 said:

There's not really a "preferred method", it depends on the specific situation and what is necessary. If you are trying to maintain the flight direction but rotate (yaw) the fuselage into the flight direction, simply apply a little pedal in that direction and let the weathervane effects of the airflow on the vertical tail spin you into forward flight, but you will need to counter it as the aircraft starts to spin, especially if spinning to the right with the torque.

If you are trying to change direction, it is probably easier to just bank in the opposite direction of the lateral flight direction to slow your lateral flight and then change the flight direction.

A combination of both of these can be performed, just as with any complex maneuver that is flown in multiple dimensions of attitude and linear translation, but it comes down to understanding how to maneuver the aircraft as a whole. There isn't a written procedure for every complex maneuver that can be performed.

Thank you very much for the reply and insight. I'm always interested in ways I can manoeuvre without it being excessively 'gamey' or 'hollywood' which is obviously difficult if you're a complete layman who's flight experience is a paper plane 😄 

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