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Viper damage modelling - please increase priority


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Posted (edited)

Hi,

The Viper damage modelling is a WIP and it's understandable. But please increase the priority of this task. Currently almost every hit will results in fuel leakage (I've even had one after an aircraft collided with me during taxi on a MP server). It makes it very painful and annoying fighting other A/C in DCS that can sustain much more damage (they'll have system malfunctions when hit but not necessarily a fuel leak). In MP, after the enemy hit you - they'll just bug out or start "wasting time" knowing that you've got 30 sec left until you out of fuel.

Thanks!

Edited by nickos86
  • Like 6
  • Thanks 2
Posted
vor einer Stunde schrieb Deano87:

I can’t see any of your text here. It appears to be black against a black background.

Select the text, than you can see it 🙂

 

Hi,

The Viper damage modelling is a WIP and it's understandable. But please increase the priority of this task. Currently almost every hit will results in fuel leakage (I've even had one after an aircraft collided with me during taxi on a MP server). It makes it very painful and annoying fighting other A/C in DCS that can sustain much more damage (they'll have system malfunctions when hit but not necessarily a fuel leak). In MP, after the enemy hit you - they'll just bug out or start "wasting time" knowing that you've got 30 sec left until you out of fuel.

Thanks!

Posted

I second this request.

At least alter the fuel leakage depending on the extent of the damage. Currently it does not matter if you are hit by 7.62mm MG or 100mm flak, the speed of the fuel leak is the same.

  • Like 3
Posted

Yeh the F-16 has had a wonky damage model since a few patches now, especially with the fuel. With a fuel leak at least add the external effect, since right now there's no way to even tell an F-16 has a fuel leak from the outside. 

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