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LieutenantFalcon

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Everything posted by LieutenantFalcon

  1. It's planned to come with the DTC, but news on that is unfortunately pretty few and far between short of some footnotes in a newsletter every now and then
  2. The TFR/FLIR pod is not planned since it's not part of the block 50's capability and mission set. The HUD couldn't even support the FLIR even if you would mount the pod. The LANTIRN TGP however is planned to replace the LITENING in the future somewhere, though probably after the SNIPER XR gets released for the F-16
  3. We don't know the exact reason why, but Eagle Dynamics had to remove references to Link-16 in modules and renamed it to TNDL, but it is still functionally the same as it always was besides how the updates effected it (just the assignments). Afaik it still is supposed to represent L16, but they just can't name it as such. It's changed only in name.
  4. The Viper is notorious for having pretty underwhelming brakes so this is nothing to be unexpected. Why spend weight on something you only use during the time the plane is on the ground? The USAF always has access to looooong runways so they don't mind that one of their fighters actually uses the full length of that runway. Sometimes you need well over 1.5nm of runway length to stop, which isn't inaccurate when you still have a lot of fuel and ordnance on board. Now the lack of an antiskid, that is still an issue
  5. Sooo, all paid and all on 3rd party maps so far. Not that I play campaigns much, but it is kind of a shame that the F-16 isn't getting a campaign for Caucasus (or Marianas) that's just included with the module like all other modules bar those released in the last few years have so far. The F-18 has had a campaign forever now as well, why not the F-16 considering it's much more feature complete than the F-18 was at the time it got it?
  6. I imagine both the community and ED would much rather do a new variant of the jet (older, newer, completely different block) than a 2 seater. IRL the role F-16Ds play in combat is pretty small compared to what other 2 seaters like the Hornets do. They're mostly used for training and familiarisation. As you said, what we have right now are 2 excellent mods, the F-16I and F-16D, that work well but of course are limited by them being mods. It'll just have to suffice for the few that mainly want to fly 2 seaters
  7. Hell, RAZBAM found a way to do changing RCS for the Mirage. ED could collaborate with them on a global system
  8. I would imagine that's a feature coming with the DTC/planner. Hopefully the first iteration but maybe it would take longer. Afaik, the HSD threat rings are integrated into the steerpoints (which is why you can select them), so there would be a finite number. Right now there is of course a way to exceed that number, so it wouldn't tie in correctly. How I'd imagine it could work is you use the planner to either make your own rings or to copy them over from a finite number of SAM sites you can select/prioritise
  9. Sure it'd be nice to have variety so people can pick or have it randomized, but so far there's not even any internal model and the external model still wears incorrect gear. They'd have to get on that first.
  10. I have this issue as well, so I've just come here to dump some system info as well to get a fix figured out. System specs: i5 8400, RTX 3060ti, 32gb DDR4-3000 RAM, DCS running on OS drive (Samsung 980 pro). Fxo and Metashaders2 freshly deleted before these pictures. Screenshot 1 is settings, 2-6 are example shots.
  11. I might be wrong, but wasn't this only for the earlier implementation of DL? I recall TACAN restrictions being removed or remedied somehow
  12. In the final iteration of the DTC it should be a thing you can customise, yeah. Hopefully it will also be in one of the first implementations since it can't be edited in a file as of now and it's a very useful thing
  13. Almost. It used to show black, but nowadays it just shows the non-DBS map in place of it. I haven't heard anything about vertical shift so I can't speak for that. That might be something to experiment with, but I don't think it's going to give you the same gains as horizontal shift
  14. Actually, do. These are an important part of the signals your RWR recieves too. This is how you get spiked by radars that are not even looking close to your azimuth and elevation
  15. This behavior is a thing, but still exaggerated. Only anecdotal, but: a few days ago I had an issue where due to server lag a taxiing jet clipped into me very momentarily, and the only damage decals I had from it was on the tip of the left wing not even reaching Store 8 and it lead to rapid fuel loss of the left wing tank and left internal wing tank. Total fuel dropped to abt 8.9k lbs.
  16. One thing: don't expect too much from the A-G radar. The pilots don't like it and don't use it much, it's a tiny radar. The most you'll get out of it is slaving it to landmarks and infrastructure, not individual ground units. The DBS modes are reliant on you going off-angle. The further off angle you are, generally the better the image will become. Still, even then at short range with the highest manual zoom you can get (range scale on the top-left the lowest) you will still struggle to identify individual vehicle-sized units. It's best in this case to use the TGP in conjunction with the HMD
  17. It's something that would have to come with the DTC yeah, but for the time being I wish they would just enable the file that lets us set it up ourselves like we can do with countermeasures. To install a separate mod for it that you have to run every time you play and afaik messes with tracks is a bit drastic
  18. Any update on this? It's been marked 'investigating' for a while now so if you guys need any help let me know. Bug is still present as of 2.8.1.34667.2
  19. Guys how about the devs finish this one we have right now before we start debating an F-16 II The debate is futile anyways, we need a Desert Storm Block 40
  20. Maybe they requested a library of PRF tones from LockMart or commissioned someone specialised in something like that to make PRF tones, and they have to wait.
  21. This thread contains some statements on manual updates. They are working on it, but it is quite the task since it's getting fully revised and a lot is being rewritten. In the meantime Chuck's Guide and Wags' videos will have to do on general topics
  22. Yeh the F-16 has had a wonky damage model since a few patches now, especially with the fuel. With a fuel leak at least add the external effect, since right now there's no way to even tell an F-16 has a fuel leak from the outside.
  23. I think the issue is you (or OP/others) are expecting a bit too much from the IR mavericks. What your TGP sees is a TV image of (I assume) cold tanks, if you switch it to IR they would also hardly show up as they do on the Maverick seeker. The IR mavericks aren't going to be able to target an object that's at ambient temperature effectively, it needs a contrast in terms of temperature. For this use case you would be much better off using the EO/TV Mavericks.
  24. They put it in SIM because you gotta remember even though these 2 nations hate eachother they're not going to openly shoot on eachother. They're both members of NATO and right now anything more than sabre rattling with weapons in SIM would be an actual issue
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