Doughguy Posted February 5, 2023 Author Posted February 5, 2023 Added the Leading Edge and Panel Gap Filler / Putty similar to ME 262 pics in RLM 99 It also breaks up the overal metal chipping a bit that i still need to tone down a bit. Small test of JG.4 tailband and insignia. Started to block out of the inside parts like flaps, gearwells, scoops, intakes, cabels etc. Bit tedious since i have to locate where they are on the map and some parts simply are overlapping.... which causes some inconvenient oddities... Added wood texture for some access panels as an option. However, i hope i can start workin on the roughmats soon. 3 1 https://sr-f.de/
DB 605 Posted February 5, 2023 Posted February 5, 2023 Beautiful work mate. She'll be stunning. CPU: Intel Core i7-2600k @3.40GHz | Motherboard: Asus P8P67-M | Memory: Kingston 8GB DDR3 | OS W10 | GPU: Sapphire R9 290x 8GBDDR5 | Monitor: Samsung Syncmaster 24" | Devices: Oculus Rift, MS FFB 2 joystick, Saitek X 52 Pro throttle, Saitek Pro pedals, Gametrix Jetseat [sIGPIC][/sIGPIC]
Doughguy Posted February 6, 2023 Author Posted February 6, 2023 (edited) German La$$es wiv drrrty A$$e$ Bit the bullet and made the downwash texture seamless and fluid. Just to realize ive produce a large seam on a dumb place cause i forgot a mask. Also fixed the group beams as the outline is cut off at the tailband. Reduced chipping considerably in not overly exposed areas and added a paint-up around gun ports as an option. Redid the top camo parts for a late war demarcation line. Ive paid attention on the lowering and rising curves imitating the different angles a spraygun would be held when paintin the surface. Means, downcurves have a sharp edge as the gun is held 0°. The up strokes are angled and thus result in a smooth curve. The effect is subtle but visible. Snippet of the actual texture. About an 8th of its size. Edited February 6, 2023 by Doughguy 4 1 https://sr-f.de/
Doughguy Posted February 7, 2023 Author Posted February 7, 2023 Cleaned and fixed the exhaust residue so theres no seams... Also forgot about the radiator flaps. Dirties them up and gave em some abuse 4 1 https://sr-f.de/
Doughguy Posted February 8, 2023 Author Posted February 8, 2023 Small test i did today: Numerical System for the Doras flown by Members of the Stab. Was a bit fussy work adjusting the size of the digits and finding the right spot the the chevron. Had to copy paste screens from the model viewer and do some alignments. But works like a charm! Of course, only if you use single digits. If you get higher than 9, it´ll throw of the effect and one digit will be displayed over the chevron. JG.26 Stab didnt use the chevron but only the beams. Easy. 4 1 https://sr-f.de/
Doughguy Posted February 10, 2023 Author Posted February 10, 2023 PBR Material Set Up Test. Not sure how matte RLM paints were and also think the metal used was of a brushed type rather than high gloss polish like on the e.g. Mustang. Makes it pop nicely tho. Making the paints more matte will help make the oil and fluid spills pop more. 5 1 https://sr-f.de/
Ishigami Posted February 11, 2023 Posted February 11, 2023 (edited) Looks really grat. In terms of the bare aluminum surfaces there was probably a noticeable differences between surfaces that got exposed by abrasion and erosion such as the walk areas on the wing and areas that simply were not primed or painted in the first place. Chances are the aluminium was dull on the areas that got abraded. Being stepped on with dirty boots etc. would have scuffed the aluminium creating a rough surface that scatters light instead of reflecting it. Furthermore painter would probably not prime or paint a polished surface as the paint would not bond very well and peel off in huge chunks rather quickly with speeds of 400 to 600kph. The painter probably has to dull the surface with a sanding pad first. Meaning that the surface bellow the paint lost any shine, if it ever had one, during the painting process. As for generally untreated areas I have no idea. The AlClad I receive today comes from the factory in a mirror finish. If I did a good job it would stay that way for some time until erosion takes a toll on it. But I have no idea if that was the case for Germany in 1944/1945... also for the Dora it was afaik mostly the lower wing surface and considering the rough airfields and poor maintenance conditions I doubt even if they got a mirror finish from the factory and preserved it during production of the aircraft that it would stay like this for any length of time. Edited February 11, 2023 by Ishigami
Doughguy Posted February 11, 2023 Author Posted February 11, 2023 (edited) Yup, as said above. i also believe it was brushed/dull, alluminium compound of some sort. Was just a quick test to try how the PBR in DCS works. The metal will be adjusted accordingly. Edited February 11, 2023 by Doughguy 2 1 https://sr-f.de/
DB 605 Posted February 11, 2023 Posted February 11, 2023 (edited) Wing bottoms looks about to perfect for my eye. I would not dull it down much personally, as even surface there didn't have mirror polish, there is certain amount of gloss in metal areas and If it's too dull it will looks like gray paint. Also Rlm paints, while being matt, tend to have semi-gloss finish when fresh. There was some differences between different colors though, for example rlm82 bright version is known to still have semi-gloss finish even when found years after war but grays are known to have more matt finish even when fresh. So i think your matt degree is there is pretty much in the ball park. Agree about walking areas metal being too glossy at the moment. Edited February 11, 2023 by DB 605 2 CPU: Intel Core i7-2600k @3.40GHz | Motherboard: Asus P8P67-M | Memory: Kingston 8GB DDR3 | OS W10 | GPU: Sapphire R9 290x 8GBDDR5 | Monitor: Samsung Syncmaster 24" | Devices: Oculus Rift, MS FFB 2 joystick, Saitek X 52 Pro throttle, Saitek Pro pedals, Gametrix Jetseat [sIGPIC][/sIGPIC]
Doughguy Posted February 11, 2023 Author Posted February 11, 2023 (edited) Cheers guys. Ive tweaked the roughness a bit. Struggled with the normal map today but turned out to be just a spelling mistake in lua... thx to @Magic Zach lending a helping hand. Ill try to take care of the normal map now and finally get on with the skin stressing ive been pushing around for a while... Atm, i kinda lack luster taking care of the gearwells as that whole part is such a mess to tangle with and theres not enough ref i have atm. Ill save that for future update, cause i notice like motivation is deminishing and i really wanna get this done. A contributing factor is the fact that theres some unforseeable cutbacks i didnt thought about when i planned out my jg26 project. Well, it looks like i cant really do what i wanted due to dcs´ limitations on how it handles files. Namely, i cant eg. reference a texture from another livery, so id have to copy said texture and put it in another livery.... if wanted to do every staffel of jg26, filesize of the whole pack would be gargantuan and one end up with 15x the same normal map (Well 60, as theres four of them), when all that would be necessary would be to change the bort numbers colors, as each staffel basically is identified by just that. Bummer... So... what now? I guess ill just finish the template first and then retex the original dcs liveries for the dora. The one thing i wanna do is make one generic staffel of each jg then. Ill still end up with alot of double textures eventually... but well it is what it is... But if anyone knows a way around said problem im all ears! Edited February 11, 2023 by Doughguy 1 https://sr-f.de/
Doughguy Posted February 11, 2023 Author Posted February 11, 2023 Adjusted the roughness. Added a camo variation for jg2. And had a first shot at the normal map. I noticed that i totally forgot about plyons and fueltank..... gotta work on those.. 4 1 https://sr-f.de/
Doughguy Posted February 12, 2023 Author Posted February 12, 2023 Did the ETC 504 rack and external fuel tank today. Not sure about colors tho atm. The ETC 504 rack was supposedly painted primarily in RLM 76 light blue, but theres instances or grey violet RLM75, or even RLM 66 interior grey, which i chose. Your call. 4 1 https://sr-f.de/
Ishigami Posted February 12, 2023 Posted February 12, 2023 I would say definitely RLM 76. I think there were several versions of it. I believe that they mostly used Lichtblau and Grünblau versions of it as described here: Luftwaffe Colours (Germany) - Emmas Planes Maybe there were some RLM75 or 66, I wouldn't know, but that was probably not really intentionally and more likely due to repairs and/or lack of material by end of the war. Anyway your work looks gorgeous. 2
Doughguy Posted February 12, 2023 Author Posted February 12, 2023 Another interesting image ive come across. It appears the leading edge was painted in the same color as the drop tank, right to the feet of the man standing infront of the dora. it appears to be darker compared to a RLM 75. RLM 81 perhaps? https://sr-f.de/
Ala13_ManOWar Posted February 12, 2023 Posted February 12, 2023 Sometimes, depending on the film used, a "darker" colour like that can be even just yellow. But apparently we won't ever know since there's no way to analyse B&W pics to determine what colour radiation originally imprinted the film, so… If I had to choose, that wing and that tank looks just burnt, but . On the colour subject you mentioned previously, I believe to have read somewhere drop tanks where painted in RLM 65 no matter how the plane wearing them were painted, and apparently remaining ones seems to concur with that. In the very end of the war, yes, I'm sure many compromises were taken, but not everything is March-May 45, you know. 1 "I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war." -- Major-General Frederick B. Maurice
Doughguy Posted February 15, 2023 Author Posted February 15, 2023 (edited) Variations variations Made basetextures for I, II and II Gruppe JG.301. Stab will follow soon. Textures are made in such way, that each Staffel will look different. Contrary to my previous post, it indeed is possible to reference other liveries via lua. Albeit im a bit restricted by my color choices due to how the textures / uvw´s are layed out. Oh well... cant have everyything.. Atm the JG 301 hast 12. Staffeln. Mix and Match will take place once Stab is done. There is a IV Group, with a blue bar on the tailband, but that group only sported 109s afaik. Edited February 15, 2023 by Doughguy 7 1 https://sr-f.de/
Doughguy Posted February 16, 2023 Author Posted February 16, 2023 Stab pattern done. Noticed some small errors ill fix in the coming days. Also changed the 9. Staffel textures a bit and added leading edge touch ups. 5 https://sr-f.de/
Doughguy Posted February 17, 2023 Author Posted February 17, 2023 Schameless picture dump. Having a glas of wine and having some LUA fun... 12 Staffeln of JG.301 in combinations, subdivided into 3 groups. Each Group and Staffel has its corresponding color code. Plus 4 Stabs Gruppen. Not sure if overkill? y/n/delete? There´s some fixing that needs to be done on the patterns with some seams showing too much, or front and aft fuselage having mismatching colors on the rear wing filet (albeit small).. Also, i think ill scratch / dull down the serialnumber like on the stabs texture set, so its not as unique. 500 xxx production batch it is. last digits werent always readable on pics... so.. Need to fix some missmatching stencils and add bit more variety to each set, eg yellow circle on gun cowl, MW50 label variants and such. 4 1 https://sr-f.de/
Doughguy Posted February 22, 2023 Author Posted February 22, 2023 (edited) Been a bit sick lately, so no posty posty. Texture files are getting confusing.. forgot to flip normal map Y channel, now its poppin. Also forgot the surface scratch layer and the larger mud splotches. fixed some other things along the way. first test of the stressed skin on the normal map, albeit dont wanna overdo it as the skinl never looked too "bumpy" telling from pics. Madness.Really. Edited February 22, 2023 by Doughguy 7 2 https://sr-f.de/
peachmonkey Posted February 22, 2023 Posted February 22, 2023 1 hour ago, Doughguy said: Been a bit sick lately, so no posty posty. Texture files are getting confusing.. forgot to flip normal map Y channel, now its poppin. Also forgot the surface scratch layer and the larger mud splotches. fixed some other things along the way. first test of the stressed skin on the normal map, albeit dont wanna overdo it as the skinl never looked too "bumpy" telling from pics. Madness.Really. Your skins look gorgeous, beautiful precision, quite inspiring actually... By the way, a quick question, and I don't mean any disrespect to the correctness of the historical aspects, but will you be able to make the censored versions of the skins, i.e. without the visible swastikas? 1
Doughguy Posted February 23, 2023 Author Posted February 23, 2023 Yes no shtonks gonna be possible. 1 https://sr-f.de/
Art-J Posted February 23, 2023 Posted February 23, 2023 The unfortunate thing is most folks won't be able to appreciate all the insane details in this masterpiece given the limited zoom of F2 camera. Once the project is finished (OK, I know that for perfectionism addict it's never finished), have you considered offering it to ED to be included as an official content? Although I don't know if they'd go for it, because it's not based on official template... ...but since that one still doesn't exist, the argument is invalid 1 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
peachmonkey Posted February 23, 2023 Posted February 23, 2023 15 minutes ago, Art-J said: The unfortunate thing is most folks won't be able to appreciate all the insane details in this masterpiece given the limited zoom of F2 camera. there's sort of a way around, it's not as precise but can zoom you a bit closer: - press F4, then rotate the camera and use slow zoom in/out, that way you can get pretty up close and personal with the rivets.
Doughguy Posted February 23, 2023 Author Posted February 23, 2023 (edited) 3 hours ago, Art-J said: The unfortunate thing is most folks won't be able to appreciate all the insane details in this masterpiece given the limited zoom of F2 camera. Once the project is finished (OK, I know that for perfectionism addict it's never finished), have you considered offering it to ED to be included as an official content? Although I don't know if they'd go for it, because it's not based on official template... ...but since that one still doesn't exist, the argument is invalid Regarding zoom see peachmonkey. Ill defo redo the cockpit but later. Ill wrap this up soon. Exterior first. Then ill dish out the jg301 as a beta to gather feedback etc. for improvements. Once that is there ill update, do the interior parts like wheels, gearbay etc. And release the template so that its all neat and tidy. Then ill take care of the cockpit. As you could read on the last pages im really pressing this as i simply want to move on, knowing how i operate. Just dont wanna turn cold on it. Once the base stuff is done i can/will dish out more versions as a "defenders of the reich" pack. Just for the giggles. Thats the rough plan. Regarding id ed implements this idk. I dont mind on my end really . However some portions of the textures are made from samples of free texture pages of which im not so sure if they permit their textures bein "sold", even if these are cut up, streched, dyed et etc. But im no lawyer. Also filesize is a thing... it jumped from 2k per texture to 4k each. One diffuse map is 20mb. The rouhhmat textures 40mb each. Double that for the normals. The jg 301 pack stands at about 1.2 gig now. It puts me already in hard spot where i have to simply recombine textures for more variations. Real franken doras. Edited February 23, 2023 by Doughguy 4 https://sr-f.de/
Ishigami Posted February 23, 2023 Posted February 23, 2023 Your first test looks already pretty good. One thing I notice on the pic with the vertical stabilizer (nr. 5) There is a row of 6 big screw heads in front of the horizontal stabilizer. The slits of these screws are individually positioned in different directions. This is a nice detail however I would like to mention that this would only be correct if those fastners are indeed regular screws. If those fastner however are a type of Dzus fastner (or camloc fastner, turnlock fastner, quick-action fastner etc. there are many different ones) the slits would look more or less in the same direction as the locking direction of the fastner is predetermined by the receptacle position. Given enough space the receptacle would be installed in the same orientation within a row. So unless someone messed up the receptacle installation this would probably not be possible or considerably more subtile in its effect. But then again I never stood in front of a real FW190D9 and do not know if those are Dzus style fastner. It's just something I noticed. Also you are going to do the cockpit? That is amazing. Could we finally get a proper RLM66 cockpit ?
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