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Posted

Okay, how do you download this thing, I got a receipt in my email, hit the Massun92 thing and it takes me back to the original post wanting me to buy it again. Talk about the run around.... 

 

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Posted
17 minutes ago, _Hoss said:

Okay, how do you download this thing, I got a receipt in my email, hit the Massun92 thing and it takes me back to the original post wanting me to buy it again. Talk about the run around.... 

 

Hi Hoss!  -- you add your mail "0" value - "0" tip -- click here: null

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Posted

Got it...........  Now where in the saved games folder does it go so I can build an OVGME mod file. I don't install mods directly into the game. So if I have conflicts they are easy to remove and troubleshoot issues. 

Thanks

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Posted
5 minutes ago, _Hoss said:

Now where in the saved games folder does it go so I can build an OVGME mod file. I don't install mods directly into the game. So if I have conflicts they are easy to remove and troubleshoot issues. 

It's all in the OP including how to download.

Quote

Extract the rar file inside of C:\Users\--*YourUser*--\Saved Games\DCS.openbeta\Mods\Tech (if there is not a "Mods" or "Tech" folder just create it with that name)

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Posted

Yes, I created a Tech folder for some of Gregory's mods. I can make a OVGME package for it now. Thanks

 

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  • 3 weeks later...
Posted

How many different asset packs are there to Massun's pack?  I'm still trying to play some old A-4E missions and I'm either missing some Massune pack item or a Tetete item... It's frustrating as hell when these threads become all convoluted and you don't know what you are missing.

 

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Posted
On 8/9/2025 at 3:10 AM, _Hoss said:

How many different asset packs are there to Massun's pack?  I'm still trying to play some old A-4E missions and I'm either missing some Massune pack item or a Tetete item... It's frustrating as hell when these threads become all convoluted and you don't know what you are missing.

There were different versions with different object names. Either edit the mission yourself using all the knowledge from pages here or ask the mission author for a new version.

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  • 3 weeks later...
Posted
On 7/24/2025 at 3:01 AM, Massun92 said:

Hi Hoss!  -- you add your mail "0" value - "0" tip -- click here: null

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Hello and thank you for you work. However only thing I able to download is M92-Humans pack (~37MB). Is there another download link?

 

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Posted
3 hours ago, celestHawk said:

Hello and thank you for you work. However only thing I able to download is M92-Humans pack (~37MB). Is there another download link?

No. Explained in OP:

Quote

As mentioned in today's newsletter (May 17, 2024), the asset pack will become part of the DCS core, allowing everyone to use the assets in their missions without needing to download anything. This does NOT include the animated ground crew and lights, which will still be available for download from the link above.

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Posted

@Massun92 will a stop animation be modeled in a future release? It would be nice to have the ability to set up ground crew who form an X with their arms when you hit a trigger zone. Or better yet, if they could direct you left and right and tell you to stop based on triggers.

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Posted
On 9/4/2025 at 9:10 PM, Masterofzen said:

@Massun92 will a stop animation be modeled in a future release? It would be nice to have the ability to set up ground crew who form an X with their arms when you hit a trigger zone. Or better yet, if they could direct you left and right and tell you to stop based on triggers.

hi Masterofzen!
First, I want to make a enterelly new ground crew system, with modular models, more details, better animations, etc. 
Second, For the moment the animations are triggered by red or green state. This means, a two position possible,the rest and the sign. So, its not possible, with this mechanism, that one single object make 3 different animations. 

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  • 1 month later...
Posted
13 minutes ago, F4ttyRider said:

I would like to do a livery for the m92 R11 Volvo refueller, what is the name of the livery folder for this?


The old name was M92_Tanker, but i’m not sure if it was changed when it was added as an official assets, pinging @currenthill to ask this.

 

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Posted
1 hour ago, F4ttyRider said:

Thank you for the answer, but that didn't work. Tried both m92... and M92...

Hi F4ttyRider! -- Should be:

r11_volvo_drivable
  • Thanks 2
Posted
1 hour ago, F4ttyRider said:

Thank you for the answer, but that didn't work. Tried both m92... and M92...

and just to be sure here you have the name of the materials for the description.lua

nullyellow: R11_TankFuel_PBR
green: R11_Wheels_PBR
Pink: R11_Frame_PBR
Blue (interior): R11_Interior_PBR
transparent: R11_Glass_PBR

 

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