Kreutzberg Posted January 8, 2023 Posted January 8, 2023 (edited) There are a number of exciting changes coming to the core DCS engine with the upcoming EDGE Engine, the Vulkan API and multithreading support. This should provide an opportunity to make a lot of improvements that would really help modernize DCS. Some of those changes are clearly happening, like DLSS. That's extremely promising. As VR player, the biggest immersion killer in my view is the relatively limited anti-aliasing. The 2D cinematic videos are absolutely beautiful, but VR is far less visually impressive. Hopefully, that's already in the pipeline to be included with the upcoming engine changes, but I haven't seen any discussions other than very old requests for TAA. Better anti-aliasing could take DCS VR to the next level! Edited January 8, 2023 by Kreutzberg 7
Hoirtel Posted January 8, 2023 Posted January 8, 2023 4 minutes ago, Kreutzberg said: There are a number of exciting changes coming to the core DCS engine with the upcoming EDGE Engine, the Vulkan API and multithreading support. This should provide an opportunity to make a lot of improvements that would really help modernize DCS. Some of those changes are clearly happening, like DLSS. That's extremely As VR player, the biggest immersion killer in my view is the relatively limited anti-aliasing. The 2D cinematic videos are absolutely beautiful, but VR as far less visually impressive. Hopefully, that's already in the pipeline to be included with the upcoming engine changes, but I haven't seen any discussions other than very old requests for TAA. Better anti-aliasing could take DCS VR to the next level! I argee but also VR headset have not been providing the required pixels per degree to do this properly, that is until quite recently. Over the next year or two this will change with the release of new gen headsets.
SkateZilla Posted January 8, 2023 Posted January 8, 2023 2 hours ago, gortex said: The VR experience has become worse over the last year, not better. Now DCS is behind the curve for VR performance compared to other flight sims. Considering DX11 was never designed to do what it's doing.. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Dragon1-1 Posted January 8, 2023 Posted January 8, 2023 Yeah, hopefully the switch to Vulkan will help with that. I only hope that the work that went into making DX11 stuff work on Vulkan won't end up dragging the implementation down. This is such a paradigm shift that I'm surprised what they did is even possible.
peachmonkey Posted January 8, 2023 Posted January 8, 2023 MSAAx2 used to do the trick before 2.8. Not anymore. The same smoothness can only be achieved with x4 now. 2
5ephir0th Posted January 9, 2023 Posted January 9, 2023 Knowing we will have DLSS, maybe we get TAA... 1 NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier
zildac Posted January 9, 2023 Posted January 9, 2023 Agreed. And hopefully the shimmering will also get fixed / significantly reduced as a result. 2 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
Mateo Posted January 12, 2023 Posted January 12, 2023 Improvement would be appreciated not only for VR pilots. Currently advised MSAAx2+SSAAx1.5 compromise result in performance drop that sometimes is just too much for average hardware.
despinoza Posted January 13, 2023 Posted January 13, 2023 DLSS already manage shimmering very well cause like TAA it uses motion vectors. 1 Ryzen 3700x - 2080ti - 16GB 3200 - 500G SSD - OCULUS RIFT S
javipamp Posted January 18, 2023 Posted January 18, 2023 On 1/8/2023 at 6:43 PM, Hoirtel said: I argee but also VR headset have not been providing the required pixels per degree to do this properly, that is until quite recently. Over the next year or two this will change with the release of new gen headsets. Well, with Pimax 8k in msfs2020 not a problem with dlss or taa.
FupDuck Posted January 19, 2023 Posted January 19, 2023 This would be great! I game also found that the only way to get rid of shimmering is to set MSAA to 4x, but to do so I have to turn down clouds to medium (from ultra before), and terrain shadows had to go off completely. So shimmering is gone in general, but no shadows, and clouds look extra <profanity>ty. "...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game drive, VKB STECS Standard throttle, Winwing Ursa Minor Fighter stick, Oculus Quest Pro via ersatz link cable, Standalone DCS. VR only.
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