Pindol Posted January 22, 2023 Posted January 22, 2023 hello problem with Harmm does not destroy radiolocation stations on the Persian Gulf map
VarZat Posted January 22, 2023 Posted January 22, 2023 6 minutes ago, Pindol said: hello problem with Harmm does not destroy radiolocation stations on the Persian Gulf map A HARM might not have enough destructive power to destroy a radar. Also make sure the radar doesnt turn off after you have fired the HARM. If the radar turns off, the HARM wont know what to go for anymore.
Tholozor Posted January 22, 2023 Posted January 22, 2023 Also, early warning radars operate at frequency bands too low for the HARM's seeker to detect, so keep that in mind regarding what target you plan to engage. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Paladin1cd Posted January 23, 2023 Posted January 23, 2023 Are we sure about that? There is an alic code for them and I know I’ve shot them before?
Tholozor Posted January 23, 2023 Posted January 23, 2023 Used to be possible, but was changed a few months back. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Furiz Posted January 23, 2023 Posted January 23, 2023 (edited) To add to this discussion, our HARM should explode above the emitter (real world HARM apparently has more fuze settings, explode on impact or proximity fuze) damaging the antenna only, in this video around 2:14 there is a mention of a proximity fuze: As for EWR, they operate at lower frequency than HARM or HTS sensors can detect, so you won't see it as an option to target or attack with HARM. Edited January 23, 2023 by Furiz
SickSidewinder9 Posted January 26, 2023 Posted January 26, 2023 If you are using the HTS, make sure you see at most PGM3 if you want the missile to fly anywhere near the target. It's in the upper right corner of the HAD display. It's not a laser/gps guided munition. In the real world, where the crew turns radars on and off, they can actually be quite useless. It will also most likely just miss if you fire at PGM 4 or 5. The HARM is really quite a sloppy weapon, and this is reflected in game.
LorenLuke Posted March 16, 2023 Posted March 16, 2023 On 1/28/2023 at 6:12 PM, Paladin1cd said: Has anyone every gotten PGM1? null 1
ED Team NineLine Posted March 16, 2023 ED Team Posted March 16, 2023 A PGM of 1 will be much easier once TDOA is added, meaning, flight members contributing through the datalink to geolocate emitters. This is currently in work. 3 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
SickSidewinder9 Posted March 26, 2023 Posted March 26, 2023 On 3/16/2023 at 4:34 PM, NineLine said: A PGM of 1 will be much easier once TDOA is added, meaning, flight members contributing through the datalink to geolocate emitters. This is currently in work. NOICE
void68 Posted April 1, 2023 Posted April 1, 2023 From what I understand: once the HARM gathered enough information with triangulation in EOM mode it should have gotten pinpoint accuracy to the target more or less when it's inactive. If the radar is emitting it just rides down the beam to the target. A tracking radar constantly painting you should always result in a 100% hit if you set it to target in the HAS page. A Flap Lid painting you and you've set and launched the HARM against a "10" should result in a hit. But it does not, perhaps once in three tries it succeeds without one single HARM got shot down. HARMs are BS, far too unreliable.
ED Team NineLine Posted April 2, 2023 ED Team Posted April 2, 2023 We require tracks showing issues for a proper bug report. If you are having issues please supply a short track showing the issues. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Recommended Posts