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Posted

New to DCS , long time sim pilot, and real pilot.

Flying WWII planes, blackout is modeled, and from real world experience seems fine IMHO, but the pilot does not get tired, he can turn forever, and pull Gs forever and his stamina is not affected.

Is this something that will be modeled in the future?

  • Like 3
Posted

Interesting. Old WWII stories I've read says they're were drenched in sweat after a dogfight. Shouldn't the fenomena that the controls get stiffer and stiffer with increasing speed be modeled too? I think I heard that the pilot (correct me on this) can roughly tell how fast he's going by the stiffening of the controls.

Unfortunately Force Feedback seems to be a dead issue for our controllers. Maybe someone can strip his $20k Ducati of the electronically adjustable damping and attach to his joystick😁.

Posted

Sounds interesting.

Everything that adds realism to the sim is a +1 for me

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Posted
3 hours ago, jonfog said:

Interesting. Old WWII stories I've read says they're were drenched in sweat after a dogfight. Shouldn't the fenomena that the controls get stiffer and stiffer with increasing speed be modeled too? I think I heard that the pilot (correct me on this) can roughly tell how fast he's going by the stiffening of the controls.

Unfortunately Force Feedback seems to be a dead issue for our controllers. Maybe someone can strip his $20k Ducati of the electronically adjustable damping and attach to his joystick😁.

Not dead, just really expensive and not very user friendly. Two sources as of now, none of them with realistic force tho.

i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.

Posted

I'm fine with things as they are. Let fatigue be something the sim flyer has to deal with, not the virtual pilot. The reason why being the disconnect between the fatigue of the simulated pilot and the lack of feeling of fatigue in the person actually flying. I really hate when simulators try to model these things and get it wrong, which is almost a certainty because there is no way to get it right.

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Posted

Also any more advantage given to AI isn’t needed,  given AI pilots don't get G blackouts,  don't have to worry about weapons damage or really energy management. We don't need another handicap for the player the AI doesn't experience  

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Posted
10 hours ago, Gunfreak said:

Also any more advantage given to AI isn’t needed...

Obviously the AI needs the same implementation.

  • Like 2

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  • ED Team
Posted
On 2/8/2023 at 12:29 AM, draconus said:

Obviously the AI needs the same implementation.

100%, if anything like this would be considered it would need to apply to the AI as well. That said I am not sure how much value this would add in that people might be upset if their pilot isnt as jacked as them, or that one time online they lose the big fight because their virtual pilot tired out. It would need to be optional for sure, and server enforceable. I would rather see more work done on pilot damage, injuries, etc to be honest. 

  • Like 2

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Posted
7 minutes ago, NineLine said:

I would rather see more work done on pilot damage, injuries, etc to be honest. 

I agree, this is one of those things that just won't be easy to get right until we're plugging our brains directly into VR worlds.

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  • ED Team
Posted
Just now, Exorcet said:

I agree, this is one of those things that just won't be easy to get right until we're plugging our brains directly into VR worlds.

I think a certain degree of real world fatigue can already impact flight sims, if your tired your eyes may not react well, your reflexes could be slower, etc. I think putting virtual restrictions might be too much, that all said, I think that something like this for the AI only could be welcomed. 

  • Like 1

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Posted

Perhaps the G tolerance could be more elaborate, since being exhausted also affects your ability to take Gs. We get tired IRL, but G simulation is purely on the sim side. We already have G warmup, maybe we could also have G tolerance. IMO, it should be a part of wider pilot physiology modeling, including the damage model.

Posted (edited)
2 hours ago, NineLine said:

100%, if anything like this would be considered it would need to apply to the AI as well. That said I am not sure how much value this would add in that people might be upset if their pilot isnt as jacked as them, or that one time online they lose the big fight because their virtual pilot tired out. It would need to be optional for sure, and server enforceable. I would rather see more work done on pilot damage, injuries, etc to be honest. 

That’s a good point, I’d be a shame if my pilot wasn’t super fit like me.:p

Edited by F-2
Posted

I want to just tell where did my post came from.

I fly a real warbird and I do aerobatics and dogfights (I am fit, exercise 6 days a week) today on purpose I did a fast aggressive long routine of aerobatics non stop ,loops, rolls, barrel rolls, steep turns, wingovers, like if I were in a dogfight.

You do get tired and the speeds and G forces compared to the warbirds we fly in game were slower, when I have done simulated dogfights the wake turbulence adds to the challenge, plus that when you chase you don't know the next move.

Il2 simulates pilot stamina, and is not too bad, the more tired the pilot gets the easier it becomes to black out.

As an option would be great to have, it was a very important  aspect of WWII air combat, of course the AI will need to have this modeled.

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