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Posted (edited)

Still amazed how fast these are coming. I wish other mod makers would at least update theirs as much as you do. 

I think some more modern versions of the Bradley and Abrams would fit with what you got going now. T-90 and BMP-2 as well!

Edited by Chap2012
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Posted

image.pngType 45 Destroyer 1.2.0 released!
Changelog Version 1.2.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed Aster 15 to launch at low altitude targets at closer range
  • Changed Aster 15 to reduce accuracy
  • Changed Aster 30 to launch at low altitude targets at closer range
  • Changed Aster 30 to reduce accuracy
  • Changed Phalanx CIWS to burst mode
  • Changed display name
  • Changed sound for Aster 30 launch
  • Changed SAMPSON AESA performance
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  • Thanks 7
Posted

image.pngHQ-17A SHORAD 1.1.0 released!
Changelog Version 1.1.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed display name
  • Fixed dust and dirt effect position when moving
  • Fixed issue with asset not engaging ECM enabled targets correctly
  • Like 4
  • Thanks 7
Posted

image.pngPGL-625 SPAAGM 1.1.0 released!
Changelog Version 1.1.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed CIWS burst mode interval
  • Changed FB-10A launch range at low altitudes
  • Changed FB-10A performance
  • Changed display name
  • Fixed dust and dirt effect position when moving
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Posted

I would be grateful for tips on how to use Himars. I added to the editor - fire at point, but nothing happens. Thanks

i7-11700K 5GHz, 64GB DDR4@3200, ZOTAC RTX4090, iiyama 34 Red Eagle  || Quest 3  || Thrustmaster TQS,  Tianhang M-FSSB PRO base, VPC Interceptor rudder pedals  || Simshaker Jetpad || F-16 cockpit

 

 

Posted
Just now, IR.Clutch said:

I would be grateful for tips on how to use Himars. I added to the editor - fire at point, but nothing happens. Thanks

Make sure your fire mission is targeting a spot within the minimum and maximum range of your missile type of choice. The different circles in ME and F10 map will give you this information. 👍🏻

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Posted
On 2/14/2023 at 12:24 PM, currenthill said:

uc?id=1840u7ZN-jLZV9OfS7s1mBsOqxLiCOCUr

You will always find the latest version of all my assets here: http://www.currenthill.com

Hey guys!

Since the numbers of assets I've created is starting to grow considerably, I've decided to reorganize everything for your sake and mine. 

This will be the thread where I post information about releases of new and current assets. And I'd be happy to get your feedback on them as we've done so far. I appreciate you mentioning any issues you have, or ideas or new assets to create. To avoid confusion I will be decommissioning all my other threads. 

All the assets are available in one place with information about version, download link, size, stats and changelog with just a click.

Picture1.png

I just wanted to thank you for your amazing work! I would love to see more ground unit's for the UK and the U.S.

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Posted

image.pngType 052D Destroyer 1.2.0 released!
Changelog Version 1.2.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed HHQ-10 guidance and accuracy
  • Changed HHQ-10 launch range at low altitudes
  • Changed HHQ-9B accuracy
  • Changed display name
  • Fixed issue with asset not engaging ECM enabled targets correctly
  • Fixed the CJ-10 terrain following performance and max range
  • Like 5
  • Thanks 4
Posted
25 minutes ago, currenthill said:

image.pngType 052D Destroyer 1.2.0 released!
Changelog Version 1.2.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed HHQ-10 guidance and accuracy
  • Changed HHQ-10 launch range at low altitudes
  • Changed HHQ-9B accuracy
  • Changed display name
  • Fixed issue with asset not engaging ECM enabled targets correctly
  • Fixed the CJ-10 terrain following performance and max range

Link is still to the 1.1.0 version.

Posted

With the upcoming Sinai map, it would be nice to have single-rocket launcher platforms that is common to many of the insurgent groups in the theatre available, as a probably-low-priority suggestion 😉 

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Posted
20 minutes ago, HawaiianRyan said:

Link is still to the 1.1.0 version.

Sorry, you're right.  I thought you were talking about the description under the link but yeah, the downloaded file is still version 1.1.  

Posted

image.pngType 055 Destroyer 1.3.0 released!
Changelog Version 1.3.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed HHQ-10 guidance and accuracy
  • Changed HHQ-10 launch range at low altitudes
  • Changed HHQ-9B accuracy
  • Changed display name
  • Fixed YJ-21 max range
  • Fixed issue with asset not engaging ECM enabled targets correctly
  • Fixed the CJ-10 terrain following performance and max range
  • Like 3
  • Thanks 5
Posted

CH,

Your productivity is unbelievable!!

Off the Charts

The Iskander with 9M723 & 9M729 RE-Load in 600 sec .... well

"DREAMS REALLY DO COME TRUE"  Dorothy

THNX for all

  • Like 4

[sIGPIC][/sIGPIC]

 

Christopher M

Posted
10 часов назад, currenthill сказал:

изображение.pngВыпущен Iskander SSM 1.1.0!
Список изменений версии 1.1.0

  • Добавлена перезарядка на 9M729 (600 секунд)
  • Исправлена проблема с перезагрузкой для 9M723 (600 секунд)

Recharging is good, but only the cars of the Iskander complex do not want to go along the route at all, a group of several cars and a group led by a car from ED, in different ways-I could not force them to go along the route, only if I get behind the wheel myself, then the car goes.

 

 

Posted
4 hours ago, christopher m said:

CH,

Your productivity is unbelievable!!

Off the Charts

The Iskander with 9M723 & 9M729 RE-Load in 600 sec .... well

"DREAMS REALLY DO COME TRUE"  Dorothy

THNX for all

Haha, yeah. Like the deployment times I keep the reload times tighter than real life. “Ain’t nobody got time for that”. 😄

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Posted
2 hours ago, ivan-ivanov-1902 said:

Recharging is good, but only the cars of the Iskander complex do not want to go along the route at all, a group of several cars and a group led by a car from ED, in different ways-I could not force them to go along the route, only if I get behind the wheel myself, then the car goes.

 

 

Strange, it works fine for me. I just ran a mission where two Pantsir's escorted Iskander's. They followed a route, the Pantsir's engaged and defeated incoming attack aircraft before the Iskander's deployed on a field and launched its missiles. 

Skärmbild 2023-04-10 102705.png

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Posted (edited)

still can't get Himars to work. What am I doing wrong?

image.png

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image.png

Edited by IR.Clutch

i7-11700K 5GHz, 64GB DDR4@3200, ZOTAC RTX4090, iiyama 34 Red Eagle  || Quest 3  || Thrustmaster TQS,  Tianhang M-FSSB PRO base, VPC Interceptor rudder pedals  || Simshaker Jetpad || F-16 cockpit

 

 

Posted (edited)
15 minutes ago, IR.Clutch said:

still can't get Himars to work. What am I doing wrong?

image.png

image.png

image.png

image.png

 

It's hard to see in the screenshot. But are you still firing within the minimum range for the selected missile type? Also, make sure the HIMARS is pointed in the correct direction. The trainable launcher only traverse 90 degrees to the left and right.

Skärmbild 2023-04-10 104559.png

And as a sidenote, don't fire more than 1 missile (round) per fire mission. It's some sort of DCS bug that may cause the missiles to go haywire. Clone/add one fire mission per missile. 

By the way, the HIMARS will soon receive an upgrade.

Skärmbild 2023-04-10 105233.jpg

Edited by currenthill
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