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Posted

Hi @currenthill!

Can you please check below and let me know if those settings for Moose MANTIS still stay true? Is anything missing in there? Also, having in mind that you've unified your packages, will make sense to change the SMA suffix to CH as well?

MANTIS.SamDataSMA = {
  -- units from SMA Mod (Sweedish Military Assets)
  -- https://forum.dcs.world/topic/295202-swedish-military-assets-for-dcs-by-currenthill/
  -- group name MUST contain SMA to ID launcher type correctly!
  ["RBS98M SMA"] = { Range=20, Blindspot=0, Height=8, Type="Short", Radar="RBS-98" },
  ["RBS70 SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="RBS-70" },  
  ["RBS70M SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="BV410_RBS70" }, 
  ["RBS90 SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="RBS-90" }, 
  ["RBS90M SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="BV410_RBS90" },  
  ["RBS103A SMA"] = { Range=150, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_Rb103A" },
  ["RBS103B SMA"] = { Range=35, Blindspot=0, Height=36, Type="Medium", Radar="LvS-103_Lavett103_Rb103B" }, 
  ["RBS103AM SMA"] = { Range=150, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_HX_Rb103A" },
  ["RBS103BM SMA"] = { Range=35, Blindspot=0, Height=36, Type="Medium", Radar="LvS-103_Lavett103_HX_Rb103B" },
  ["Lvkv9040M SMA"] = { Range=4, Blindspot=0, Height=2.5, Type="Short", Radar="LvKv9040" },      
}

--- SAM data CH
-- @type MANTIS.SamDataCH
-- @field #number Range Max firing range in km
-- @field #number Blindspot no-firing range (green circle)
-- @field #number Height Max firing height in km
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
-- @field #string Radar Radar typename on unit level (used as key)
MANTIS.SamDataCH = {
  -- units from CH (Military Assets by Currenthill)
  -- https://www.currenthill.com/
  -- group name MUST contain CHM to ID launcher type correctly!
 ["2S38 CH"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" },
 ["PantsirS1 CH"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" }, 
 ["PantsirS2 CH"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" }, 
 ["PGL-625 CH"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" }, 
 ["HQ-17A CH"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" }, 
 ["M903PAC2 CH"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
 ["M903PAC3 CH"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" }, 
 ["TorM2 CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
 ["TorM2K CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
 ["TorM2M CH"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" }, 
 ["NASAMS3-AMRAAMER CH"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" }, 
 ["NASAMS3-AIM9X2 CH"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
 ["C-RAM CH"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" }, 
 ["PGZ-09 CH"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" },
 ["S350-9M100 CH"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
 ["S350-9M96D CH"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
 ["LAV-AD CH"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_LAVAD" }, 
 ["HQ-22 CH"] = { Range=170, Blindspot=5, Height=27, Type="Long", Radar="CH_HQ22_LN" }, 
}

 

Romanian Community for DCS World

HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom

Posted

Hello again, @currenthill
What is your opinion about some capabilities amplification of Su-24M from Ukraine modpack?
Vanilla Fencer is able to perform mid-air refueling from Il-78 tanker, but IRL they can also refuel from another -24 using special containers.

This feature is extremely useful particularly for Ukrainian ones, due to small number (or even absence) of Ilyushins at service.
I made a topic about this, but nobody seemes to be interested.

  • Like 1
Posted
20 hours ago, clanitho said:

Hello, the RWR files from CH must be copied into /Scripts/Aircrafts/_Common/Cockpit (core DCS) Before, save original files.

 

Hi - for clarity, the FAQ on CH''s site says only to put the assets in C:\Users\yourname\Saved Games\DCS.openbeta\.  There is nothing about putting them in the core game directory.  @currenthill ?

But to confirm, i also placed RWR LUAs in the core game directory too.  I received the same result - the CH version of the NASAMS didn't display on the RWR.  I tried the CH S-350 as a control and it did appear there too with a "28".  Both SAM systems did not appear on the HTS/HAD as was my original issue, but CH said this wasn't possible as far as he is aware.

@currenthill from my earlier post, are there any LUAs you are aware of that allow you to update the codes for radars for the HTS/HAD?

Thanks 🙂

Posted
23 minutes ago, KulleAeyd said:

Hi - for clarity, the FAQ on CH''s site says only to put the assets in C:\Users\yourname\Saved Games\DCS.openbeta\.  There is nothing about putting them in the core game directory.  @currenthill ?

But to confirm, i also placed RWR LUAs in the core game directory too.  I received the same result - the CH version of the NASAMS didn't display on the RWR.  I tried the CH S-350 as a control and it did appear there too with a "28".  Both SAM systems did not appear on the HTS/HAD as was my original issue, but CH said this wasn't possible as far as he is aware.

@currenthill from my earlier post, are there any LUAs you are aware of that allow you to update the codes for radars for the HTS/HAD?

Thanks 🙂

The RWR/HARMID mod is different from the others since it replaces core game files. I always save the path in my mods, so you can easily see where it goes. 

If I knew of a way to update the HTS/HAD table I would already have included it in the mod. 

The DTC mod seem to be able to update the HTS/HAD table though (https://github.com/the-paid-actor/dcs-dtc).

  • Like 2
Posted (edited)
3 hours ago, currenthill said:

The RWR/HARMID mod is different from the others since it replaces core game files. I always save the path in my mods, so you can easily see where it goes. 

If I knew of a way to update the HTS/HAD table I would already have included it in the mod. 

The DTC mod seem to be able to update the HTS/HAD table though (https://github.com/the-paid-actor/dcs-dtc).

Coming at this from the outside, the file path in your mod zip isn't entirely clear, as there is no distinction between the save game folders and the core folders.  It just starts with SCRIPTS and works it way down. Both the save game folder and core folders have SCRIPTS, so it's not easy to tell. And although the core game file structure only has AIRCRAFTS, it's not really clear if that should be created in the SAVE GAME tree, as you are creating other folders inside of the MODS directory.  Anyway...  I'd kindly suggest that you make this distinction in a readme that's included in your ZIP and on your FAQ as well so the user knows the put it in the core game folder if that is where it needs to be 🙂

PS - initially i didn't put the file in the core game folder. I put the folder in the MODS/TECH folder like all of the other mods.  Although I didn't test all radars, for sure the S-350 did display the "28" in the RWR, so maybe putting it in the MODS/TECH still allows it to work?

PPS- just now I added "529" to the LIST/HTS and the NASAMS radar still did not appear on the RWR, but it does appear on the HTS/HAD.  When I added "509" and "510" to the LIST I received the indication on the HTS/HAD for the S-350 (and it also appears on the RWR).

Regarding the DTC mod, I tried that yesterday.  Unfortunately, there doesn't seem to be a way to add new radar codes.  It has several pre-added, but I can't figure out how to add new ones like your S-350 and NASAMS codes.  I've put a message on their Discord, but so far no reply 😞

Edited by KulleAeyd
Posted (edited)

bro how making B21 drop all AGM at once ?

so i try make 8 submarine. it drop 8 AGM but door will open close open and close till all AGM drop.

 

and am test drop in carpet bombing with GBU38. its just drop single gbu..

can someone explain how to drop at once. ?B21-raider carpet bombing.miz

null

B-2 spirit can drop all at once.

thx for mod btw.

image.png

Edited by greedyworl
Posted (edited)
18 minutes ago, greedyworl said:

bro how making B21 drop all AGM at once ?

so i try make 8 submarine. it drop 8 AGM but door will open close open and close till all AGM drop.

 

and am test drop in carpet bombing with GBU38. its just drop single gbu..

can someone explain how to drop at once. ?B21-raider carpet bombing.miz

null

B-2 spirit can drop all at once.

thx for mod btw.

image.png

 

you have set it to drop "unguided" weapons

GBU-38 is a guided weapon

set it to "guided" or "guided bomb" and it will drop them

null

image.png

 

additionally, you dont need to use "carpet bombing" to drop all of the bombs as its kinda useless with precision guided weapons

Edited by Zahnatom
  • Like 1

#payrazbam

#payrazbam

#payrazbam

image.png

Posted
2 minutes ago, Zahnatom said:

you have set it to drop "unguided" weapons

GBU-38 is a guided weapon

set it to "guided" or "guided bomb" and it will drop them

null

image.png

 

additionally, you dont need to use "carpet bombing" to drop all of the bombs as its kinda useless with precision guided weaponsB21-raider attack submarine.miz

 

yeah i just realize it bro. thx but how to drop all antishiop

 

 

and how to launch this antiship without door open close repeat ? how to keep thats door open. thx before.

Posted
6 minutes ago, greedyworl said:

yeah i just realize it bro. thx but how to drop all antishiop

 

and how to launch this antiship without door open close repeat ? how to keep thats door open. thx before.

it does that when it switches from one target to the next

thats just what it does, afaik you cant change that

  • Like 1

#payrazbam

#payrazbam

#payrazbam

image.png

Posted (edited)

so i download all this pack and working except rusian(11gb)

wht i miss ? am using last version dcs.

only rusian pack making dcs stop working after i install this pack.

null

image.png

image.png

 

null

image.png

Edited by greedyworl
Posted

There is another Mod conflicting with it, do you have an older CH mod in there somewhere?  I had this very same problem until I found an obscure older CH mod in the tech folder.

Posted (edited)
29 minutes ago, Tengah said:

There is another Mod conflicting with it, do you have an older CH mod in there somewhere?  I had this very same problem until I found an obscure older CH mod in the tech folder.

I try move all on tech and Aircraft folder,and tes run still got this erorr msg

image.png

Edited by greedyworl
Posted (edited)

Oh, ok, I did not get that error.  My apologies, I didn't see the other picture in your original thread.  Strange. I am sorry I cannot help any further I am afraid.

Edited by Tengah
Posted
8 hours ago, Tengah said:

There is another Mod conflicting with it, do you have an older CH mod in there somewhere?  I had this very same problem until I found an obscure older CH mod in the tech folder.

nullheem lookslike u right this pack is conflict.but i have check this fresh installer vam. and rusian pack working fine.

lookslike confict not on savegame folder aircraft or tech. but this conflict on my C:dcs main folder.

will search it now what cause this conflict.

image.png

Posted
9 minutes ago, greedyworl said:

null

nullcan u making C-ram like this picture. play cram so fun.,

image.png

image.png

I you like the C-RAM, you should try my Chinese LD-3000. A Phalanx on steroids with its 11 barrels and 30 mm shells. 🤪

  • Like 3
Posted
2 hours ago, currenthill said:

Skärmbild 2024-04-04 160823.jpg

HEMTT with what appears to be a generator and some spool drums of some kind - I'm assuming this is part of a SAM battery.  

11 minutes ago, greedyworl said:

null

nullcan u making C-ram like this picture. play cram so fun.,

image.png

image.png

It's already been done.  See below.   Also, I don't think you can simply "mount" a Phalanx CIWS or C-RAM system on the ground like that, it's just not physically possible.

On 4/18/2023 at 2:53 PM, currenthill said:

image.pngCenturion C-RAM 1.0.0 released!
Changelog Version 1.0.0

  • Release version

C-RAM promo.jpg

 

  • Like 2
Posted

Hi CH,

Love the assets you've created so far. Is there a possibility you could work on some Polish assets in the future?  I know the Poprad SHORAD laucher and Hibneryt would be a great addition to DCS. As well as the ORP Ślązak and ORP Grom Corvettes.

Thanks

ORP_Grom_(korweta).jpg

NTVjOGUzYTU3CDl0egFsIHRQbS48WGJ2I0h1ZXpLfGxmEmAhPBYrJjMaIGkyCDskNx0_aSUWYTUmA2AxZFUqPSUaIyYsVSs5NA8raDccLDJkXHwmeEt2N2JHe3czGGM1ZQ52ajYffGFjCXciZhgoZ3QX.webp

August_15,_2013_military_parade_in_Warsaw_DSC_2504.JPG

ORP_Ślązak_2015-1.jpg

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