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Posted

Amazing work again. Another asset suggestion for the future for the USA Pack would be the B-52J with HACM.

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F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3

Posted

It seems like the TOS-1A is a bit too accurate, there is no way to adjust the dispersion via the mission editor. 

Intel i7 9700k CPU

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Posted (edited)
4 hours ago, Springfield-902 said:

anyone know IRONDOME mod ? which it working with latest DCS version ?

guys please

dont bother CH with Iron Dome stuff. there's a seperate thread for this with files that work in the current version

if you find any bugs, post them in that thread and ping me so i can try to find a fix. at least until the original devs return at some point

Edited by Zahnatom
  • Like 4

#payrazbam

#payrazbam

#payrazbam

image.png

Posted
9 hours ago, bennyboy9800 said:

It seems like the TOS-1A is a bit too accurate, there is no way to adjust the dispersion via the mission editor. 

Have you updated to the latest update? I researched the dispersion more and added some. But I don't want to go crazy. I think the current implementation is pretty accurate (40 000 square meters = 200 x 200 meters). 

Quote

In a compelling comparison drawn between the TOS-1A and MLRS, an expert astutely points out that the latter, in several critical respects, surpasses the TOS-1A. The TOS-1A, strikingly deficient in comparison to even the BM-21 Grad, leaves much to be desired when stacked against heavier hitters like the “Hurricane” and “Smerch”. Specifically, the impact area delineated for the “Grad” is upwards of 145,000 m², for the “Hurricane”, a formidable 426,000 m², and for “Smerch”, a staggering 672,000 m². In sharp contrast, the TOS-1A’s impact area registers a relatively paltry 40,000 m². 

 

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Posted (edited)
13 minutes ago, currenthill said:

Have you updated to the latest update? I researched the dispersion more and added some. But I don't want to go crazy. I think the current implementation is pretty accurate (40 000 square meters = 200 x 200 meters). 

 

It seem like Zumwalt has begun the process of installing VLS for the CPS hypersonic missile. Do you plan to add Zumwalt to the USA pack in the near future? 

FB_IMG_1733655560393.jpg

Edited by nghitran
  • Like 1
Posted
Just now, nghitran said:

It seem like Zumwalt has begun the process of installing VLS for the CPC hypersonic missile. Do you plan to add Zumwalt to the USA pack in the near future? 

FB_IMG_1733655560393.jpg

Haha, I actually purchased a Zumwalt model quite a while back and dug it up yesterday when I saw the news. I was hoping for a rather quick implementation, but the model wasn't really good enough. So it won't happen quite yet. Then there's also the issue with implementing these kinds of missiles in DCS. 😓

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Posted (edited)
26 minutes ago, currenthill said:

Haha, I actually purchased a Zumwalt model quite a while back and dug it up yesterday when I saw the news. I was hoping for a rather quick implementation, but the model wasn't really good enough. So it won't happen quite yet. Then there's also the issue with implementing these kinds of missiles in DCS. 😓

It okay, just take your time we can wait👍 

And Theoretically,  CPS is a missile that uses a hypersonic glide warheads and not following traditional ballistic trajectory. Would it be easier to mod a cruise missile that flies at an altitude of 10-15 km at hypersonic speed?  about the maneuver of Glide warheads, DCS likely does not currently have that feature yet, right ?

Edited by nghitran
  • Like 1
Posted
5 hours ago, Zahnatom said:

guys please

dont bother CH with Iron Dome stuff. there's a seperate thread for this with files that work in the current version

if you find any bugs, post them in that thread and ping me so i can try to find a fix. at least until the original devs return at some point

NOICE

i cant find this stuff from turkey guys.. where is it... i try to find on combine too

Screenshot 2024-12-08 130304.png

Posted

image.pngRWR and HARM ID 1.5.0 released!
Changelog Version 1.5.0

  • Added MiG-29MU Fighter
  • Added Su-27P1M Fighter
  • Added Su-24MU Bomber
  • Added Buk M3 9A317M TELAR
  • Added Buk M3 9A317MA TELAR
  • Added Buk M3 9M18M13 SR
  • Added Buk M3 9S36M FCR
  • Added Gremyashchiy Class Frigate AShM
  • Added Gremyashchiy Class Frigate LACM
  • Added Sky Sabre STR
  • Added JAS 39C Gripen Multirole Fighter
  • Added AIM-120B AAM
  • Added AIM-120C-8 AAM
  • Added Meteor AAM
  • Added Boxer Skyranger SPAAGM
  • Added FlaRakRad SHORAD
  • Added IRIS-T SLM STR
  • Added AN/MPQ-53 STR
  • Added Skynex SPAAG
  • Added Skyshield C-RAM STR
  • Added Wiesel 2 Ozelot VSHORAD
  • Added F124 Sachsen Class Frigate
  • Changed Pantsir S1 SPAAGM
  • Changed Pantsir S2 SPAAGM
  • Removed BVS 10 RBS 90 VSHORAD

 

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Posted
43 minutes ago, Spanker79 said:

Guys how i can make this unit fire? (At IRAN assets pack) https://www.currenthill.com/iran#h.60xqliccatr9
Can someone provide me a .miz? I am trying in advance waypoint actions with various setting but nothing..
Thanks in advance.

Screen_241208_204924.jpg

Shahed test mission.miz

  • Like 3
Posted (edited)

currenthill under the control of the player, the car does not fold the legs-stops and sideways (what is it?), I tried to switch to green mode and be both a driver and a commander, only when under the control of AI-then it folds.

image.jpeg

Screen_241208_231953.jpg

Edited by ivan-ivanov-1902
Posted
9 minutes ago, ivan-ivanov-1902 said:

currenthill under the control of the player, the car does not fold the legs-stops and sideways (what is it?), I tried to switch to green mode and be both a driver and a commander, only when under the control of AI-then it folds.

image.jpeg

Screen_241208_231953.jpg

Yep, I have limited control when it comes to Combined Arms / player control. And since I prioritize the asset functioning at its best as an AI, I sometimes have to live with these issues. 

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Posted
14 минут назад, currenthill сказал:

Yep, I have limited control when it comes to Combined Arms / player control. And since I prioritize the asset functioning at its best as an AI, I sometimes have to live with these issues. 

I just looked at  "mount_before_move = true"   -there is, but it does not add up for the player, in my opinion some machines do this, we need to look.

Posted
24 минуты назад, currenthill сказал:

Yep, I have limited control when it comes to Combined Arms / player control. And since I prioritize the asset functioning at its best as an AI, I sometimes have to live with these issues. 

Yes,work for YJ-12 antiship ground complex,it works, but not for everyone-it's a pity

Posted
14 hours ago, Rick Mave said:

I will keep wishlist posting images until we get a Cold War West Germany pack, I hope that's OK.

180711_1406_29_65613438_luchs_0861_wide.

I think we need an all encompassing cold war pack with assets from West Germany, the rest of NATO, and Warsaw Pact countries!

  • Like 3
Posted (edited)
1 hour ago, Lt.Turbo said:

I think we need an all encompassing cold war pack with assets from West Germany, the rest of NATO, and Warsaw Pact countries!

I mean we have some stuff in the vanilla assets already. Really all you'd need are a couple ground units to start out with. Iltis, Transall, Luchs, MAN Kati, Unimog, etc.
For the soviets a T72 and that's it. You're done. Don't need anything else that isn't already in the game.

Edited by Rick Mave
  • Like 3
Posted
On 10/6/2024 at 8:54 PM, Abburo said:

@currenthill thank you for your hard work updating the swedish pack as well.

Can you please help us update the configuration for your assets SAMs for Mantis(moose) as well please?

I am attaching here the current configuration. I suppose that it need to change the suffix for sweedish pack as well as I think there is a good number of new assets to be added. Your help with this is really appreciated.

Moose-Mantis4CH_Assets.lua 3.73 kB · 2 downloads

Hi CH,

Kind reminder for this update please... 🙂 

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