Strigon Posted April 16, 2023 Share Posted April 16, 2023 On 4/11/2023 at 3:41 PM, clanitho said: Update from my side: I‘ve deinstalled all mods except for the Iskander Mod, and I still can only fire the SRBM in GM-Mode. Triple checked that the target is within range, it still doesn’t work. I will run a repair of DCS now, if that doesn’t help I will reinstall DCS. Link to comment Share on other sites More sharing options...
iskander3449 Posted April 16, 2023 Share Posted April 16, 2023 Thank for you awesome work !!! But i have a question , i'm not an expert into balistic missile but is that normal that the Himars missile keep the afterburnner the whole of flight on when target is at max range ?? Link to comment Share on other sites More sharing options...
tripod3 Posted April 16, 2023 Share Posted April 16, 2023 (edited) 4 hours ago, iskander3449 said: Thank for you awesome work !!! But i have a question , i'm not an expert into balistic missile but is that normal that the Himars missile keep the afterburnner the whole of flight on when target is at max range ?? I was interested into how the missile would fly if it's march engine switch off after 15-20 seconds of fly. And there is almost no difference, but engine allows to draw nice incoming flypath like MIRV tail just for gameplay purposes Edited April 16, 2023 by tripod3 3 Support tripod3 on Boosty Link to comment Share on other sites More sharing options...
Timex3 Posted April 16, 2023 Share Posted April 16, 2023 On 4/15/2023 at 5:42 AM, currenthill said: Soon too be released. The NASAMS 3 SAM with AMRAAM-ER. I will be re-using EDs NASAMS CP and SR models, but with new code so they will be mobile. I've also added my own NASAMS 3 LCHR with AMRAAM-ER mounted on a MAN HX truck. The SAM system will be mobile and can be deployed after movement. Looks so amazing, I have to thank you for these excellent Mods and hard work! 3 Link to comment Share on other sites More sharing options...
currenthill Posted April 16, 2023 Author Share Posted April 16, 2023 9 6 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
AvgeekJoe Posted April 16, 2023 Share Posted April 16, 2023 Thank you @currenthill- we've waited long enough for a C-RAM! 4 Link to comment Share on other sites More sharing options...
currenthill Posted April 17, 2023 Author Share Posted April 17, 2023 During testing of the C-RAM I found a rather annoying bug. Apparently a lot of my antiship and cruise missiles are imperviable to projectile hits from weapons like CIWS, machine guns etc. I've solved the issue and will soon be releasing fixed versions of all assets affected by this. 6 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
tripod3 Posted April 17, 2023 Share Posted April 17, 2023 (edited) Just tested HIMARS GMRLS is it specific bug or is it ok? Edited April 17, 2023 by tripod3 Support tripod3 on Boosty Link to comment Share on other sites More sharing options...
cao990 Posted April 17, 2023 Share Posted April 17, 2023 currenthill,Just learned how to create a model. If you have damage codes and damage maps, how can a warship model achieve damage in the game? Is there a tutorial available? thank you 1 Link to comment Share on other sites More sharing options...
DJ Reonic Posted April 17, 2023 Share Posted April 17, 2023 Stupid question. How do I select the HIMARS with the antiship missile in the ME? It doesn't seem to show up. Link to comment Share on other sites More sharing options...
currenthill Posted April 17, 2023 Author Share Posted April 17, 2023 (edited) Iskander SSM 1.1.1 released! Changelog Version 1.1.1 Fixed 9M723 collision model against projectiles Fixed 9M729 collision model against projectiles Bastion-P LBASM 1.2.1 released! Changelog Version 1.2.1 Fixed 3M55M collision model against projectiles Fixed K340P model disappearing in certain angles Fixed Monolit-B model disappearing in certain angles Fixed Monolit-B model missing rotating plate between radar and radar mount Project 22350 Admiral Gorshkov Frigate 1.4.1 released! Changelog Version 1.4.1 Fixed 3M14T collision model against projectiles Fixed 3M54T collision model against projectiles Fixed 3M55M collision model against projectiles Project 22800 Karakurt Corvette 1.4.2 released! Changelog Version 1.4.2 Fixed 3M14T collision model against projectiles Fixed 3M54T collision model against projectiles Type 052D Destroyer 1.2.1 released! Changelog Version 1.2.1 Fixed YJ-18 collision model against projectiles Fixed CJ-10 collision model against projectiles Type 055 Destroyer 1.3.1 released! Changelog Version 1.3.1 Fixed YJ-21 collision model against projectiles Fixed YJ-18 collision model against projectiles Fixed CJ-10 collision model against projectiles Type 45 Destroyer 1.2.1 released! Changelog Version 1.2.1 Fixed NSM collision model against projectiles BTR-4 IFV 1.2.1 released! Changelog Version 1.2.1 Fixed RK-2 Barrier collision model against projectiles Arleigh Burke Flight III / Ticonderoga CMP 2.2.1 released! Changelog Version 2.2.1 Fixed SM-6 AShM collision model against projectiles M142 HIMARS 1.3.1 released! Changelog Version 1.3.1 Fixed ATACMS collision model against projectiles Fixed PrSM collision model against projectiles Fixed PrSM AShM collision model against projectiles NASAMS 3 SAM 1.0.0 released! Changelog Version 1.0.0 Release version And by the way, I updated the site. Removed everything unnecessary and put the release log right in the center. Edited April 17, 2023 by currenthill 7 12 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
VFA41_Lion Posted April 17, 2023 Share Posted April 17, 2023 2 hours ago, DJ Reonic said: Stupid question. How do I select the HIMARS with the antiship missile in the ME? It doesn't seem to show up. remove the previous HIMARS version from your folder. 1 Link to comment Share on other sites More sharing options...
SullyFUBAR Posted April 17, 2023 Share Posted April 17, 2023 41 minutes ago, currenthill said: Iskander SSM 1.1.1 released! Changelog Version 1.1.1 Fixed 9M723 collision model against projectiles Fixed 9M729 collision model against projectiles Bastion-P LBASM 1.2.1 released! Changelog Version 1.2.1 Fixed 3M55M collision model against projectiles Fixed K340P model disappearing in certain angles Fixed Monolit-B model disappearing in certain angles Fixed Monolit-B model missing rotating plate between radar and radar mount Project 22350 Admiral Gorshkov Frigate 1.4.1 released! Changelog Version 1.4.1 Fixed 3M14T collision model against projectiles Fixed 3M54T collision model against projectiles Fixed 3M55M collision model against projectiles Project 22800 Karakurt Corvette 1.4.2 released! Changelog Version 1.4.2 Fixed 3M14T collision model against projectiles Fixed 3M54T collision model against projectiles Type 052D Destroyer 1.2.1 released! Changelog Version 1.2.1 Fixed YJ-18 collision model against projectiles Fixed CJ-10 collision model against projectiles Type 055 Destroyer 1.3.1 released! Changelog Version 1.3.1 Fixed YJ-21 collision model against projectiles Fixed YJ-18 collision model against projectiles Fixed CJ-10 collision model against projectiles Type 45 Destroyer 1.2.1 released! Changelog Version 1.2.1 Fixed NSM collision model against projectiles BTR-4 IFV 1.2.1 released! Changelog Version 1.2.1 Fixed RK-2 Barrier collision model against projectiles Arleigh Burke Flight III / Ticonderoga CMP 2.2.1 released! Changelog Version 2.2.1 Fixed SM-6 AShM collision model against projectiles M142 HIMARS 1.3.1 released! Changelog Version 1.3.1 Fixed ATACMS collision model against projectiles Fixed PrSM collision model against projectiles Fixed PrSM AShM collision model against projectiles NASAMS 3 SAM 1.0.0 released! Changelog Version 1.0.0 Release version And by the way, I updated the site. Removed everything unnecessary and put the release log right in the center. This is a great change. You release so much content, this will help keeping up. 3 Link to comment Share on other sites More sharing options...
VFA41_Lion Posted April 17, 2023 Share Posted April 17, 2023 Not sure if its supposed to or not based on past comments, but the NASAMs 3 group won't halt in its road movement to engage incoming targets like other mobile SAMs will. Instead you have to set in the editor to give it an order to stop at a waypoint. Link to comment Share on other sites More sharing options...
currenthill Posted April 17, 2023 Author Share Posted April 17, 2023 1 minute ago, VFA41_Lion said: Not sure if its supposed to or not based on past comments, but the NASAMs 3 group won't halt in its road movement to engage incoming targets like other mobile SAMs will. Instead you have to set in the editor to give it an order to stop at a waypoint. Yep, that's by design. 5 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
VFA41_Lion Posted April 17, 2023 Share Posted April 17, 2023 Another thing i wanted to check, are AMRAAM-ER supposed to be able to engage 300mm SMERCH rockets? Link to comment Share on other sites More sharing options...
djuice Posted April 18, 2023 Share Posted April 18, 2023 Loving the new NASAMS 3 with the AMRAAM-ER, it's extremely accurate with a near 100% PK against cruise missiles and low maneuverability aircraft. I noticed that there might be a performance issue with the NASAMS 3 on one of my test mission, it's not FPS related but game speed related. Could run it at 30-50x normal speed without the NASAMS, but once a multiple missile or aircraft gets within detection range of the NASAMS 3, game speed slows to a crawl, to around 2-3x max. 1 Link to comment Share on other sites More sharing options...
tripod3 Posted April 18, 2023 Share Posted April 18, 2023 Is it possible to make a mod for "radar view" combined arms for modern SAMs but not such simple as in OSA and Tunguska? 1 Support tripod3 on Boosty Link to comment Share on other sites More sharing options...
currenthill Posted April 18, 2023 Author Share Posted April 18, 2023 14 hours ago, VFA41_Lion said: Another thing i wanted to check, are AMRAAM-ER supposed to be able to engage 300mm SMERCH rockets? Well, that's up to the DCS engine. Interesting enough the AMRAAM-ER seem to detect and engage them, but clip right through without destroying them. I guess it has something to do with how the SMERCH rockets are configured (they're not missiles, they're using their own scheme). 6 hours ago, djuice said: Loving the new NASAMS 3 with the AMRAAM-ER, it's extremely accurate with a near 100% PK against cruise missiles and low maneuverability aircraft. I noticed that there might be a performance issue with the NASAMS 3 on one of my test mission, it's not FPS related but game speed related. Could run it at 30-50x normal speed without the NASAMS, but once a multiple missile or aircraft gets within detection range of the NASAMS 3, game speed slows to a crawl, to around 2-3x max. That's interesting, haven't noticed that myself. I need to see if I can reproduce that. 5 hours ago, tripod3 said: Is it possible to make a mod for "radar view" combined arms for modern SAMs but not such simple as in OSA and Tunguska? I wouldn't say it's impossible, but I haven't tried anything like that. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
SullyFUBAR Posted April 18, 2023 Share Posted April 18, 2023 5 hours ago, currenthill said: 19 hours ago, VFA41_Lion said: Another thing i wanted to check, are AMRAAM-ER supposed to be able to engage 300mm SMERCH rockets? Well, that's up to the DCS engine. Interesting enough the AMRAAM-ER seem to detect and engage them, but clip right through without destroying them. I guess it has something to do with how the SMERCH rockets are configured (they're not missiles, they're using their own scheme). Am I the only one that has been goading S-10 sites into wasting missiles by lobbing S-13 rockets at them? 1 Link to comment Share on other sites More sharing options...
currenthill Posted April 18, 2023 Author Share Posted April 18, 2023 Centurion C-RAM 1.0.0 released! Changelog Version 1.0.0 Release version 13 13 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
clanitho Posted April 18, 2023 Share Posted April 18, 2023 Wonderful, thank you 2 MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits Link to comment Share on other sites More sharing options...
HighMaintenanceB Posted April 18, 2023 Share Posted April 18, 2023 3 hours ago, currenthill said: Centurion C-RAM 1.0.0 released! Changelog Version 1.0.0 Release version I can't say this enough but thank you for everything you do. I don't know what else you may have on your agenda given how much life you've brought into the DCS naval and ground combat scene, but might I interest you in the LD-2000 and LD-3000 weapon systems? The People's Liberation Army Ground Forces have built and deployed rotary cannon-based C-RAM weapon systems derived from the CIWS systems found aboard People's Liberation Navy surface combatants like the Type 052D, Type 055, and Type 054A, among others. Something like this would be very interesting as future additions whenever you have the necessary resources and have gathered enough intel. 5 Link to comment Share on other sites More sharing options...
GEORGESAADO Posted April 19, 2023 Share Posted April 19, 2023 thank you 3 Link to comment Share on other sites More sharing options...
tripod3 Posted April 19, 2023 Share Posted April 19, 2023 Want night headlight for vehicles that have them Support tripod3 on Boosty Link to comment Share on other sites More sharing options...
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