Jump to content

Military Assets for DCS by Currenthill


Recommended Posts

On 4/11/2023 at 3:41 PM, clanitho said:

 

 

Update from my side: I‘ve deinstalled all mods except for the Iskander Mod, and I still can only fire the SRBM in GM-Mode. Triple checked that the target is within range, it still doesn’t work. I will run a repair of DCS now, if that doesn’t help I will reinstall DCS.

Link to comment
Share on other sites

4 hours ago, iskander3449 said:

Thank for you awesome work !!!

But i have a question , i'm not an expert into balistic missile but is that normal that the Himars missile keep the afterburnner the whole of flight on when target is at max range ??

I was interested into how the missile would fly if it's march engine switch off after 15-20 seconds of fly. And there is almost no difference, but engine allows to draw nice incoming flypath like MIRV tail just for gameplay purposes


Edited by tripod3
  • Like 3
Link to comment
Share on other sites

On 4/15/2023 at 5:42 AM, currenthill said:

Soon too be released. The NASAMS 3 SAM with AMRAAM-ER. I will be re-using EDs NASAMS CP and SR models, but with new code so they will be mobile. I've also added my own NASAMS 3 LCHR with AMRAAM-ER mounted on a MAN HX truck. The SAM system will be mobile and can be deployed after movement. 

Skärmbild 2023-04-15 143856.jpg

Looks so amazing, I have to thank you for these excellent Mods and hard work!

 

  • Like 3
Link to comment
Share on other sites

During testing of the C-RAM I found a rather annoying bug. Apparently a lot of my antiship and cruise missiles are imperviable to projectile hits from weapons like CIWS, machine guns etc. 

I've solved the issue and will soon be releasing fixed versions of all assets affected by this. 

  • Like 6
  • Thanks 2
Link to comment
Share on other sites

image.pngIskander SSM 1.1.1 released!
Changelog Version 1.1.1

  • Fixed 9M723 collision model against projectiles
  • Fixed 9M729 collision model against projectiles

 image.pngBastion-P LBASM 1.2.1 released!
Changelog Version 1.2.1

  • Fixed 3M55M collision model against projectiles
  • Fixed K340P model disappearing in certain angles  
  • Fixed Monolit-B model disappearing in certain angles
  • Fixed Monolit-B model missing rotating plate between radar and radar mount

  image.pngProject 22350 Admiral Gorshkov Frigate 1.4.1 released!
Changelog Version 1.4.1

  • Fixed 3M14T collision model against projectiles
  • Fixed 3M54T collision model against projectiles
  • Fixed 3M55M collision model against projectiles

 

   image.pngProject 22800 Karakurt Corvette 1.4.2 released!
Changelog Version 1.4.2

  • Fixed 3M14T collision model against projectiles
  • Fixed 3M54T collision model against projectiles

    image.pngType 052D Destroyer 1.2.1 released!
Changelog Version 1.2.1

  • Fixed YJ-18 collision model against projectiles
  • Fixed CJ-10 collision model against projectiles

 

    image.pngType 055 Destroyer 1.3.1 released!
Changelog Version 1.3.1

  • Fixed YJ-21 collision model against projectiles
  • Fixed YJ-18 collision model against projectiles
  • Fixed CJ-10 collision model against projectiles

     image.pngType 45 Destroyer 1.2.1 released!
Changelog Version 1.2.1

  • Fixed NSM collision model against projectiles

 

     image.pngBTR-4 IFV 1.2.1 released!
Changelog Version 1.2.1

  • Fixed RK-2 Barrier collision model against projectiles

 

      image.pngArleigh Burke Flight III / Ticonderoga CMP 2.2.1 released!
Changelog Version 2.2.1

  • Fixed SM-6 AShM collision model against projectiles

 

      image.pngM142 HIMARS 1.3.1 released!
Changelog Version 1.3.1

  • Fixed ATACMS collision model against projectiles
  • Fixed PrSM collision model against projectiles
  • Fixed PrSM AShM collision model against projectiles

 

      image.pngNASAMS 3 SAM 1.0.0 released!
Changelog Version 1.0.0

  • Release version

 

And by the way, I updated the site. Removed everything unnecessary and put the release log right in the center. 👍🏻

image.png


Edited by currenthill
  • Like 7
  • Thanks 12
Link to comment
Share on other sites

41 minutes ago, currenthill said:

image.pngIskander SSM 1.1.1 released!
Changelog Version 1.1.1

  • Fixed 9M723 collision model against projectiles
  • Fixed 9M729 collision model against projectiles

 image.pngBastion-P LBASM 1.2.1 released!
Changelog Version 1.2.1

  • Fixed 3M55M collision model against projectiles
  • Fixed K340P model disappearing in certain angles  
  • Fixed Monolit-B model disappearing in certain angles
  • Fixed Monolit-B model missing rotating plate between radar and radar mount

  image.pngProject 22350 Admiral Gorshkov Frigate 1.4.1 released!
Changelog Version 1.4.1

  • Fixed 3M14T collision model against projectiles
  • Fixed 3M54T collision model against projectiles
  • Fixed 3M55M collision model against projectiles

 

   image.pngProject 22800 Karakurt Corvette 1.4.2 released!
Changelog Version 1.4.2

  • Fixed 3M14T collision model against projectiles
  • Fixed 3M54T collision model against projectiles

    image.pngType 052D Destroyer 1.2.1 released!
Changelog Version 1.2.1

  • Fixed YJ-18 collision model against projectiles
  • Fixed CJ-10 collision model against projectiles

 

    image.pngType 055 Destroyer 1.3.1 released!
Changelog Version 1.3.1

  • Fixed YJ-21 collision model against projectiles
  • Fixed YJ-18 collision model against projectiles
  • Fixed CJ-10 collision model against projectiles

     image.pngType 45 Destroyer 1.2.1 released!
Changelog Version 1.2.1

  • Fixed NSM collision model against projectiles

 

     image.pngBTR-4 IFV 1.2.1 released!
Changelog Version 1.2.1

  • Fixed RK-2 Barrier collision model against projectiles

 

      image.pngArleigh Burke Flight III / Ticonderoga CMP 2.2.1 released!
Changelog Version 2.2.1

  • Fixed SM-6 AShM collision model against projectiles

 

      image.pngM142 HIMARS 1.3.1 released!
Changelog Version 1.3.1

  • Fixed ATACMS collision model against projectiles
  • Fixed PrSM collision model against projectiles
  • Fixed PrSM AShM collision model against projectiles

 

      image.pngNASAMS 3 SAM 1.0.0 released!
Changelog Version 1.0.0

  • Release version

 

And by the way, I updated the site. Removed everything unnecessary and put the release log right in the center. 👍🏻

image.png

 

This is a great change. You release so much content, this will help keeping up.

  • Like 3
Link to comment
Share on other sites

1 minute ago, VFA41_Lion said:

Not sure if its supposed to or not based on past comments, but the NASAMs 3 group won't halt in its road movement to engage incoming targets like other mobile SAMs will. Instead you have to set in the editor to give it an order to stop at a waypoint.

Yep, that's by design. 

  • Like 5
Link to comment
Share on other sites

Loving the new NASAMS 3 with the AMRAAM-ER, it's extremely accurate with a near 100% PK against cruise missiles and low maneuverability aircraft.

I noticed that there might be a performance issue with the NASAMS 3 on one of my test mission, it's not FPS related but game speed related. Could run it at 30-50x normal speed without the NASAMS, but once a multiple missile or aircraft gets within detection range of the NASAMS 3, game speed slows to a crawl, to around 2-3x max.

  • Like 1
Link to comment
Share on other sites

14 hours ago, VFA41_Lion said:

Another thing i wanted to check, are AMRAAM-ER supposed to be able to engage 300mm SMERCH rockets?

Well, that's up to the DCS engine. Interesting enough the AMRAAM-ER seem to detect and engage them, but clip right through without destroying them. I guess it has something to do with how the SMERCH rockets are configured (they're not missiles, they're using their own scheme). 

6 hours ago, djuice said:

Loving the new NASAMS 3 with the AMRAAM-ER, it's extremely accurate with a near 100% PK against cruise missiles and low maneuverability aircraft.

I noticed that there might be a performance issue with the NASAMS 3 on one of my test mission, it's not FPS related but game speed related. Could run it at 30-50x normal speed without the NASAMS, but once a multiple missile or aircraft gets within detection range of the NASAMS 3, game speed slows to a crawl, to around 2-3x max.

That's interesting, haven't noticed that myself. I need to see if I can reproduce that.

5 hours ago, tripod3 said:

Is it possible to make a mod for "radar view" combined arms for modern SAMs but not such simple as in OSA and Tunguska?

I wouldn't say it's impossible, but I haven't tried anything like that.

  • Like 1
Link to comment
Share on other sites

5 hours ago, currenthill said:
19 hours ago, VFA41_Lion said:

Another thing i wanted to check, are AMRAAM-ER supposed to be able to engage 300mm SMERCH rockets?

Well, that's up to the DCS engine. Interesting enough the AMRAAM-ER seem to detect and engage them, but clip right through without destroying them. I guess it has something to do with how the SMERCH rockets are configured (they're not missiles, they're using their own scheme). 

Am I the only one that has been goading S-10 sites into wasting missiles by lobbing S-13 rockets at them?

  • Like 1
Link to comment
Share on other sites

Wonderful, thank you 👍🇫🇷

  • Like 2

MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits

Link to comment
Share on other sites

3 hours ago, currenthill said:

image.pngCenturion C-RAM 1.0.0 released!
Changelog Version 1.0.0

  • Release version

C-RAM promo.jpg

 

I can't say this enough but thank you for everything you do.  I don't know what else you may have on your agenda given how much life you've brought into the DCS naval and ground combat scene, but might I interest you in the LD-2000 and LD-3000 weapon systems?  

undefinedChina introduces its LD-3000 Close-In Weapon Station similar to US C-RAM  Centurion Phalanx | Defense News November 2022 Global Security army  industry | Defense Security global news industry army year 2022 |

The People's Liberation Army Ground Forces have built and deployed rotary cannon-based C-RAM weapon systems derived from the CIWS systems found aboard People's Liberation Navy surface combatants like the Type 052D, Type 055, and Type 054A, among others.  Something like this would be very interesting as future additions whenever you have the necessary resources and have gathered enough intel.  

  • Like 5
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...