Vegabond Posted March 31, 2023 Posted March 31, 2023 6 hours ago, currenthill said: Thanks for the feedback! Firstly, the US MIM-104 assets are configured differently than the Swedish version. I've learnt a lot since I made the former, knowledge I implement in all new assets. For example, I'm working really hard trying to implement a more realistic approach to accuracy (Ph/Pk etc). This means a lot of calibrating and going back and forth with the settings. I try to look at all available open source intelligence to get a feel for the asset's performance and features. I then try to emulate those as best I can, with the limitations within DCS. For example, the Swedish LvS 103 version were too accurate. More or less a 100% Pkill. In real life, the PAC-3 MSE is a hit-to-kill missile with added titanium fragmentation (lethality enhancer) combined with a pretty short range radar. I think I've dialed in the Pkill at a reasonable level when it comes to non-ballistic missiles and aircraft. But as you point out, it seem to have made its anti-ballistic missile performance somewhat lackluster. In reality though, THAAD would be the better choice for anti-ballistic engagements. We've seen the PAC-3 MSE being used together with THAAD to fully make use of its kinetic performance. Short answer: this is no 'bug' as it's been configured this way consciously. But I might have to fine tune the performance a bit for the next release. Though, I'm pretty happy with its performance against non-ballistic missiles and aircraft, which is my main focus. I see, while I do still feel that the PAC-3 MSE's are slightly under performing in that regard, I completely understand your assessment. THAAD is indeed much more oriented at medium range ballistic missile intercepts, looking forward to it...haha. 1
bemme Posted March 31, 2023 Posted March 31, 2023 Great work, thank you very much. Is it possible to get a MAN Truck without load or better with plant? Or as a semitrailer? thx 3
christopher m Posted April 1, 2023 Posted April 1, 2023 17 hours ago, AvgeekJoe said: Damn good target if you ask me... British Intel ... check 3 [sIGPIC][/sIGPIC] Christopher M
currenthill Posted April 1, 2023 Author Posted April 1, 2023 I will soon release the Tor SHORAD assets featuring: Tor M2 with tracked chassis and the 9M332 missile (x8). Tor M2M with tracked chassis and the 9M338 missile (x16). Tor M2K with wheeled chassis and the 9M332 missile (x8). In the clip you'll see the most advanced version with the newest 9M338 missiles defending incoming Tomahawk cruise missiles. 15 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted April 2, 2023 Author Posted April 2, 2023 Tor SHORAD 1.0.0 released! Changelog Version 1.0.0 Release version 9 7 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Gogi12 Posted April 2, 2023 Posted April 2, 2023 55 minutes ago, currenthill said: Tor SHORAD 1.0.0 released! Changelog Version 1.0.0 Release version You are incredible, thanks for this, I hope for Buk M2 to come one day 2 2
Abburo Posted April 2, 2023 Posted April 2, 2023 Isn't M2K chassis a bit too big then it should? Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
currenthill Posted April 2, 2023 Author Posted April 2, 2023 (edited) 20 minutes ago, Abburo said: Isn't M2K chassis a bit too big then it should? Haha, I know. Since it’s sort of car shaped you perceive it as such. But check out this picture. It’s based on the MZKT-6922 with a length of almost 10 meters. Edited April 2, 2023 by currenthill 6 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
kolpakov_79 Posted April 2, 2023 Posted April 2, 2023 Thank you for your work. I envy your passion and skills. We hope to see eskanders soon. 6
clanitho Posted April 2, 2023 Posted April 2, 2023 Wonderful, many thanks 2 MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits
patpatpowercat Posted April 2, 2023 Posted April 2, 2023 (edited) Awesome. You're pumping these out faster than we can try them out! I am having some issue with the Pantsir S2. It turns on it's radar when a target enters it's SR range. When a target enters engagement range, it then turns, tracks, and fires one missile. However, the missile almost immediately self distructs (as if the track is lost). No other missiles are fired. After a bit, the unit stops tracking, although the radar continues to spin. The missiles/TR never turn again towards the target, even as it flies directly overhead. However, the optical tracker continues to track the target throughout. I have tried units at various altitudes and directions. Any ideas on this @currenthill Edited April 2, 2023 by patpatpowercat
patpatpowercat Posted April 2, 2023 Posted April 2, 2023 I am also getting the same behavior from the all of the Tor-M2 vehicles as well.
patpatpowercat Posted April 2, 2023 Posted April 2, 2023 And the MIM-104. The default Patriot also had it's first missile immediately self destruct, but then after a moment it *did* re-engage with a further 3 missiles. In subsequent tests, the vanilla Patriot had no issues, and fired till it's battery was empty.
toan Posted April 3, 2023 Posted April 3, 2023 6 hours ago, patpatpowercat said: And the MIM-104. The default Patriot also had it's first missile immediately self destruct, but then after a moment it *did* re-engage with a further 3 missiles. In subsequent tests, the vanilla Patriot had no issues, and fired till it's battery was empty. Hi patpat, well, I don't have these issues with the 2 Pantsir variants defending an airport against a wing including several F-4 attacking low (200 and 500 ft). They are all killed. The same goes when replacing the 2 Pantsir with the 3 Tor variants, simultaneously hitting all the F-4. And appearently, no missile self destruct. The only way to avoid being hit I have found was to have two different wings of several aircraft flying very low from very different locations apart. Some of them sometimes manage to save their lives... I'm using DCS last OB 2.8.2.35759 (not 2.8.3). Many thanks to Currenthill for his amazing work ! Enjoy ! 2
bemme Posted April 3, 2023 Posted April 3, 2023 Great work, thx ! One suggestion about naming convention to make things easier: cound you prefix your models Displayname with "* " ? And perhaps postfix with something like e.g. " [cHill]" Would be prefix .. "Tor M2" .. posfix - or "* Tor M2 [CHILL]". And in the filename / Package-name also e.g. "Tor SHORAD (v1.0.0) [cHill]" The idea is to put all type-information in Brackets () and all package-Infos in [ ] That would make things easier, wouldt it. tx a lot
currenthill Posted April 3, 2023 Author Posted April 3, 2023 10 hours ago, patpatpowercat said: Awesome. You're pumping these out faster than we can try them out! I am having some issue with the Pantsir S2. It turns on it's radar when a target enters it's SR range. When a target enters engagement range, it then turns, tracks, and fires one missile. However, the missile almost immediately self distructs (as if the track is lost). No other missiles are fired. After a bit, the unit stops tracking, although the radar continues to spin. The missiles/TR never turn again towards the target, even as it flies directly overhead. However, the optical tracker continues to track the target throughout. I have tried units at various altitudes and directions. Any ideas on this @currenthill 10 hours ago, patpatpowercat said: I am also getting the same behavior from the all of the Tor-M2 vehicles as well. 10 hours ago, patpatpowercat said: And the MIM-104. The default Patriot also had it's first missile immediately self destruct, but then after a moment it *did* re-engage with a further 3 missiles. In subsequent tests, the vanilla Patriot had no issues, and fired till it's battery was empty. Hey! Thank you! The most common reason for this behavior is the target aircraft breaks the lock with ECM. The missile will then self destruct. Try the same mission/test with an aircraft without ECM or make sure it's fully disabled. The Pantsir, Tor and Patriot PAC-2 missiles are all fully dependent on the track radar keeping the target locked. Unlike the Patriot PAC-3 which has an active radar seeker, or an Igla MANPADS which is IR guided. 20 hours ago, akitaken said: Thanks Currenthill ! 20 hours ago, kolpakov_79 said: Thank you for your work. I envy your passion and skills. We hope to see eskanders soon. 20 hours ago, clanitho said: Wonderful, many thanks 9 hours ago, chen said: Wonderful !!! Thanks guys, appreciate it! 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted April 3, 2023 Author Posted April 3, 2023 3 hours ago, bemme said: Great work, thx ! One suggestion about naming convention to make things easier: cound you prefix your models Displayname with "* " ? And perhaps postfix with something like e.g. " [cHill]" Would be prefix .. "Tor M2" .. posfix - or "* Tor M2 [CHILL]". And in the filename / Package-name also e.g. "Tor SHORAD (v1.0.0) [cHill]" The idea is to put all type-information in Brackets () and all package-Infos in [ ] That would make things easier, wouldt it. tx a lot Hey! Thanks for the suggestion. But I think my newly implemented naming convention makes it easy enough to find my assets in the ME. All my assets are then displayed together in the ME selection lists. I like the idea of adding CH to the packages though. And I'm well aware that I've not been consistent with the displayed names of my assets. I will make a decision and update them all to the same convention. [CH] <Asset name> <Asset type> [CH] Tor M2 SHORAD 4 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
tripod3 Posted April 3, 2023 Posted April 3, 2023 I dont have DCS on my PC for 2 month, but I visit this topic twice a week! Good joob! 2 Mr. Croco
currenthill Posted April 3, 2023 Author Posted April 3, 2023 Sneak peek of an upcoming asset. 14 5 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
clanitho Posted April 3, 2023 Posted April 3, 2023 Oh my god 4 MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits
patpatpowercat Posted April 3, 2023 Posted April 3, 2023 (edited) 5 hours ago, currenthill said: Hey! Thank you! The most common reason for this behavior is the target aircraft breaks the lock with ECM. The missile will then self destruct. Try the same mission/test with an aircraft without ECM or make sure it's fully disabled. The Pantsir, Tor and Patriot PAC-2 missiles are all fully dependent on the track radar keeping the target locked. Unlike the Patriot PAC-3 which has an active radar seeker, or an Igla MANPADS which is IR guided. Thanks guys, appreciate it! So forcing ECM off does seem to do the trick. However the issue remains, your assets never seem to reattack. I can literally have an F-18 fly circles around a Tor M2 at 15k. Once the first missile is fired, the Tor never does anything again. Here are tracks of your Tor M2 vs the vanilla Tor. The vanilla Tor yes has it's first missile destroyed as the AI activates the ECM. However, it then re-gains a track and fires more missiles. It seems your assets take a *long* time to re-aquire or re-attack. See the Pantsir S2 track. It does finally re-attack, after the Hornet has done an entire circle at 10k. Tor M2.trk Tor.trk Pantsir S2.trk Edited April 3, 2023 by patpatpowercat
currenthill Posted April 3, 2023 Author Posted April 3, 2023 10 minutes ago, patpatpowercat said: So forcing ECM off does seem to do the trick. However the issue remains, your assets never seem to reattack. I can literally have an F-18 fly circles around a Tor M2 at 15k. Once the first missile is fired, the Tor never does anything again. Here are tracks of your Tor M2 vs the vanilla Tor. The vanilla Tor yes has it's first missile destroyed as the AI activates the ECM. However, it then re-gains a track and fires more missiles. Your assets do not. Tor M2.trk 195.57 kB · 0 downloads Tor.trk 93.8 kB · 0 downloads Strange. Could you maybe create a super simple miz-file where you encounter this issue. Because I just ran a mission with a single Tor M2 against one or two Hornets at 15 000 ft and the first missile/s were defeated with ECM, but the Tor would then re-engage and take them out. I ran this like 30 times without any issues. 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
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