EA-18G_BlockII Posted May 21, 2023 Posted May 21, 2023 18 minutes ago, currenthill said: B-21 Stealth Bomber 1.0.0 released! Changelog Version 1.0.0 Release version Nice one ♡♡♡ 1
Timex3 Posted May 21, 2023 Posted May 21, 2023 42 minutes ago, EA-18G_BlockII said: Nice one ♡♡♡ Hi Currenthill, just another thank you for the B-21. I'm really looking forward to using the B-21 in the Simulator! Thanks for all your hard work, you have brought so much life to DCS World! 45 minutes ago, EA-18G_BlockII said: Nice one ♡♡♡ Hi Currenthill, just another thank you for the B-21. I'm really looking forward to using the B-21 in the Simulator! Thanks for all your hard work, you have brought so much life to DCS World! 3
tripod3 Posted May 21, 2023 Posted May 21, 2023 (edited) Cool! Wow. It can drop bomb from 12000 m. Old B-2 from other mod can't do due to script limitations of bomb or sensor code lol Edited May 21, 2023 by tripod3 1 Mr. Croco
ruddy122 Posted May 21, 2023 Posted May 21, 2023 Sir Did some digging Had a MOD conflict that prevented ballistic profiles in DCS Suspects SU-57 Mod Build 4, SU-35 Mod, Naval Fulcrum 1.5 Turned Mods off in OVGME and problem solved FYI with people with similar problems Thanks 3 [sIGPIC][/sIGPIC] LUCKY:pilotfly::joystick: Computer Specs CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz| GPU: Nvidia GeForce GTX 1660 6Gb | RAM: 32 GB DDR4 @ 3000 MHz | OS: Win 10 64 bit | HD: 500 Gb SSD
Timex3 Posted May 21, 2023 Posted May 21, 2023 8 hours ago, currenthill said: B-21 Stealth Bomber 1.0.0 released! Changelog Version 1.0.0 Release version Big shout-out to @EA-18G_BlockII for donating the B-21 3d model! Hi Currenthill, I love the B-21 Raider. I have to ask, what's the next project? Thanks again for all your amazing work! Timex 3
Abburo Posted May 21, 2023 Posted May 21, 2023 @currenthillOn Sweedish mod the patriot launchers will not move after they were firing. I've put them on green state, they retract all stabilizations, etc... but they remain in place, even if the STR and EPP are moving forward. Any idea? Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Hairdo1-1 Posted May 21, 2023 Posted May 21, 2023 9 hours ago, currenthill said: B-21 Stealth Bomber 1.0.0 released! Changelog Version 1.0.0 Release version Big shout-out to @EA-18G_BlockII for donating the B-21 3d model! So really cool mod but I'm curious as to how everyone is thinking to use this mod? I guess I could see if you're playing redforce and trying for an intercept but B-2's usally takeoff from quite a ways away from the AO and don't use escorts (that I know of) would defeat the purpose of stealth to have 2 f16s escorting it right? Anyway would love to hear ideas on what kind of scenarios in DCS will be good with this mod
HE5405 Posted May 21, 2023 Posted May 21, 2023 @currenthill I notice you have the MAN trucks as part of the SAM on the Swedish pack. Would it be easy enough to convert these to do logistics type trucks or similar as used by several nations. UK MAN SV for reference 3
currenthill Posted May 21, 2023 Author Posted May 21, 2023 1 hour ago, Timex3 said: Hi Currenthill, I love the B-21 Raider. I have to ask, what's the next project? Thanks again for all your amazing work! Timex 3 Thank you, glad you like it! I honestly don't know what the next release will be. I made the B-21 in a couple of days based of a suggestion and 3d model donation since it piqued my interest. I always have 2-4 asset in the works at a given moment. So you'll gonna have to wait and see. 42 minutes ago, Abburo said: @currenthillOn Sweedish mod the patriot launchers will not move after they were firing. I've put them on green state, they retract all stabilizations, etc... but they remain in place, even if the STR and EPP are moving forward. Any idea? Strange, I'll take a look when I get the chance. 41 minutes ago, Hairdo1-1 said: So really cool mod but I'm curious as to how everyone is thinking to use this mod? I guess I could see if you're playing redforce and trying for an intercept but B-2's usally takeoff from quite a ways away from the AO and don't use escorts (that I know of) would defeat the purpose of stealth to have 2 f16s escorting it right? Anyway would love to hear ideas on what kind of scenarios in DCS will be good with this mod Haha, that's a great point. I consider it a cool accessory or novelty since it's pretty hard to detect and defeat. It might be used as a background asset carrying out tasks while you run your primary mission. 1 minute ago, HE5405 said: @currenthill I notice you have the MAN trucks as part of the SAM on the Swedish pack. Would it be easy enough to convert these to do logistics type trucks or similar as used by several nations. UK MAN SV for reference I'll look into it. I primarily create armed assets though. But we'll see. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
tripod3 Posted May 21, 2023 Posted May 21, 2023 (edited) 50 minutes ago, Hairdo1-1 said: So really cool mod but I'm curious as to how everyone is thinking to use this mod? I guess I could see if you're playing redforce and trying for an intercept but B-2's usally takeoff from quite a ways away from the AO and don't use escorts (that I know of) would defeat the purpose of stealth to have 2 f16s escorting it right? Anyway would love to hear ideas on what kind of scenarios in DCS will be good with this mod Usually use CH's units for "what if" sandbox missions to simulate various conflicts. B-21 is a great deep strike thing as PrSM, the stock USA has lack of such weapons (only cruise missiles). So you can set it as background unit which strikes command center, warhead storage or facility deep behind enemy AD systems. You can set trigger that disables AD network after B-21 destroys main HQ, for example Edited May 21, 2023 by tripod3 1 Mr. Croco
SullyFUBAR Posted May 21, 2023 Posted May 21, 2023 11 hours ago, currenthill said: B-21 Stealth Bomber 1.0.0 released! Changelog Version 1.0.0 Release version Big shout-out to @EA-18G_BlockII for donating the B-21 3d model! Hey CH, I'm loving all the new additions. There are a few things I wanted to bring up and see if anybody else is experiencing them. 1) Guided bombs, including JDAMs and laser GBUs, are overshooting their targets. They try to "reverse," but the forward momentum makes it impossible. I have tried this from various altitudes and speeds, as well as changing the weapon employment range. 2) Unused bombs seem to be ejected out the back once a bombing run is finished. In this case, I had the B-21 drop 4 out of 8 JDAMs, and the remaining ones on the racks seemed to fall off the jet once it closed the bomb bay doors and started its turn. I have attached a screenshot below. 3) Lastly, should the bomb bay doors remain open the whole time the B-21 is lasing the target? 1
currenthill Posted May 21, 2023 Author Posted May 21, 2023 (edited) 1 hour ago, SullyFUBAR said: Hey CH, I'm loving all the new additions. There are a few things I wanted to bring up and see if anybody else is experiencing them. 1) Guided bombs, including JDAMs and laser GBUs, are overshooting their targets. They try to "reverse," but the forward momentum makes it impossible. I have tried this from various altitudes and speeds, as well as changing the weapon employment range. 2) Unused bombs seem to be ejected out the back once a bombing run is finished. In this case, I had the B-21 drop 4 out of 8 JDAMs, and the remaining ones on the racks seemed to fall off the jet once it closed the bomb bay doors and started its turn. I have attached a screenshot below. 3) Lastly, should the bomb bay doors remain open the whole time the B-21 is lasing the target? I haven't experienced those things in test. Could you send me a test mission to try? Edit: I added a simple test mission with a lot of pinpoint GBU-38 hits, which works just fine for me. B-21 Bomber test 7.miz Edited May 21, 2023 by currenthill 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
akitaken Posted May 22, 2023 Posted May 22, 2023 5 hours ago, SullyFUBAR said: Hey CH, I'm loving all the new additions. There are a few things I wanted to bring up and see if anybody else is experiencing them. 1) Guided bombs, including JDAMs and laser GBUs, are overshooting their targets. They try to "reverse," but the forward momentum makes it impossible. I have tried this from various altitudes and speeds, as well as changing the weapon employment range. 2) Unused bombs seem to be ejected out the back once a bombing run is finished. In this case, I had the B-21 drop 4 out of 8 JDAMs, and the remaining ones on the racks seemed to fall off the jet once it closed the bomb bay doors and started its turn. I have attached a screenshot below. 3) Lastly, should the bomb bay doors remain open the whole time the B-21 is lasing the target? Hi, I also have this bug
SullyFUBAR Posted May 22, 2023 Posted May 22, 2023 (edited) 6 hours ago, currenthill said: I haven't experienced those things in test. Could you send me a test mission to try? Edit: I added a simple test mission with a lot of pinpoint GBU-38 hits, which works just fine for me. B-21 Bomber test 7.miz 8.96 kB · 1 download Sure thing, mission attached. Note, I'm using 2000lbs JDAMs and not the 500lbs and this is not the same mission I am having issue with, I am running a few mods so I recreated the targets. The new behavior in this one is that they are all missing right about 25 meters or so. The mission you attached worked as expected. TEST_SANDBOX.miz Edited May 22, 2023 by SullyFUBAR
currenthill Posted May 22, 2023 Author Posted May 22, 2023 2 hours ago, SullyFUBAR said: Sure thing, mission attached. Note, I'm using 2000lbs JDAMs and not the 500lbs and this is not the same mission I am having issue with, I am running a few mods so I recreated the targets. The new behavior in this one is that they are all missing right about 25 meters or so. The mission you attached worked as expected. TEST_SANDBOX.miz 8.3 kB · 0 downloads Firstly, when using your mission I get the same poor result using the B-1. I've noticed there is something going on with the "Attack map object" command. That is why I switched to the "Bombing" command instead. I changed your test mission to use it instead, works perfectly. I also tried using CAS where the B-21 chose its targets by itself, works fine. So I would say this issue is within DCS. But the solution is using the "Bombing" command in ME instead, works exactly the same. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
toan Posted May 22, 2023 Posted May 22, 2023 Hey, below are screenshots showing a B-21 flying at 35.000 ft, targeting a naval group located at 160 nm, and firing several LRASM. Hit after 15 minutes of sea skimming by the missiles. The command used in the ME is "Attack group" without any other data. Great Mod ! Thanks Currenthill ! 6
howie87 Posted May 22, 2023 Posted May 22, 2023 On 5/19/2023 at 10:49 AM, currenthill said: Type 26 Frigate 1.0.1 released! Changelog Version 1.0.1 Fixed Sea Ceptor missing textures Haha, my old nemesis, the missing textures, struck again. Here's an updated version with the missing textures added. Awesome mod! Any chance of a Type 31 now to complete the set?
currenthill Posted May 22, 2023 Author Posted May 22, 2023 9 hours ago, toan said: Hey, below are screenshots showing a B-21 flying at 35.000 ft, targeting a naval group located at 160 nm, and firing several LRASM. Hit after 15 minutes of sea skimming by the missiles. The command used in the ME is "Attack group" without any other data. Great Mod ! Thanks Currenthill ! Nice! I enjoy seeing my assets in action! 4 hours ago, lpw7000 said: Any chance that the B21 will get the ADM 160 MALD? How realistic would that be? I don't believe the B-1B or the B-2 are carrying them? 4 minutes ago, howie87 said: Awesome mod! Any chance of a Type 31 now to complete the set? That's the plan. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
howie87 Posted May 22, 2023 Posted May 22, 2023 10 minutes ago, currenthill said: That's the plan. Sounds like they're going to be getting 32x Mk41 VLS cells now. That's a lot of sea ceptors!
currenthill Posted May 22, 2023 Author Posted May 22, 2023 (edited) 9 minutes ago, howie87 said: Sounds like they're going to be getting 32x Mk41 VLS cells now. That's a lot of sea ceptors! Haha, yep! Let's hope they speed up the development of the FC/ASW. Would be cool to implement. And speaking of Sea Ceptors, I'm also waiting for pics of the Type 45 with them added. Edited May 22, 2023 by currenthill 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
A_Flying_Pie Posted May 22, 2023 Posted May 22, 2023 I get an error message when I try to launch my game with your mods installed and I'm not sure how to fix it. Authorization is valid for 2d 23h 59m The following DLCs are not authorized and will be disabled: Modernized US Navy Ships 1
Gundamator Posted May 22, 2023 Posted May 22, 2023 7 hours ago, currenthill said: Haha, yep! Let's hope they speed up the development of the FC/ASW. Would be cool to implement. And speaking of Sea Ceptors, I'm also waiting for pics of the Type 45 with them added. Now I want a Arleigh Burke with with 384 ESSM. It would also be cool see the concept of dual packed SM-2's (possible with some modification but never done) and the Patriot PAC 3 doubled packed into the Mark 41.
Sandy331 Posted May 23, 2023 Posted May 23, 2023 Really good stuff just wish the HIMARS and M270 worked with the call for artillery script but it doesnt recognize them
Razorback Posted May 23, 2023 Posted May 23, 2023 (edited) Hi, Everytime than I am looking on your production I am really impressed!! For sure your mods are a real game changer for DCS and ED would do well to learn from it! As long as you have the right person, you can see that anything is possible... You have produced more IA assets in a few months than ED in 10 years! So....my question (and sorry if this subject was already mentionned) but did you had any contact with ED to implement all this in DCS instead of just having your work via mods? In any case, a big congratulations and thanks again for the time and work spent to make these assets which are all really interesting! When I see how slowly ED works on new assets, it's really sad (SA-22 announced 02 years ago but we still haven't seen anything, C-RAM system...nothing for months and so on...) I will continue to follow your productions with great interest! Thx again for your great work!! Edited May 23, 2023 by Razorback 2
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