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F-16 and TrackIR


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Posted

Hi Folks.

Does TrackIR work on F16 please. I ask because it isn't on the list of DCS aircraft so enhanced on their website. Several are and there's no point buying one if the F16 doesn't.

 

Thanks in advance.

Posted
5 hours ago, yoyo_332nd said:

But the HMCS doesn't follow your headmovement with TrackIR and by doing so is almost unusable.

huh? It does. It does require some tuning of the axis to calibrate it for your monitor size/seating position but once done, it‘s awesome

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Posted

A Helmet Mounted Cueing System is fixed to your Head Movement.

In DCS, with TrackIR, it is a Center Monitor (or Beamer) Mounted Cueing System or CMMCS. It's fixed to your Center Monitor (or beamer). It is NOT tracking your head (Helmet). Rendering a HMCS with TrackIR in DCS Almost Completely Useless.

If I turn my head (Helmet) 75 degrees to look at my right monitor, my Helmet Mounted Cueing System data stays at my Center Monitor. It left my Helmet... Becoming a Helmet Leaving Cueing System (HLCS)

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Posted
2 hours ago, yoyo_332nd said:

A Helmet Mounted Cueing System is fixed to your Head Movement.

In DCS, with TrackIR, it is a Center Monitor (or Beamer) Mounted Cueing System or CMMCS. It's fixed to your Center Monitor (or beamer). It is NOT tracking your head (Helmet). Rendering a HMCS with TrackIR in DCS Almost Completely Useless.

If I turn my head (Helmet) 75 degrees to look at my right monitor, my Helmet Mounted Cueing System data stays at my Center Monitor. It left my Helmet... Becoming a Helmet Leaving Cueing System (HLCS)

For YOUR situation it doesn't work.  There are likely a relatively small number of users that are running multiple monitors and your original reply suggested it just doesn't work at all.  On single monitor with TIR it's no problem to look out your side window with it.  Next time it would be useful if you qualified your reply with the fact that using multiple monitors and your experience may not apply.

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Posted (edited)
3 hours ago, yoyo_332nd said:

A Helmet Mounted Cueing System is fixed to your Head Movement.

In DCS, with TrackIR, it is a Center Monitor (or Beamer) Mounted Cueing System or CMMCS. It's fixed to your Center Monitor (or beamer). It is NOT tracking your head (Helmet). Rendering a HMCS with TrackIR in DCS Almost Completely Useless.

If I turn my head (Helmet) 75 degrees to look at my right monitor, my Helmet Mounted Cueing System data stays at my Center Monitor. It left my Helmet... Becoming a Helmet Leaving Cueing System (HLCS)

That's how it's supposed to work with TrackIR; it doesn't work like you're describing in a multi-monitor setup. The HMD is always locked to the center of your entire FOV. The scenario you're describing would be the equivalent of the HMD following your virtual eyes looking to the right while the head stays center.

Moving your head to the right should be moving your entire viewpoint with the HMD at the center. If you have your TIR set to 1:1 head movement, you may want to consider adjusting your TIR curves so that less head movement translates to greater virtual movement.

Edited by Tholozor
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Posted
On 2/24/2023 at 6:44 PM, yoyo_332nd said:

But the HMCS doesn't follow your headmovement with TrackIR and by doing so is almost unusable.

perhaps your method / setup is more realistic because of range of movement BUT TIR for HMD (any module) is hardly unusable. i have no issues on my setup. i will admit it does take time of trial and error to get everything right. i have been using TIR5 pretty much from day one that it was released. it changed flight sims big time.

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Posted

I think the Australian cockpit guy is using tir on a 3 projector setup fine. 
Here he explains it, it seems like a mix between using track ir and just looking. 
 

 

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  • 2 weeks later...
Posted

Alright, is it just me, or is head tracking twitchier in the F-16 vs the Hornet.  Because it kinda seemed like it was.  And  yes, I checked the control settings and I'm pretty sure I only made changes in OpenTrack, not in DCS.

  • 5 weeks later...
Posted (edited)

Unfortunately, there is an issue with how the game tracks head movements and I'll explain:
Using TrackIR, when turning on the head tracking software and testing the head movement you can tilt your head left or right however many degrees you want and, while tilted, twist your head left/right and move it up/down in this new tilted position. You can see the software tracking accordingly and correctly along the now tilted X and Y axis.
If you do this in DCS (in the F-16 and F-18 cockpits at least) when you tilt your head and move up/down or swivel left/right the game does not track the tilted X and Y axis but moves your view point along the initial X and Y axis positions. This becomes very tricky and sometimes disorienting when for example you are trying to visually track a target while in a co-planar level banked turn.
So, the game can track a tilted head but does not track the tilted X and Y properly.

I don't know if this is a bug but I don't think this works as it's meant to.

I haven't found any setting that I need to tweak for it to work properly...

Edited by SgtNickElis
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Posted (edited)
Am 14.3.2023 um 00:40 schrieb SickSidewinder9:

Alright, is it just me, or is head tracking twitchier in the F-16 vs the Hornet.  Because it kinda seemed like it was.  And  yes, I checked the control settings and I'm pretty sure I only made changes in OpenTrack, not in DCS.

No, I dont see any difference, also OpenTrack

Only difference Ive noticed (idk if its still that way) is that the HMD cueing for sidewinders seems a bit quicker on the F-16 (maybe its updated faster). 

vor 17 Stunden schrieb SgtNickElis:

Unfortunately, there is an issue with how the game tracks head movements and I'll explain:
Using TrackIR, when turning on the head tracking software and testing the head movement you can tilt your head left or right however many degrees you want and, while tilted, twist your head left/right and move it up/down in this new tilted position. You can see the software tracking accordingly and correctly along the now tilted X and Y axis.
If you do this in DCS (in the F-16 and F-18 cockpits at least) when you tilt your head and move up/down or swivel left/right the game does not track the tilted X and Y axis but moves your view point along the initial X and Y axis positions. This becomes very tricky and sometimes disorienting when for example you are trying to visually track a target while in a co-planar level banked turn.
So, the game can track a tilted head but does not track the tilted X and Y properly.

I don't know if this is a bug but I don't think this works as it's meant to.

I haven't found any setting that I need to tweak for it to work properly...

Im using OpenTrack, and there this is a software-feature specifically called "relative tracking", that is not actually part of DCS. Maybe check if you got a game profile where you have to specifically enable it? TrackIR has some whack relative tracking modes afaik.

Personally I disabled it though, because it made it hard to keep the center and head movement is twitchier. Can improve that with stronger curves, but those bring new problems.

Edited by Temetre
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