Lee1 Posted February 19, 2023 Posted February 19, 2023 Hi Folks. Does TrackIR work on F16 please. I ask because it isn't on the list of DCS aircraft so enhanced on their website. Several are and there's no point buying one if the F16 doesn't. Thanks in advance.
Solution razo+r Posted February 19, 2023 Solution Posted February 19, 2023 The module does not matter. All modules work with TrackIR. 4
yoyo_332nd Posted February 24, 2023 Posted February 24, 2023 But the HMCS doesn't follow your headmovement with TrackIR and by doing so is almost unusable. Alpha Tauri - 322nd Dutch Virtual Air Defense Squadron
_SteelFalcon_ Posted February 25, 2023 Posted February 25, 2023 5 hours ago, yoyo_332nd said: But the HMCS doesn't follow your headmovement with TrackIR and by doing so is almost unusable. huh? It does. It does require some tuning of the axis to calibrate it for your monitor size/seating position but once done, it‘s awesome 1
DD_fruitbat Posted February 26, 2023 Posted February 26, 2023 On 2/24/2023 at 11:44 PM, yoyo_332nd said: But the HMCS doesn't follow your headmovement with TrackIR and by doing so is almost unusable. What? Mine does.......
yoyo_332nd Posted February 27, 2023 Posted February 27, 2023 A Helmet Mounted Cueing System is fixed to your Head Movement. In DCS, with TrackIR, it is a Center Monitor (or Beamer) Mounted Cueing System or CMMCS. It's fixed to your Center Monitor (or beamer). It is NOT tracking your head (Helmet). Rendering a HMCS with TrackIR in DCS Almost Completely Useless. If I turn my head (Helmet) 75 degrees to look at my right monitor, my Helmet Mounted Cueing System data stays at my Center Monitor. It left my Helmet... Becoming a Helmet Leaving Cueing System (HLCS) Alpha Tauri - 322nd Dutch Virtual Air Defense Squadron
rob10 Posted February 27, 2023 Posted February 27, 2023 2 hours ago, yoyo_332nd said: A Helmet Mounted Cueing System is fixed to your Head Movement. In DCS, with TrackIR, it is a Center Monitor (or Beamer) Mounted Cueing System or CMMCS. It's fixed to your Center Monitor (or beamer). It is NOT tracking your head (Helmet). Rendering a HMCS with TrackIR in DCS Almost Completely Useless. If I turn my head (Helmet) 75 degrees to look at my right monitor, my Helmet Mounted Cueing System data stays at my Center Monitor. It left my Helmet... Becoming a Helmet Leaving Cueing System (HLCS) For YOUR situation it doesn't work. There are likely a relatively small number of users that are running multiple monitors and your original reply suggested it just doesn't work at all. On single monitor with TIR it's no problem to look out your side window with it. Next time it would be useful if you qualified your reply with the fact that using multiple monitors and your experience may not apply. 4 1
Tholozor Posted February 27, 2023 Posted February 27, 2023 (edited) 3 hours ago, yoyo_332nd said: A Helmet Mounted Cueing System is fixed to your Head Movement. In DCS, with TrackIR, it is a Center Monitor (or Beamer) Mounted Cueing System or CMMCS. It's fixed to your Center Monitor (or beamer). It is NOT tracking your head (Helmet). Rendering a HMCS with TrackIR in DCS Almost Completely Useless. If I turn my head (Helmet) 75 degrees to look at my right monitor, my Helmet Mounted Cueing System data stays at my Center Monitor. It left my Helmet... Becoming a Helmet Leaving Cueing System (HLCS) That's how it's supposed to work with TrackIR; it doesn't work like you're describing in a multi-monitor setup. The HMD is always locked to the center of your entire FOV. The scenario you're describing would be the equivalent of the HMD following your virtual eyes looking to the right while the head stays center. Moving your head to the right should be moving your entire viewpoint with the HMD at the center. If you have your TIR set to 1:1 head movement, you may want to consider adjusting your TIR curves so that less head movement translates to greater virtual movement. Edited February 27, 2023 by Tholozor 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
silverdevil Posted March 2, 2023 Posted March 2, 2023 On 2/24/2023 at 6:44 PM, yoyo_332nd said: But the HMCS doesn't follow your headmovement with TrackIR and by doing so is almost unusable. perhaps your method / setup is more realistic because of range of movement BUT TIR for HMD (any module) is hardly unusable. i have no issues on my setup. i will admit it does take time of trial and error to get everything right. i have been using TIR5 pretty much from day one that it was released. it changed flight sims big time. 1 AKA_SilverDevil Join AKA Wardogs Email Address My YouTube “The MIGS came up, the MIGS were aggressive, we tangled, they lost.” - Robin Olds - An American fighter pilot. He was a triple ace. The only man to ever record a confirmed kill while in glide mode.
macedk Posted March 3, 2023 Posted March 3, 2023 I think the Australian cockpit guy is using tir on a 3 projector setup fine. Here he explains it, it seems like a mix between using track ir and just looking. OS: Win10 home 64bit*MB: Asus Strix Z270F/ CPU: Intel I7 7700k /Ram:32gb_ddr4 GFX: Nvidia Asus 1080 8Gb Mon: Asus vg2448qe 24" Disk: SSD Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs [sIGPIC][/sIGPIC]
SickSidewinder9 Posted March 13, 2023 Posted March 13, 2023 Alright, is it just me, or is head tracking twitchier in the F-16 vs the Hornet. Because it kinda seemed like it was. And yes, I checked the control settings and I'm pretty sure I only made changes in OpenTrack, not in DCS.
SgtNickElis Posted April 12, 2023 Posted April 12, 2023 (edited) Unfortunately, there is an issue with how the game tracks head movements and I'll explain: Using TrackIR, when turning on the head tracking software and testing the head movement you can tilt your head left or right however many degrees you want and, while tilted, twist your head left/right and move it up/down in this new tilted position. You can see the software tracking accordingly and correctly along the now tilted X and Y axis. If you do this in DCS (in the F-16 and F-18 cockpits at least) when you tilt your head and move up/down or swivel left/right the game does not track the tilted X and Y axis but moves your view point along the initial X and Y axis positions. This becomes very tricky and sometimes disorienting when for example you are trying to visually track a target while in a co-planar level banked turn. So, the game can track a tilted head but does not track the tilted X and Y properly. I don't know if this is a bug but I don't think this works as it's meant to. I haven't found any setting that I need to tweak for it to work properly... Edited April 12, 2023 by SgtNickElis 1
Temetre Posted April 13, 2023 Posted April 13, 2023 (edited) Am 14.3.2023 um 00:40 schrieb SickSidewinder9: Alright, is it just me, or is head tracking twitchier in the F-16 vs the Hornet. Because it kinda seemed like it was. And yes, I checked the control settings and I'm pretty sure I only made changes in OpenTrack, not in DCS. No, I dont see any difference, also OpenTrack Only difference Ive noticed (idk if its still that way) is that the HMD cueing for sidewinders seems a bit quicker on the F-16 (maybe its updated faster). vor 17 Stunden schrieb SgtNickElis: Unfortunately, there is an issue with how the game tracks head movements and I'll explain: Using TrackIR, when turning on the head tracking software and testing the head movement you can tilt your head left or right however many degrees you want and, while tilted, twist your head left/right and move it up/down in this new tilted position. You can see the software tracking accordingly and correctly along the now tilted X and Y axis. If you do this in DCS (in the F-16 and F-18 cockpits at least) when you tilt your head and move up/down or swivel left/right the game does not track the tilted X and Y axis but moves your view point along the initial X and Y axis positions. This becomes very tricky and sometimes disorienting when for example you are trying to visually track a target while in a co-planar level banked turn. So, the game can track a tilted head but does not track the tilted X and Y properly. I don't know if this is a bug but I don't think this works as it's meant to. I haven't found any setting that I need to tweak for it to work properly... Im using OpenTrack, and there this is a software-feature specifically called "relative tracking", that is not actually part of DCS. Maybe check if you got a game profile where you have to specifically enable it? TrackIR has some whack relative tracking modes afaik. Personally I disabled it though, because it made it hard to keep the center and head movement is twitchier. Can improve that with stronger curves, but those bring new problems. Edited April 13, 2023 by Temetre 1
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