outlaw04 Posted March 10, 2023 Posted March 10, 2023 Open through MT EXE, game starts to load and immediately crashes to desktop. unable to even play at all, No mods duplicated multiple times. Closest to getting into game is menu music but black screen then crash. dcs.log-20230310-162716.zip dcs.log-20230310-162918.zip dcs.log-20230310-163048.zip dcs.log-20230310-163237.zip dcs.log-20230310-163418.zip dcs.log-20230310-161652.zip dcs.log-20230310-161852.zip dcs.log-20230310-162050.zip
Rosly Posted March 10, 2023 Posted March 10, 2023 Same here. If I force OpenXr it works, but it crashes when runnik over SteamVR.
Good Ol 73 Posted March 10, 2023 Posted March 10, 2023 Same problem. Opening the regular dcs.exe with the new beta works fine. Opening the multi threading version makes it crash to desktop. The last lines of my log quoted below. Using Pimax 8KX. Tried with SteamVR and OpenXR - no difference. Quote 2023-03-10 17:28:00.200 INFO ED_SOUND (Main): Opening audio device "{0.0.0.00000000}.{9b53fb96-d4c1-4ecf-88f9-f11451c059f8}" 2023-03-10 17:28:00.200 INFO ED_SOUND (Main): Speaker layout: stereo (Stereo) 2023-03-10 17:28:00.203 INFO ED_SOUND (Main): Driver reports 2 channels with mask 0x3 2023-03-10 17:28:00.203 INFO ED_SOUND (Main): Using 2 channels at 48000 Hz 2023-03-10 17:28:00.203 INFO ED_SOUND (Main): Channel layout: Headphones/Stereo 2023-03-10 17:28:00.254 INFO ED_SOUND (Main): Opening audio device "{0.0.0.00000000}.{9b53fb96-d4c1-4ecf-88f9-f11451c059f8}" 2023-03-10 17:28:00.254 INFO ED_SOUND (Main): Speaker layout: forced_stereo 2023-03-10 17:28:00.255 INFO ED_SOUND (Main): Driver reports 2 channels with mask 0x3 2023-03-10 17:28:00.255 INFO ED_SOUND (Main): Using 2 channels at 48000 Hz 2023-03-10 17:28:00.255 INFO ED_SOUND (Main): Channel layout: Headphones/Stereo 2023-03-10 17:28:00.278 INFO APP (Main): gDescription: "NVIDIA GeForce RTX 3090" gVendorId: 4318 gDeviceId: 8708 gMemory: 24339 MB 2023-03-10 17:28:00.282 WARNING EDGRPC (Main): GRPC channel IDLE, trying ping server! 2023-03-10 17:28:00.282 INFO EDGRPC (Main): GRPC server is responding, channel operable! 2023-03-10 17:28:00.451 ERROR WEAPONSBASE (Main): invalid cx data <weapons.missiles.MBDA_Mistral><./CoreMods/aircraft/SA342/SA342_Weapons.lua> 2023-03-10 17:28:00.510 WARNING LOG (36984): 1 duplicate message(s) skipped. 2023-03-10 17:28:00.510 ERROR_ONCE DX11BACKEND (37676): texture 'LiquidAnimationNormals' not found. Asked from '' 2023-03-10 17:28:00.510 ERROR_ONCE DX11BACKEND (37676): texture 'LiquidAnimationAlphas' not found. Asked from '' 2023-03-10 17:28:02.023 ERROR WORLDGENERAL (Main): AJS37 AI by Heatblur Simulations: Unexpected fires_pos index 12 2023-03-10 17:28:02.025 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "COCKPIT" is linked to self. 2023-03-10 17:28:02.025 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_BOTTOM" link to cell "COCKPIT" produces a link loop. 2023-03-10 17:28:02.025 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_BOTTOM" is linked to self. 2023-03-10 17:28:02.025 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_LEFT_SIDE" is linked to self. 2023-03-10 17:28:02.025 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_RIGHT_SIDE" link to cell "CABIN_LEFT_SIDE" produces a link loop. 2023-03-10 17:28:02.025 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_RIGHT_SIDE" is linked to self. 2023-03-10 17:28:02.259 INFO EDCORE (Main): (dDispatcher)enterToState_:1 2023-03-10 17:28:06.688 ERROR DX11BACKEND (14028): semantic 'COLOR0' is not declared in shader 'materialfactory/materialbase.hlsl'
zulubravo Posted March 10, 2023 Posted March 10, 2023 I have immediate crash also. Mt version, VR. crash report sent via game menu. Non Vr version starts fine.
Zunzun Posted March 10, 2023 Posted March 10, 2023 Same here with the MT version and VR. 2D worked fine. Tried repair and clean to no avail. Crashed report also sent via game menu.
MoleUK Posted March 10, 2023 Posted March 10, 2023 Same here when trying to launch via VD standalone in the oculus api to bypass SteamVR. Works on link, and works on VD if I go via steamVR. dcs.log dcs.log-20230310-165100.zip
VR Flight Guy in PJ Pants Posted March 10, 2023 Posted March 10, 2023 I hit by a different bug, silly me, every time I start in MT, Pico4 automatically goes to OpenXR, but still crashes when loading mission. I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
MoleUK Posted March 10, 2023 Posted March 10, 2023 2 minutes ago, VR Flight Guy in PJ Pants said: I hit by a different bug, silly me, every time I start in MT, Pico4 automatically goes to OpenXR, but still crashes when loading mission. Yeah I think this is why VD is having problems when trying to launch in oculus api standalone. I think the priority chain is messed up again in some way so it's trying to force OpenXR which VD can't do without SteamVR. 1
lobo Posted March 10, 2023 Posted March 10, 2023 I was having crashes every time with todays OB update until I realized I was using an older version of OpenXR Tool Kit, when I updated to 1.2.4 it works fine. Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
VR Flight Guy in PJ Pants Posted March 10, 2023 Posted March 10, 2023 5 minutes ago, MoleUK said: Yeah I think this is why VD is having problems when trying to launch in oculus api standalone. I think the priority chain is messed up again in some way so it's trying to force OpenXR which VD can't do without SteamVR. May be, better bring it up to VD. I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
Good Ol 73 Posted March 10, 2023 Posted March 10, 2023 49 minutes ago, MoleUK said: Same here when trying to launch via VD standalone in the oculus api to bypass SteamVR. Works on link, and works on VD if I go via steamVR. dcs.log 68.73 kB · 2 downloads dcs.log-20230310-165100.zip 196.82 kB · 0 downloads This part of your log, just where mine ended… think this is the problem Quote 2023-03-10 16:50:56.612 INFO DX11BACKEND (6004): DX11ShaderBinaries::loadCache ./Mods/aircraft/F14/fxo 2023-03-10 16:50:56.614 INFO DX11BACKEND (6004): DX11ShaderBinaries::loadCache done. Loaded 0/0. 2023-03-10 16:50:56.645 INFO DXGUI_WIN_ADAPTER (6004): resize main window to [1280, 768] 2023-03-10 16:50:56.663 INFO EDCORE (6004): (dDispatcher)enterToState_:1 2023-03-10 16:51:00.672 ERROR DX11BACKEND (11280): semantic 'COLOR0' is not declared in shader 'materialfactory/materialbase.hlsl' 2023-03-10 16:51:00.673 ERROR DX11BACKEND (11280): Failed assert `false && "depth buffer must have TF_DEPTHSTENCIL or TF_READABLE_DEPTHSTENCIL flag set"` at Projects\render\dx11backend_win8\Source\DX11FrameBufferManager.cpp:88 2023-03-10 16:51:00.717 INFO EDCORE (11280): try to write dump information 2023-03-10 16:51:00.943 INFO EDCORE (11280): # -------------- 20230310-165100 -------------- 2023-03-10 16:51:00.943 INFO EDCORE (11280): DCS/2.8.3.37556 (x86_64; MT; Windows NT 10.0.19045) 2023-03-10 16:51:00.944 INFO EDCORE (11280): D:\DCSWorld\bin-mt\dx11backend.dll 2023-03-10 16:51:00.944 INFO EDCORE (11280): # C0000005 ACCESS_VIOLATION at 00007ffcab3e7407 00:00000000 2023-03-10 16:51:00.944 INFO EDCORE (11280): SymInit: Symbol-SearchPath: 'D:\DCSWorld\bin-mt;', symOptions: 532, UserName: 'MoleU' 2023-03-10 16:51:00.945 INFO EDCORE (11280): OS-Version: 10.0.19045 () 0x300-0x1 2023-03-10 16:51:00.946 INFO EDCORE (11280): 0x0000000000017407 (dx11backend): RenderAPI::DX11Renderer::setNewFrameBuffer + 0x37 2023-03-10 16:51:00.946 INFO EDCORE (11280): 0x0000000000016188 (dx11backend): RenderAPI::DX11Renderer::pushFrameBuffer + 0x68 2023-03-10 16:51:00.946 INFO EDCORE (11280): 0x000000000000bac0 (GraphicsCore): enlight::AtmosphereWrapper::precompute + 0x450 2023-03-10 16:51:00.947 INFO EDCORE (11280): 0x00000000000681db (GraphicsCore): render::CopyPass::doCopy + 0x14B 2023-03-10 16:51:00.947 INFO EDCORE (11280): 0x00000000000675b3 (GraphicsCore): render::CopyPass::operator= + 0x4A3 2023-03-10 16:51:00.947 INFO EDCORE (11280): 0x000000000004343f (GraphicsCore): render::BaseRenderingPass::execute + 0x1F 2023-03-10 16:51:00.947 INFO EDCORE (11280): 0x000000000003d9f0 (GraphicsCore): render::RenderGraph::~RenderGraph + 0x29B0 2023-03-10 16:51:00.947 INFO EDCORE (11280): 0x00000000000445f2 (GraphicsCore): render::RenderGraph::render + 0x292 2023-03-10 16:51:00.947 INFO EDCORE (11280): 0x0000000000116e35 (Visualizer): smSceneManager::regLua + 0x1005 2023-03-10 16:51:00.947 INFO EDCORE (11280): 0x0000000000103d09 (Visualizer): smCamera_Implement::getClipRegion + 0x16259 2023-03-10 16:51:00.947 INFO EDCORE (11280): 0x00000000000f3916 (Visualizer): smCamera_Implement::getClipRegion + 0x5E66 2023-03-10 16:51:00.948 INFO EDCORE (11280): 0x0000000000106a42 (Visualizer): smSceneManager::DestroySceneManager + 0x1542 2023-03-10 16:51:00.948 INFO EDCORE (11280): 0x0000000000031fa0 (edCore): ed::thread::_get_current_thread_id + 0xA0 2023-03-10 16:51:00.948 INFO EDCORE (11280): 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92 2023-03-10 16:51:00.948 INFO EDCORE (11280): 0x0000000000017614 (KERNEL32): BaseThreadInitThunk + 0x14 2023-03-10 16:51:01.263 INFO EDCORE (11280): Minidump created. 2023-03-10 16:51:01.263 INFO Lua::Config (11280): stack traceback: [C]: ? 1
Magic_Jim Posted March 10, 2023 Posted March 10, 2023 Launching DCS in VR mode with MultiThreading was failing, with it locking up in the loading screen. Like Lobo says above, updating my OpenXR Toolkit to 1.2.4 seems to have fixed that issue. After updating that, I can now run the Multi Thread version, using PimaxXR and OpenComposite. My headset is a Pimax 8Kx.It launches and I made it into a MP server as a test. It does seem to have increased framerates some. I noticed that when running it in MT mode with the frame rate counter on, there is now a message on the frame rate counter that will say either CPU bound or GPU bound. When in game, on Grayflag PG server, sitting on the ground in a cold Apache, it was quickly alternating between those two messages. However, it is unplayable due to head tracking issues. Can't really describe it well, it seems that when in MT mode, headtracking is having problems. Seems to be stuttering or fluctuating somehow. It was bad to the point where I had to pull my headset off to avoid motion sickness. To verify that the tracking problem was related to MT mode, I then launched DCS in normal VR mode, again using PimaxXR and OpenComposite, and everything was fine. Head tracking was solid.
Good Ol 73 Posted March 10, 2023 Posted March 10, 2023 (edited) I just did this: I set my pagefile on the C and D drive to 16384. DCS is on the D drive. Probably not necessary to do both. The MT version runs now although I am not seeing any increase in FPS yet Edit: I was already running OpenXR toolkit 1.2.4 Edited March 10, 2023 by Good Ol 73
ED Team BIGNEWY Posted March 10, 2023 ED Team Posted March 10, 2023 some are saying if you are using openxr toolkit and boost it creates problems, could it be that? Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
MoleUK Posted March 10, 2023 Posted March 10, 2023 (edited) 19 minutes ago, BIGNEWY said: some are saying if you are using openxr toolkit and boost it creates problems, could it be that? Not even launching in OpenXR. I managed to get on via VD > OpenVR > SteamVR and play for a good while. Tried Oculus link, that was fine for a while till it crashed with this: Can't seem to currently launch in Oculus API at all. Performance wise a bit of a sidegrade for me so far. CPU is bottlenecking harder than in ST on VD > Oculus API > DCS, so it's hard to compare to VD > OpenVR > SteamVR > DCS. Need to do more testing though, as it may be the server bottlenecking, or the objectparse buildup. Edited March 10, 2023 by MoleUK
Flappie Posted March 10, 2023 Posted March 10, 2023 @outlaw04 Please try this: Browse to ".\DCS World OpenBeta\". Delete the "MissionEditor" folder. Run a DCS repair. @MoleUK Please try the exact same thing. ---
Flappie Posted March 10, 2023 Posted March 10, 2023 @Good Ol 73 You did not provide your full dcs.log file, but I suspect you're having the same symtom. The three of you have a Lua error at the end your crash stack. And it seems the two other users have altered Lua files in the "MissionEditor" core game folder. You can try the same remedy and see if that helps. ---
MoleUK Posted March 10, 2023 Posted March 10, 2023 (edited) 21 minutes ago, Flappie said: @outlaw04 Please try this: Browse to ".\DCS World OpenBeta\". Delete the "MissionEditor" folder. Run a DCS repair. @MoleUK Please try the exact same thing. Deleted mission editor folder, ran the repair. No joy, instant crash when trying to start in oculus api. Didn't even get an error that time, just closed itself. As I said I can launch in VD > OpenVR > SteamVR > DCS, but that's much less efficient overall. Single-threaded .exe still launches in Oculus API on VD just fine. dcs.20230310-212717.crash dcs.20230310-212717.dmp dcs.log Edited March 10, 2023 by MoleUK
Good Ol 73 Posted March 10, 2023 Posted March 10, 2023 @Flappie I got it working by setting the page file as mentioned above. But I did the repair nonetheless
Kovacs Posted March 11, 2023 Posted March 11, 2023 (edited) 15 hours ago, VR Flight Guy in PJ Pants said: I hit by a different bug, silly me, every time I start in MT, Pico4 automatically goes to OpenXR, but still crashes when loading mission. Exactly the same for me. PNY RTX 4090 24 Go - Ryzen 7 5800x - 32 Go - PICO 4 Edited March 11, 2023 by Kovacs
Igrok_kun Posted March 11, 2023 Posted March 11, 2023 @FlappieI registered on this forum especially to ask if you can see what is wrong in my case. I had update yesterday, MT crashes on start with error window. I did slow repair two times, download fresh openxr toolkit, deleted mission editor and made repair after this, set pagefile to 32768. Nothing helps. ST works fine in VR and flatscreen, MT works fine in flat screen mode, but crashes in VR.dcs.log-20230310-225832.zip dcs.log-20230310-230751.zip dcs.log-20230311-213630.zip dcs.log-20230311-223756.zip
Flappie Posted March 11, 2023 Posted March 11, 2023 Hi @Igrok_kun. You seem to have an issue with OpenXR, here: 2023-03-10 23:07:41.020 ERROR VISUALIZER (Main): OpenXR exception: XrResult failure [XR_ERROR_FORM_FACTOR_UNAVAILABLE] Origin: xrGetSystem(instance, &systemInfo, &systemId) Source: Projects\Visualizer\Source\OpenXR\openxr_program.cpp:430 Moments later, dCS crashes and leaves a Lua error reated to the "MissionEditor" folder for you as well: 2023-03-10 23:07:50.232 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [1280, 768] 2023-03-10 23:07:50.250 INFO EDCORE (Main): (dDispatcher)enterToState_:1 2023-03-10 23:07:50.657 ERROR DX11BACKEND (10000): Failed assert `false && "depth buffer must have TF_DEPTHSTENCIL or TF_READABLE_DEPTHSTENCIL flag set"` at Projects\render\dx11backend_win8\Source\DX11FrameBufferManager.cpp:88 2023-03-10 23:07:50.658 INFO EDCORE (10000): try to write dump information 2023-03-10 23:07:50.678 INFO EDCORE (10000): # -------------- 20230310-230751 -------------- 2023-03-10 23:07:50.679 INFO EDCORE (10000): DCS/2.8.3.37556 (x86_64; MT; Windows NT 10.0.19045) 2023-03-10 23:07:50.679 INFO EDCORE (10000): H:\Program files\Eagle Dynamics\DCS World OpenBeta\bin-mt\dx11backend.dll 2023-03-10 23:07:50.680 INFO EDCORE (10000): # C0000005 ACCESS_VIOLATION at 00007fff66d07407 00:00000000 2023-03-10 23:07:50.681 INFO EDCORE (10000): SymInit: Symbol-SearchPath: '.', symOptions: 532, UserName: 'mensh' 2023-03-10 23:07:50.682 INFO EDCORE (10000): OS-Version: 10.0.19045 () 0x300-0x1 2023-03-10 23:07:50.683 INFO EDCORE (10000): 0x0000000000017407 (dx11backend): RenderAPI::DX11Renderer::setNewFrameBuffer + 0x37 2023-03-10 23:07:50.684 INFO EDCORE (10000): 0x0000000000016188 (dx11backend): RenderAPI::DX11Renderer::pushFrameBuffer + 0x68 2023-03-10 23:07:50.685 INFO EDCORE (10000): 0x000000000000bac0 (GraphicsCore): enlight::AtmosphereWrapper::precompute + 0x450 2023-03-10 23:07:50.685 INFO EDCORE (10000): 0x00000000000681db (GraphicsCore): render::CopyPass::doCopy + 0x14B 2023-03-10 23:07:50.685 INFO EDCORE (10000): 0x00000000000675b3 (GraphicsCore): render::CopyPass::operator= + 0x4A3 2023-03-10 23:07:50.685 INFO EDCORE (10000): 0x000000000004343f (GraphicsCore): render::BaseRenderingPass::execute + 0x1F 2023-03-10 23:07:50.685 INFO EDCORE (10000): 0x000000000003d9f0 (GraphicsCore): render::RenderGraph::~RenderGraph + 0x29B0 2023-03-10 23:07:50.685 INFO EDCORE (10000): 0x00000000000445f2 (GraphicsCore): render::RenderGraph::render + 0x292 2023-03-10 23:07:50.686 INFO EDCORE (10000): 0x0000000000116e35 (Visualizer): smSceneManager::regLua + 0x1005 2023-03-10 23:07:50.686 INFO EDCORE (10000): 0x0000000000103d09 (Visualizer): smCamera_Implement::getClipRegion + 0x16259 2023-03-10 23:07:50.686 INFO EDCORE (10000): 0x00000000000f3916 (Visualizer): smCamera_Implement::getClipRegion + 0x5E66 2023-03-10 23:07:50.686 INFO EDCORE (10000): 0x0000000000106a42 (Visualizer): smSceneManager::DestroySceneManager + 0x1542 2023-03-10 23:07:50.686 INFO EDCORE (10000): 0x0000000000031fa0 (edCore): ed::thread::_get_current_thread_id + 0xA0 2023-03-10 23:07:50.686 INFO EDCORE (10000): 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92 2023-03-10 23:07:50.686 INFO EDCORE (10000): 0x0000000000017614 (KERNEL32): BaseThreadInitThunk + 0x14 2023-03-10 23:07:51.032 INFO EDCORE (10000): Minidump created. 2023-03-10 23:07:51.032 INFO Lua::Config (10000): stack traceback: [C]: ? [C]: in function 'dofile' ?: in main chunk [C]: in function 'dofile' ?: in main chunk [C]: in function 'dofile' [string "./MissionEditor/modules/me_db_api.lua"]:322: in function 'create' [string "./MissionEditor/MissionEditor.lua"]:222: in main chunk [C]: in function 'dofile' [string "./MissionEditor/GameGUI.lua"]:4: in main chunk I'm not sure this Lua error means something since @Good Ol 73 managed to get DCS working simply by changing his pagefile (he also had a Lua errror message). Sorry, I don't know much about VR. I'm still a 2D guy so far. According to this page, your XR_ERROR_FORM_FACTOR_UNAVAILABLE error means "Could not initialize VR. Ensure that SteamVR, OculusVR, or any other OpenXR-compatible runtime is running. Also set it as the active OpenXR runtime.". ---
Igrok_kun Posted March 11, 2023 Posted March 11, 2023 16 минут назад, Flappie сказал: According to this page, your XR_ERROR_FORM_FACTOR_UNAVAILABLE error means "Could not initialize VR. Ensure that SteamVR, OculusVR, or any other OpenXR-compatible runtime is running. Also set it as the active OpenXR runtime.". Yes! It worked!!! I went to Oculus and set OpenXR as the active runtime. Thank you a lot!!!
Flappie Posted March 11, 2023 Posted March 11, 2023 I'm very happy I was able to help you! Enjoy. ---
Flappie Posted March 11, 2023 Posted March 11, 2023 (edited) @outlaw04 @MoleUK According to this page, your issue with OpenXR is slightly different: 2023-03-10 16:27:03.153 ERROR VISUALIZER (8436): OpenXR exception: XrResult failure [XR_ERROR_RUNTIME_UNAVAILABLE] Origin: xrEnumerateInstanceExtensionProperties(nullptr, 0, &instanceExtensionCount, nullptr) Source: Projects\Visualizer\Source\OpenXR\openxr_program.cpp:163 2023-03-10 16:27:03.183 INFO VISUALIZER (8436): LAUNCH IN VR OculusRift: OculusRift : Oculus Rift S 2023-03-10 16:50:51.546 ERROR VISUALIZER (6004): OpenXR exception: XrResult failure [XR_ERROR_RUNTIME_UNAVAILABLE] Origin: xrEnumerateInstanceExtensionProperties(nullptr, 0, &instanceExtensionCount, nullptr) Source: Projects\Visualizer\Source\OpenXR\openxr_program.cpp:163 2023-03-10 16:50:51.580 INFO VISUALIZER (6004): LAUNCH IN VR OculusRift: OculusRift : Oculus Rift S "XR_ERROR_RUNTIME_UNAVAILABLE" means "the loader was unable to find or load a runtime". Chek your OpenXR installation, and see if @Igrok_kun's solution works for you. Edited March 11, 2023 by Flappie ---
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