Ruda_Malpa Posted March 11, 2023 Posted March 11, 2023 I observed an issue with different lighting in left and right eye. Depending on position of my head, stronger lighting is sometimes (not all the time) applied to one eye. Depending on an angle, it could be left or right eye with stronger illumination. As a result, some objects seems to be 'blinking' when I fly at night. It seems that it is occurring in MT version of executable. I could not reproduce this issue with ST. 5
Number481 Posted March 12, 2023 Posted March 12, 2023 +100... I've tried all permutations of settings I can think of.... No mods MT Lighting.mp4 1
Bjarned Posted March 27, 2023 Posted March 27, 2023 (edited) I think the lighting effects are broken on the left channel. Some lights move together with head movement. See video: https://rumble.com/v2f0ynk-dcs-lighting-test.html DCS mt 2.8.2.38090 Nvidia 4090 HTC Vive Pro Steam VR Edited March 27, 2023 by Bjarned
Silver_ Posted April 5, 2023 Posted April 5, 2023 Exactly the same thing happens to me here, I just saw this post. It is easily reproduced in the preset mission of the F16 "Nightly Silence", as soon as you start if you look only with the right eye, closing the left, the barracks that is on the left, and at the same time you move your head, no changes of lights are observed. The opposite happens if you turn your head and look, this time with your left eye, at the same barracks.
SPAS79 Posted April 12, 2023 Posted April 12, 2023 (edited) I see the same with an Oculus Q2, MT and OpenXR. I used to see something like this when I enabled frustum culling before with the options.graphics.stereo_mode_use_shared_parser = true in your autoexec.cfg (within ...\Saved Games\DCS\Config\). Looks as if ED had enabled it by default. Edited April 15, 2023 by SPAS79
Gryzor Posted April 14, 2023 Posted April 14, 2023 Just to report not fixed in latest version. @ED What are exactly MT fixes implemented according with DCS change log??? please can you be specific?
gwizdek Posted April 15, 2023 Posted April 15, 2023 On 4/12/2023 at 9:07 AM, SPAS79 said: I see the same with an Oculus Q2, MT and OpenXR. I used to see something like this when I enabled frustum culling before with the options.graphics.stereo_mode_use_shared_parser = true in your autoexec.cfg (within ...\Saved Games\DCS\Config\). Looks as if ED had enabled it by default. Looks like it's disabled in Config\graphics.lua --in stereo and hmd mode you can try to use single parser for both eyes , by default is false , comment to enable it or set to true stereo_mode_use_shared_parser = false SYSTEM SPECS: AMD Ryzen 7 5800x3d, 32GB RAM, RTX 4090, HP Reverb G2, VKB Gladiator NXT Premium, Thrustmaster TWCS Throttle SOFTWARE: Microsoft Windows 10, Joystick Gremlin, OpenKneeboard, VoiceAttack
Kyashan Posted April 18, 2023 Posted April 18, 2023 i actually started a topic myself on this couple of days ago as i didn't find this one. but yeah, the problem is the same (sorry for poor quality video) Left screen HMD ligh distortion.mp4
Gryzor Posted April 22, 2023 Posted April 22, 2023 I have it too (Index), MT-VR specially awfull in the night please fix it in MT, even causes nausea to me during night flight. options.graphics.stereo_mode_use_shared_parser = is OFF
trashcan Posted April 23, 2023 Posted April 23, 2023 Good to know that I'm not the only one. Flying helicopters at dusk, dawn, or night is currently very uncomfortable.
Magic Zach Posted April 24, 2023 Posted April 24, 2023 +1 for this, pretty jarring Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S System Specs: MSI MPG X570 GAMING PLUS, RTX 3090, Ryzen 7 5800X3D, 32GB DDR4-3200, Samsung 860 EVO, Samsung 970 EVO 250GB Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8 Maps: Normandy, Nevada, Persian Gulf, Syria
ED Team BIGNEWY Posted April 25, 2023 ED Team Posted April 25, 2023 I will ask the team if there are any differences between eyes. Please note we would not recommend using options.graphics.stereo_mode_use_shared_parser it was never completely finished and is obsolete. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
backspace340 Posted May 27, 2023 Posted May 27, 2023 Still seeing this in the latest open beta - at night on the Syria map, buildings in the cities had different levels of lighting in different eyes (I. E. Shut left eye, building is lit from the right and a particular level of brightness, shut right eye and it's a different lighting direction and brightness on the same building). With both eyes open it's a weird glimmer on all the buildings due to the mismatch. I've never used the shared parser setting.
diego999 Posted May 27, 2023 Posted May 27, 2023 28 minutes ago, backspace340 said: Still seeing this in the latest open beta - at night on the Syria map, buildings in the cities had different levels of lighting in different eyes (I. E. Shut left eye, building is lit from the right and a particular level of brightness, shut right eye and it's a different lighting direction and brightness on the same building). With both eyes open it's a weird glimmer on all the buildings due to the mismatch. I've never used the shared parser setting. +1. This is still not fixed in the lastest open beta.
MacEwan Posted May 29, 2023 Posted May 29, 2023 Been having this problem for a while, it's really bordering on being unplayable.
ED Team BIGNEWY Posted May 31, 2023 ED Team Posted May 31, 2023 this has been reported to the team thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Ruda_Malpa Posted June 10, 2023 Author Posted June 10, 2023 This issue seems to be fixed. Thank you. 1
Gryzor Posted June 10, 2023 Posted June 10, 2023 The lighting night "displacement" has been fixed for me too. But there are another glitches in MT branch with night lighting. I reported the following thread:
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