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Posted
13 minutes ago, razo+r said:

Do you have a valid GPS signal?

INS drifting?

Waypoint confirmed set to ground altitude?

Track?

GPS was good, my own mission, set for 2016.   I only saw it once, will need to tinker with different setups before submitting a bug report.  I was curious if anyone else has seen it.

Posted

How target was designated?

You don't know what you don't know.
Ты не знаешь то, чего не знаешь.

Скрытый текст

Hardware: AMD 5900x, 64Gb RAM@3200MHz, NVidia RTX3070 8Gb, Monitor 3440x1440(21:9), Samsung 980pro 1Tb NVMe SSD, VKB Gunfighter+MCGU, Virpil Throttle CM3, VKB T-Rudder, TrackIR.

 

Posted
36 minutes ago, Blackfyre said:

How target was designated?

This is actually worse then I thought. The old bugs are 'rotating' back from few months ago, like the one making the designated point on the ground drift off, not only in grid but also in altitude. In one situation the designation moved from ground level (1788ft) to 8500ft. (roughly my altitude) and few miles west. I could see it changing on FLIR, with WPTDSG still boxed.

When I designate using JHMCS, the FLIR is usually a bit off, which is fine. I put priority on FLIR and correct and see my HMD diamond move 50 ~ 100m off (looking directly at it) FLIR is dead on. Seems like there is also a slight disconnect between HMD/HUD and FLIR.

Now, I started these missions in the air, assuming the NAV alignment and GPS page are OK. The only check I do is NAV switch on IFA.  I'll do some more tests with cold start later on.  

  • Like 1
Posted (edited)

Another thing I noticed...  When starting the missions in the air or hot on the ground, the INS switch is on NAV. When I flip it to IFA, a new item pops up on HSI: 'ALIN RDR' and alignment status numbers (.5 OK and the time below). I haven't referenced any manuals yet but I don't think it belongs there during normal flight or when GPS updates. Anyone?

EDIT: I'm on Syrian map, using ST DCS

Edited by oldcrusty
Posted
20 minutes ago, oldcrusty said:

Another thing I noticed...  When starting the missions in the air or hot on the ground, the INS switch is on NAV. When I flip it to IFA, a new item pops up on HSI: 'ALIN RDR' and alignment status numbers (.5 OK and the time below). I haven't referenced any manuals yet but I don't think it belongs there during normal flight or when GPS updates. Anyone?

EDIT: I'm on Syrian map, using ST DCS

 

If you have 'IFA RDR' on the HSI when moving the INS knob to IFA, GPS is not available, and the aircraft is attempting an in-flight alignment. If the INS knob is in NAV, and GPS is available, you'll see a 'P/INS' advisory on the ADV line on the DDI.

REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

Posted
19 minutes ago, oldcrusty said:

Another thing I noticed...  When starting the missions in the air or hot on the ground, the INS switch is on NAV. When I flip it to IFA, a new item pops up on HSI: 'ALIN RDR' and alignment status numbers (.5 OK and the time below). I haven't referenced any manuals yet but I don't think it belongs there during normal flight or when GPS updates. Anyone?

The F18 also uses its Radar in IFA mode for velocity updates if GPS is not available

Posted (edited)
38 minutes ago, peanuts0441 said:

The F18 also uses its Radar in IFA mode for velocity updates if GPS is not available

Yea, I just looked it up.  First, by starting the mission in the air I should be past all this stuff and ready to fight the bandits not INS (j/k)   Now, if the devs want us to flip the INS switch to IFA in the air (GPS available, mission set in 2016) then it's going to be a pain.  Speaking of the different IFA alignment options... I did notice the radar lookdown optimization angles LAND and SEA.  CONT PVA for velocity updates was there too.  I don't think this whole thing is complete yet but before I run my mouth any further, I need to jump in the sim and run the procedure by the book.  Sometime tonight. 

Edited by oldcrusty
Posted
2 hours ago, Tholozor said:

What coalition is your player aircraft set to @oldcrusty? Red or Blue?

Blue. Anyways, I set unrestrictive SatNav in game setup and now, when starting in the air, the INS switch is set to IFA.  Before the SatNav setup change, I tried to do an IFA alignment using radar and following NATOPS... well, I gave up quick, lol.  Besides, the quality was already showing .5 as soon as INS switch was moved from NAV to IFA, so...

Now, back to the thread title.  Even with perfect alignment, the designation drift still occurs, WPTDSG or HMD.  Also, discrepancy between HUD/HMD and FLIR can be pretty significant on occasions.

Posted
1 hour ago, oldcrusty said:

Blue. Anyways, I set unrestrictive SatNav in game setup and now, when starting in the air, the INS switch is set to IFA.  Before the SatNav setup change, I tried to do an IFA alignment using radar and following NATOPS... well, I gave up quick, lol.  Besides, the quality was already showing .5 as soon as INS switch was moved from NAV to IFA, so...

Now, back to the thread title.  Even with perfect alignment, the designation drift still occurs, WPTDSG or HMD.  Also, discrepancy between HUD/HMD and FLIR can be pretty significant on occasions.

Record a video of yourself designating a target

Also the in flight alignment wont do anything if your INS is already aligned 

Posted
7 hours ago, peanuts0441 said:

Record a video of yourself designating a target

Also the in flight alignment wont do anything if your INS is already aligned 

Like I said, the quality was showing .5 OK...  still, the switch was in NAV with the GPS available (at least that's what I thought).  This was something new so I had to investigate.  

Here's a vid (shot in VR) showing discrepancy between the HUD/HMD and the FLIR. The alignment should not be an issue here. FLIR was spot on every time.  HUD and HMD were both off so I can't blame it on HMD alignment. Starting a mission in the air should have all 'alignments' done anyway.

The vid was made yesterday before I changed the game setting to unrestricted SatNav. It doesn't make any difference, one way or the other.

 

Posted
1 hour ago, oldcrusty said:

Here's a vid (shot in VR) showing discrepancy between the HUD/HMD and the FLIR. The alignment should not be an issue here. FLIR was spot on every time.  HUD and HMD were both off so I can't blame it on HMD alignment. Starting a mission in the air should have all 'alignments' done anyway.

The vid was made yesterday before I changed the game setting to unrestricted SatNav. It doesn't make any difference, one way or the other.

Seems like a DCS bug

If you have multithreading turned on, turn it off and then try

I remember reading a post that had the same issue and they fixed it by turning off multi threading

Posted (edited)
1 hour ago, peanuts0441 said:

Seems like a DCS bug

If you have multithreading turned on, turn it off and then try

I remember reading a post that had the same issue and they fixed it by turning off multi threading

HT is off.  With 13900k I didn't have to make that many changes in bios, just HT, mem to XMP and couple of other minor things.

So... it looks like nobody else is seeing this.  Is anyone still running ST DCS?  How about MT?  I stay away from MT for now until most glitches are fixed although performance wise it kicks butt on my rig, no stutter whatsoever.

EDIT: I think you meant hyperthreading?

Edited by oldcrusty
Posted
21 minutes ago, oldcrusty said:

HT is off.  With 13900k I didn't have to make that many changes in bios, just HT, mem to XMP and couple of other minor things.

So... it looks like nobody else is seeing this.  Is anyone still running ST DCS?  How about MT?  I stay away from MT for now until most glitches are fixed although performance wise it kicks butt on my rig, no stutter whatsoever.

EDIT: I think you meant hyperthreading?

 

I meant DCS's in game multi threading option - keep that turned off

Keep Hyper-Threading on in BIOS, it will help with performance in other applications

Did you do those tests on the multi threaded version of the game or the ST version?

Posted
1 hour ago, peanuts0441 said:

I meant DCS's in game multi threading option - keep that turned off

Keep Hyper-Threading on in BIOS, it will help with performance in other applications

Did you do those tests on the multi threaded version of the game or the ST version?

Only ST DCS.exe

  • 2 weeks later...
Posted

Cant really indentify the issue, but I noticed that marking points in the distance (>30 miles) with TGP had the point drift a lot in relation to the ground targeted? Mightve determined incorrect ground height. Thats in mission editor where GPS should be available.

Maybe connected, not sure yet.

Posted
8 hours ago, Temetre said:

Cant really indentify the issue, but I noticed that marking points in the distance (>30 miles) with TGP had the point drift a lot in relation to the ground targeted? Mightve determined incorrect ground height. Thats in mission editor where GPS should be available.

Maybe connected, not sure yet.

I don't know...  I have the SatNav checked in the game settings now and the INS switch is always on IFA when starting hot or in the air.  Now, things got even stranger on my last hop.  No more discrepancy between HUD/JHMCS and the FLIR when the target is designated... at least not my last mission.  I flew over the same map as before (Syria), in different area though. However I noticed something else:  When I had my sensor priority on HUD or HMD, then designated the waypoint as target (WPTDSG) on HSI, The target diamond popped up in the air in the random spot. Repeated the process and the designation jumped to another random spot in the air.  The WPT elevation was set correctly. I switched priority to FLIR and redesignated. The target diamond was in correct position. So... I put SOI back to HUD and redesignated the same waypoint again. This time no error. Switching to a different waypoint and running through this drill recreated the bug.  I think the code is alive and all these bots that I decimated are hitting back at me, lol.

Posted (edited)

maybe   this  could  be  the  issue  just a thought   tried  it  and  it  does  improve   the  hits  with bombs  dont  know  about  guns  though

 

Edited by pete_auau
Posted
5 hours ago, pete_auau said:

maybe   this  could  be  the  issue  just a thought   tried  it  and  it  does  improve   the  hits  with bombs  dont  know  about  guns  though

 

 

No, that's not it. 

Posted
2 hours ago, MarkyMark said:

Did you try doing an HSI/UPDT/GPS accept ? 

We're past that point already...  I'm running the game with SatNav box checked now. Why?  I explained in one of the posts above.

This thread started blooming into another issue, again... described earlier, just before I was offered to watch "How to improve my aim 10 x' 

Looks like it's time to lay off for a while and clean out my install.  :crash: 

Posted (edited)

Oldcrusty- name checks out 

 

btw I’m just telling you to diamond on the HUD can go way off with GPS nav on and distance far from where you initially started. If you’re starting in the air, we have no idea how the mission was set up. 
 

the diamond (and / or bomb fall line ) can get way out of alignment from the TPod designation point gps target 

Edited by MarkyMark
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