Guest Snoopy Posted February 25, 2009 Posted February 25, 2009 I am really looking forward to the A-10C module, because this is one of my favorite aircraft. I grew up with these birds and had them flying around my hometown all day. I can't wait to fly serious CAS missions in a complex simulation environment. Is there a plan to release the manual before the software release? That would be cool, because one could get familiar with all things prior to the official release. By the way - The Warthog book is awesome!
CE_Mikemonster Posted February 25, 2009 Posted February 25, 2009 Is there a plan to release the manual before the software release? That would be cool, because one could get familiar with all things prior to the official release. x2, that would be brilliant Snoopy Too many cowboys. Not enough indians. GO APE SH*T
Bucic Posted February 25, 2009 Posted February 25, 2009 A-10's FM better than Ka-50's? You sure know how to tease but can you reveal at least one significant difference? Nice pic btw http://upload.wikimedia.org/wikipedia/commons/6/68/A-10_Thunderbolt_II_Gun_Run.JPEG F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
DiabloSP Posted February 25, 2009 Posted February 25, 2009 CAS is a lot more involved than VBR AA. For starters, you need to locate the target visually. Then you need to aquire the target with an optical sensor. Then you need to maneuver in a confined, usually NOE, usually threat heavy, environment, to get the optimum attack angle and direction. All of this, visually. In BVR scenarios, all that matters is AWACS, radar quality, missile quality, and sheer numbers...
EtherealN Posted February 25, 2009 Posted February 25, 2009 (edited) Being skilled in missile evasion will go some way to prolonging your lifespan as well. Keeping track of a fully three dimensional combat space isn't cakewalk either. (With a CAS you know where your targets will be - on the ground...) Then introduce some electronic warfare and you have to deal with all of that at the same time as you are trying to get through the interference. Summation: this whole stuff of which type of flight is more involved is just silly. It all varies from flight to flight and the scenarios you run into are different beyond comparison. Apples and oranges. (Though for myself I must say that I always found ground attack aircraft, be it fixed or rotary wing, to be much more fun to fly. And the best (modern) air combat I ever had was flying an Su-25T in LOMAC, a campaign I made myself, where I was intercepted by Mig-31's. Trying to dogfight to save my life in the 25T was FUN! :D ) Edited February 25, 2009 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
CE_Mikemonster Posted February 25, 2009 Posted February 25, 2009 You have as much pressure in either circumstance I suppose, in either one if you mess up you're dead :( Too many cowboys. Not enough indians. GO APE SH*T
Bearitall Posted February 25, 2009 Posted February 25, 2009 ??? Maybe Im missing something, but I have landed a KA-50 on a carrier, and they WILL rearm and refuel you. LOL you need a Carrier to land the KA-50..come on Carrier's are for fixed wings jets...not choppers...frigates can accomodate the KA-50 If you need a carrier to land your KA-50(chopper) I suggest to practice abit more on your landing skills...a chopper does not need a 1000 feet for a nice landing..all it needs is the length of the chopper..or less So DCS if you are putting the Carrier's in this sim then add Carrier landable planes also..but make sure you research all Carrier landable planes that are able to land on Carrier's not just a select few..go all the way:pilotfly: www.virtualtuskegeeairmen.com
slug88 Posted February 26, 2009 Posted February 26, 2009 LOL you need a Carrier to land the KA-50..come on Carrier's are for fixed wings jets...not choppers...frigates can accomodate the KA-50 If you need a carrier to land your KA-50(chopper) I suggest to practice abit more on your landing skills...a chopper does not need a 1000 feet for a nice landing..all it needs is the length of the chopper..or less So DCS if you are putting the Carrier's in this sim then add Carrier landable planes also..but make sure you research all Carrier landable planes that are able to land on Carrier's not just a select few..go all the way:pilotfly: There are plenty of "carrier landable" planes included, but they are AI only. Are you implying that they should only include units that can be controlled by the player? Either way, I think you're missing the point in a big way. [sIGPIC][/sIGPIC]
GGTharos Posted February 26, 2009 Posted February 26, 2009 ED will add carrier aircraft if the get a contract stating someone wants a carrier aircraft. And then they'll add -THAT- aircraft ... not the entire fleet ;) LOL you need a Carrier to land the KA-50..come on Carrier's are for fixed wings jets...not choppers...frigates can accomodate the KA-50 If you need a carrier to land your KA-50(chopper) I suggest to practice abit more on your landing skills...a chopper does not need a 1000 feet for a nice landing..all it needs is the length of the chopper..or less So DCS if you are putting the Carrier's in this sim then add Carrier landable planes also..but make sure you research all Carrier landable planes that are able to land on Carrier's not just a select few..go all the way:pilotfly: [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Bearitall Posted February 26, 2009 Posted February 26, 2009 (edited) There are plenty of "carrier landable" planes included, but they are AI only. Are you implying that they should only include units that can be controlled by the player? Either way, I think you're missing the point in a big way. LOL I am not missing any point bud, what good is AI only Carrier capable...there should be controlled(by player) included...as I believe the big point you think I am missing is about the thread start of a A-10...no I haven't I have only been posting on other views of add-ons... With including Carrier based(controlled by player) planes would increase the community to embrace Black Shark even more so... Edited February 26, 2009 by Bearitall www.virtualtuskegeeairmen.com
slug88 Posted February 26, 2009 Posted February 26, 2009 LOL I am not missing any point bud, what good is AI only Carrier capable...there should be controlled(by player) included...as I believe the big point you think I am missing is about the thread start of a A-10...no I haven't I have only been posting on other views of add-ons... With including Carrier based(controlled by player) planes would increase the community to imbrace Black Shark even more so... Then perhaps I'm missing your point. So you're saying that, as long as the unit can not be controlled by a human, then it should be omitted? Does this apply to ground vehicles as well? as I believe the big point you think I am missing is about the thread start of a A-10...no I haven't I have only been posting on other views of add-ons... No that is not what I was saying. What does the A-10C have to do with carrier aircraft? With including Carrier based(controlled by player) planes would increase the community to imbrace Black Shark even more so... Well, there is a very long list of things that would further please the DCS community. ED has already released a tentative list of the aircraft they plan to model in the future, I believe you'll find it in one of the stickies above. The point is, each aircraft is an immense undertaking and takes almost a year to produce, and we will never, ever be at the point where everything you can think of has been simulated to the DCS standard. So you can either accept that, or go play LOMAC, or any one of the other survey sims out there. [sIGPIC][/sIGPIC]
Hotpants Posted February 26, 2009 Posted February 26, 2009 GGTharosc, thanks for the post. I take it the contract means that we will have to pay ED the extra time to do the coding for the carrier? We are currently part of the Lock-on community and we were looking forward to progressing from Lock-On to DCS modules.I myself have DCS: Black Shark, though i might add is the best flight sim game i have ever played, period. The only reason why we are asking is that if there is just one plane available, we can do the models, skins etc which we make available to the public, as previous http://www.carrierpilots.com/ So, if there is only AI controlled carriers available (currently) for the DCS range, when the new tool sets are released with DCS A10, is it possible to convert the AI to player able carriers? OR does the coding need to be implemented straight from the ground up? It will be a shame if this is not possible....but hey, looks like we may have to wait abit longer Hotty
Bearitall Posted February 26, 2009 Posted February 26, 2009 Then perhaps I'm missing your point. So you're saying that, as long as the unit can not be controlled by a human, then it should be omitted? Does this apply to ground vehicles as well? No that is not what I was saying. What does the A-10C have to do with carrier aircraft? Well, there is a very long list of things that would further please the DCS community. ED has already released a tentative list of the aircraft they plan to model in the future, I believe you'll find it in one of the stickies above. The point is, each aircraft is an immense undertaking and takes almost a year to produce, and we will never, ever be at the point where everything you can think of has been simulated to the DCS standard. So you can either accept that, or go play LOMAC, or any one of the other survey sims out there. Okay Junior, of course DCS can never embrace all aircraft..they should just improve on what was started with Lock On Flaming Cliffs..and they have had a long time working on it...what they have done is leave the Flight sim of Lock On and moved to Choppers..leaving their most valued members in the cold...while other sims improved on their flight sims..Lock On was dead in the water...while members were asking for new patches..amongst other things...no game/sim should ever be stopped being improved on..it is a ever changing environment of flight. 1 www.virtualtuskegeeairmen.com
GGTharos Posted February 26, 2009 Posted February 26, 2009 GGTharosc, thanks for the post. I take it the contract means that we will have to pay ED the extra time to do the coding for the carrier? No, it means the modules that are coming out are based on contracted military work - thus the high fidelity. We are currently part of the Lock-on community and we were looking forward to progressing from Lock-On to DCS modules.I myself have DCS: Black Shark, though i might add is the best flight sim game i have ever played, period. The only reason why we are asking is that if there is just one plane available, we can do the models, skins etc which we make available to the public, as previous http://www.carrierpilots.com/ As you probably know, there will be additional modules in the future, starting with the A-10C. So, if there is only AI controlled carriers available (currently) for the DCS range, when the new tool sets are released with DCS A10, is it possible to convert the AI to player able carriers? OR does the coding need to be implemented straight from the ground up? I know there's a desire on ED's part to release 3rd party addon tools/SDKs, but since those haven't been completed I really can't answer your question. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Bearitall Posted February 26, 2009 Posted February 26, 2009 Thanks for your reply Hotty Roger that also ...thanks for clearing it up abit:pilotfly: www.virtualtuskegeeairmen.com
GGTharos Posted February 26, 2009 Posted February 26, 2009 Have you read the DCS FAQ by any chance? :) DCS is NOT Lock On. The Lock On title belongs to Ubisoft, not ED. DCS is a new thing; yeah, it uses a modified version of the LO graphics engine, and AI code, and a bunch of other bits here and there. I'm not going to go into a lengthy description of what the new parts in DCS are, and what the vision is - you can find that out yourself by reading the material on the site, and searching these very forums. Okay Junior, of course DCS can never embrace all aircraft..they should just improve on what was started with Lock On Flaming Cliffs..and they have had a long time working on it...what they have done is leave the Flight sim of Lock On and moved to Choppers..leaving their most valued members in the cold...while other sims improved on their flight sims..Lock On was dead in the water...while members were asking for new patches..amongst other things...no game/sim should ever be stopped being improved on..it is a ever changing environment of flight. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
WynnTTr Posted February 26, 2009 Posted February 26, 2009 Okay Junior, of course DCS can never embrace all aircraft..they should just improve on what was started with Lock On Flaming Cliffs..and they have had a long time working on it...what they have done is leave the Flight sim of Lock On and moved to Choppers..leaving their most valued members in the cold...while other sims improved on their flight sims..Lock On was dead in the water...while members were asking for new patches..amongst other things...no game/sim should ever be stopped being improved on..it is a ever changing environment of flight. I'm sorry, but unless you're paying a subscription or are some way part of ED development, then you really don't have a say as to what, when or how they release. You're just buying a product.. it's like any other item, be it book, movie or a chocolate bar. ED don't owe us, let alone obliged, to cater to us.
Feuerfalke Posted February 26, 2009 Posted February 26, 2009 Any new teasers for the A-10-Module? :D MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
GGTharos Posted February 26, 2009 Posted February 26, 2009 ED will be ready to talk about the A-10C module probably in the summer. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
159th_Viper Posted February 26, 2009 Posted February 26, 2009 ED will be ready to talk about the A-10C module probably in the summer. Northern or Southern Hemisphere? :P 2 Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
GGTharos Posted February 26, 2009 Posted February 26, 2009 Ha, nice one - Northern ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Feuerfalke Posted February 26, 2009 Posted February 26, 2009 Hopefully GA's Project10 will tease us for what is coming up. But so far, we're happy with the screenies of the pit and model - looks very promising! MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
SUBS17 Posted February 26, 2009 Posted February 26, 2009 Northern or Southern Hemisphere? :P LMAO:megalol: [sIGPIC] [/sIGPIC]
MBot Posted March 3, 2009 Posted March 3, 2009 I know it is a bit early, but I would already now like to request the following skin: http://www.aleutiantigers.com/War%20Colors%20by%20Bob%20Cologie.htm I just love it :)
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