Rhinozherous Posted June 8, 2023 Posted June 8, 2023 Hello! More a question than a bug report: Are the wheelbrakes on the real F16 Viper really that weak as they are simulated in DCS? I use aerobraking on landing with holding the nose up but when the nosewheel finally touches down the brakes are nearly not existant. Also when taxiing a bit faster they show nearly no effect. Thank you i7-14700KF 5.6GHz Water Cooled /// ZOTAC RTX 4070 TI Super 16GB /// 32GB RAM DDR5 /// Win11 /// SSDs only DCS - XP12 - MSFS2020
Grodin Posted June 8, 2023 Posted June 8, 2023 Can you post a track? My F16 stops just fine. During taxi i never have to use full brakes, stops almost like a car. Fighting for peace is like screwing for virginity.
Tholozor Posted June 8, 2023 Posted June 8, 2023 (edited) Landing weight and aerobraking are the name of the game here. Make sure speedbrakes are fully deployed after nose wheel touchdown as well. Edited June 8, 2023 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
VarZat Posted June 8, 2023 Posted June 8, 2023 (edited) Even on landing i pretty much never use full brakes. Maybe check you curves for the brakes to see if there is anything wierd there? Edited June 8, 2023 by VarZat
Rhinozherous Posted June 9, 2023 Author Posted June 9, 2023 Hmm I will recheck my brake axis assignment asap and provide a track if nothing wrong with axis. i7-14700KF 5.6GHz Water Cooled /// ZOTAC RTX 4070 TI Super 16GB /// 32GB RAM DDR5 /// Win11 /// SSDs only DCS - XP12 - MSFS2020
_SteelFalcon_ Posted June 9, 2023 Posted June 9, 2023 And maybe check with the controls overlay enabled in game, you‘ll instantly see if an axis misbehaves 1
ED Team Lord Vader Posted June 9, 2023 ED Team Posted June 9, 2023 Hey @Rhinozherous Like previously said, a lot of factors like airspeed, weight and technique are at play here. For any aircraft, not just the Viper. But, for this particular plane, a good rule of thumb is, check landing weight (loadout+fuel), perform a good glide to the TDZ with a good AOA, touchdown, aerodynamic braking, then apply pedal brake to reach full stop. It's a matter of practice as this is not your typical Hornet where you want to destroy the tarmac landing. Awesome video to demonstrate this: 3 Esquadra 701 - DCS Portugal - Discord
LieutenantFalcon Posted June 9, 2023 Posted June 9, 2023 The Viper is notorious for having pretty underwhelming brakes so this is nothing to be unexpected. Why spend weight on something you only use during the time the plane is on the ground? The USAF always has access to looooong runways so they don't mind that one of their fighters actually uses the full length of that runway. Sometimes you need well over 1.5nm of runway length to stop, which isn't inaccurate when you still have a lot of fuel and ordnance on board. Now the lack of an antiskid, that is still an issue
macedk Posted June 10, 2023 Posted June 10, 2023 Also landing discipline. I think many of us are landing too hot. F-16 is a racecar, think throttle and you added 20 knots OS: Win10 home 64bit*MB: Asus Strix Z270F/ CPU: Intel I7 7700k /Ram:32gb_ddr4 GFX: Nvidia Asus 1080 8Gb Mon: Asus vg2448qe 24" Disk: SSD Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs [sIGPIC][/sIGPIC]
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