bLACKMATRIX7 Posted June 21, 2023 Share Posted June 21, 2023 Hello, I don't know where else to look, so I'm asking here. When I add waypoints in the Missions Editor with the TGP, everything works fine, I can shoot down 6 AGM in one approach. When I go to a multiplayer server it just doesn't work. Either the TGP is not looking exactly at the waypoint or the Maverick is not looking exactly at the same point of the TGP. I carry out the boresighting correctly and the INS too. As I said in the Missions Editor, it works perfectly. Maybe someone can help me. Best regards Link to comment Share on other sites More sharing options...
Solution Furiz Posted June 21, 2023 Solution Share Posted June 21, 2023 Check the altitude of the waypoint in that multiplayer server, it is probably somewhere up in the air, that's why your TGP is looking to be off target. Link to comment Share on other sites More sharing options...
bLACKMATRIX7 Posted June 22, 2023 Author Share Posted June 22, 2023 That can not be it. I make the waypoints myself both in the mission editor and in multiplayer. The TGP looks at the ground in the right direction but not directly at the targets but a little off Link to comment Share on other sites More sharing options...
skywalker22 Posted June 22, 2023 Share Posted June 22, 2023 show us ur track Link to comment Share on other sites More sharing options...
_SteelFalcon_ Posted June 22, 2023 Share Posted June 22, 2023 (edited) 1 hour ago, bLACKMATRIX7 said: That can not be it. I make the waypoints myself both in the mission editor and in multiplayer. The TGP looks at the ground in the right direction but not directly at the targets but a little off Yeah, if you place a waypoint down, it‘ll most likely be a „fly over point“ and default altitude of that is roughly 6500 feet afaik. As furiz said, check the altitude of the waypoint. in the ME, if you set the altitude to 0, it will automatically then correct it to grond level. in the jet however, if you just set it to 0, bombs will fall way short, so there check the elevation your tgp gives you and enter that for your STPT elevation (or read it off the f10 map in the top left corner next to the coordinates) Edited June 22, 2023 by _SteelFalcon_ Link to comment Share on other sites More sharing options...
bLACKMATRIX7 Posted June 22, 2023 Author Share Posted June 22, 2023 I enter the altitude for each waypoint manually. the TGP looks at the ground, I only have to move it a little to the left or right to see the destinations, but I want the TGP to look directly at the waypoint without correcting it. I'll check it out tonight though. but even if I correct the TGP manually, the Maverick doesn't look slightly off target. Link to comment Share on other sites More sharing options...
Furiz Posted June 22, 2023 Share Posted June 22, 2023 It seems like user error, that's why skywalker22 asked for a track so we can see whats going on. I had no issues like what you have described with TGP or Maverick, and there are no other reports on the forum. Link to comment Share on other sites More sharing options...
bLACKMATRIX7 Posted June 22, 2023 Author Share Posted June 22, 2023 what track? I don't remember it working properly in the Missions Editor either Link to comment Share on other sites More sharing options...
Furiz Posted June 22, 2023 Share Posted June 22, 2023 1 hour ago, bLACKMATRIX7 said: what track? I don't remember it working properly in the Missions Editor either Fly your mission, reproduce the TGP or Mav bug and then exit, next window that appears will have "Save Track" button to save the track of mission you just flew, then just post the file here. Link to comment Share on other sites More sharing options...
bLACKMATRIX7 Posted June 22, 2023 Author Share Posted June 22, 2023 I do not completely understand this. does that work in multiplayer? Link to comment Share on other sites More sharing options...
razo+r Posted June 22, 2023 Share Posted June 22, 2023 Multiplayer tracks are saved automatically but due to the nature of multiplayer are a real pain to watch through. Since time acceleration increases the chance of inaccuracy, someone has to wait and watch through your whole flight, which is why singleplayer is prefered as you can set it up to show the bug almost instantly. Link to comment Share on other sites More sharing options...
bLACKMATRIX7 Posted June 22, 2023 Author Share Posted June 22, 2023 However, the problem does not occur in single player. Link to comment Share on other sites More sharing options...
razo+r Posted June 22, 2023 Share Posted June 22, 2023 Then attach the track of the multiplayer one. You can find it in \user\you\saved games\track\multiplayer Link to comment Share on other sites More sharing options...
bLACKMATRIX7 Posted June 23, 2023 Author Share Posted June 23, 2023 okay, I didn't make it yesterday. will test it today. how do i create the track Link to comment Share on other sites More sharing options...
_SteelFalcon_ Posted June 23, 2023 Share Posted June 23, 2023 you can save the track replay after flying if you click „save track replay“ on the debrief screen at the end of a songle player mission. Reproduce the case in flight, when done hit esc, press „quit“ and you are on the debrief screen Link to comment Share on other sites More sharing options...
bLACKMATRIX7 Posted June 23, 2023 Author Share Posted June 23, 2023 Yes, but it's about the multiplayer Not single Player Link to comment Share on other sites More sharing options...
razo+r Posted June 23, 2023 Share Posted June 23, 2023 (edited) 6 minutes ago, bLACKMATRIX7 said: Yes, but it's about the multiplayer Not single Player See my message... 21 hours ago, razo+r said: Then attach the track of the multiplayer one. You can find it in \user\you\saved games\dcs\track\multiplayer Edited June 23, 2023 by razo+r Link to comment Share on other sites More sharing options...
Dr_Pavelheer Posted June 23, 2023 Share Posted June 23, 2023 Remember that to boresight correctly TGP and Maverick need to be locked onto object that's preferably miles away Link to comment Share on other sites More sharing options...
bLACKMATRIX7 Posted June 23, 2023 Author Share Posted June 23, 2023 @ razo+r yes but does it do it automatically or do I have to start it @ Dr_Pavelheer I've always taken a fairly close one, I'll take a more distant one. But it starts with the TGP not looking exactly at the waypoint Link to comment Share on other sites More sharing options...
razo+r Posted June 23, 2023 Share Posted June 23, 2023 20 minutes ago, bLACKMATRIX7 said: @ razo+r yes but does it do it automatically or do I have to start it @ Dr_Pavelheer I've always taken a fairly close one, I'll take a more distant one. But it starts with the TGP not looking exactly at the waypoint MP tracks are saved automatically. Link to comment Share on other sites More sharing options...
bLACKMATRIX7 Posted June 23, 2023 Author Share Posted June 23, 2023 Do you do boresighting on the ground or in the air? I do it on the ground I saw that in the videos. Pretense_hotstart_caucasus_1.0.2-1-20230623-163933.trk Link to comment Share on other sites More sharing options...
_SteelFalcon_ Posted June 23, 2023 Share Posted June 23, 2023 (edited) Do it in the air. Recent changes made it so that boresighting at too close ranges creates a parallax effect when looking further distances than you boresighted. I usually do about 7nm Edited June 23, 2023 by _SteelFalcon_ Link to comment Share on other sites More sharing options...
bLACKMATRIX7 Posted June 23, 2023 Author Share Posted June 23, 2023 ok i will try it right away. But why could it be that the TGP does not look directly at the target? could it be that you have to change something in the TGP? Link to comment Share on other sites More sharing options...
razo+r Posted June 23, 2023 Share Posted June 23, 2023 No, TGPs in DCS are always 100% accurate. If the TGP is not looking where it should be looking, then it's most likely a STP issue or user error. Link to comment Share on other sites More sharing options...
bLACKMATRIX7 Posted June 23, 2023 Author Share Posted June 23, 2023 same situation i use the maverick without tgp and turn it on the waypoints, the maverick doesn't look straight at the target Link to comment Share on other sites More sharing options...
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