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Posted

Hello, I don't know where else to look, so I'm asking here. When I add waypoints in the Missions Editor with the TGP, everything works fine, I can shoot down 6 AGM in one approach. When I go to a multiplayer server it just doesn't work. Either the TGP is not looking exactly at the waypoint or the Maverick is not looking exactly at the same point of the TGP. I carry out the boresighting correctly and the INS too. As I said in the Missions Editor, it works perfectly. Maybe someone can help me. Best regards

  • Solution
Posted

Check the altitude of the waypoint in that multiplayer server, it is probably somewhere up in the air, that's why your TGP is looking to be off target.

Posted

That can not be it. I make the waypoints myself both in the mission editor and in multiplayer. The TGP looks at the ground in the right direction but not directly at the targets but a little off

Posted (edited)
1 hour ago, bLACKMATRIX7 said:

That can not be it. I make the waypoints myself both in the mission editor and in multiplayer. The TGP looks at the ground in the right direction but not directly at the targets but a little off

Yeah, if you place a waypoint down, it‘ll most likely be a „fly over point“ and default altitude of that is roughly 6500 feet afaik. As furiz said, check the altitude of the waypoint.

in the ME, if you set the altitude to 0, it will automatically then correct it to grond level.

in the jet however, if you just set it to 0, bombs will fall way short, so there check the elevation your tgp gives you and enter that for your STPT elevation (or read it off the f10 map in the top left corner next to the coordinates)

Edited by _SteelFalcon_
Posted

I enter the altitude for each waypoint manually. the TGP looks at the ground, I only have to move it a little to the left or right to see the destinations, but I want the TGP to look directly at the waypoint without correcting it. I'll check it out tonight though. but even if I correct the TGP manually, the Maverick doesn't look slightly off target.

Posted

It seems like user error, that's why skywalker22 asked for a track so we can see whats going on. I had no issues like what you have described with TGP or Maverick, and there are no other reports on the forum.

Posted
1 hour ago, bLACKMATRIX7 said:

what track? I don't remember it working properly in the Missions Editor either

Fly your mission, reproduce the TGP or Mav bug and then exit, next window that appears will have "Save Track" button to save the track of mission you just flew, then just post the file here.

Posted

Multiplayer tracks are saved automatically but due to the nature of multiplayer are a real pain to watch through. Since time acceleration increases the chance of inaccuracy, someone has to wait and watch through your whole flight, which is why singleplayer is prefered as you can set it up to show the bug almost instantly. 

Posted

you can save the track replay after flying if you click „save track replay“ on the debrief screen at the end of a songle player mission. Reproduce the case in flight, when done hit esc, press „quit“ and you are on the debrief screen

Posted (edited)
6 minutes ago, bLACKMATRIX7 said:

Yes, but it's about the multiplayer Not single Player 

See my message...

 

21 hours ago, razo+r said:

Then attach the track of the multiplayer one.

You can find it in \user\you\saved games\dcs\track\multiplayer

 

Edited by razo+r
Posted
20 minutes ago, bLACKMATRIX7 said:

razo+r 

yes but does it do it automatically or do I have to start it

Dr_Pavelheer 

I've always taken a fairly close one, I'll take a more distant one.

But it starts with the TGP not looking exactly at the waypoint

MP tracks are saved automatically.

Posted (edited)

Do it in the air. Recent changes made it so that boresighting at too close ranges creates a parallax effect when looking further distances than you boresighted. I usually do about 7nm 

Edited by _SteelFalcon_
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