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Posted

At current counter in I am at 7 planes (super carrier and all the WWII stuff) and will be at 8 when the corsair arrives. I would like to see AI planes fly like us humans and not break the rules of reality. In other words make the levels of the AI pilots follow the rules of aerodynamics as well as people skills in flying. IMHO this is the single biggest issue with DCS. Why is this important, because those of us who fly only on our computer need to have our planes and those of the "enemy" obey the same flying operations as found in reality. AI should be truly adjustable IMHO.

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Posted

ED has working on GMF (General Flight Model) to the AI from some time ago.

 

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Posted

Yes, I fully agree, and what frustrates me the most is that the long-announced AI improvements, if they were introduced at all, are barely noticeable.

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Posted

Quite the contrary, modern jet dogfighting is a whole different ballgame now. The aircraft now do things that make sense, instead of going into a vertical loop 100% of the time.

Reworking how formations are flown is coming with GFM. This will be a major QOL improvement when it arrives.

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Posted
On 7/7/2023 at 10:05 AM, irisono said:

Yes, I fully agree, and what frustrates me the most is that the long-announced AI improvements, if they were introduced at all, are barely noticeable.

You must be vary new here. The Ai is in a different world then it was just a year ago. The GFM is just going to make the Ai performance more realistic. 

Posted
On 7/7/2023 at 4:05 PM, irisono said:

Yes, I fully agree, and what frustrates me the most is that the long-announced AI improvements, if they were introduced at all, are barely noticeable.

Except for some strange omissions (MiG15 and possibly MiG21) 

The jets now behave somewhat realistic they have forced the AI to try and fight the way that is most advantages for that aircraft (One circle for Mirage 2000, 2 circle for F16 etc.) I think the AI now is actually easier to fight, because even if the AI isn't bound by the same physical laws as the player(hence the MiG15 still being broken) by forcing the AI to play by the same rules as us to some degree makes them easier to kill.

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Posted
33 minutes ago, Fossil Hunter said:

WWII stuff, AI does things we can't do when flying - all the time....

They haven't touched ww2 AI at all. And yes it's terrible, but generally they are super easy to beat in 1 v 1.

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Posted
vor 12 Stunden schrieb Taz1004:

I think at this point, we are asking that it needs to be "priority" rather than just "working on it".  AI and weapon damage model are more important than high resolution pilot model.

Priority for AI, that's exactly what it needs to improve emergency and sim quality for single players. The WWII part and some Cold War modules (Mig-15, F-86, F-5, Su-25...) are in bad condition regarding AI.
And yes, there will always be a white knight who will quash any well-intentioned criticism of DCS. Even if it doesn't make any sense and delays the progress of this fabulous sim.

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Posted (edited)

Please fix the ufo wingman AI flying, Is what I ask most. If I turn my plane, the AI wingman inmediatelly turns it as it is a group unique element... if I slow down, they start to go up and down as hell. If I land and they don't receive the order of RTB, by any case, they are close to me crashing severaltimes between them. It is and has been a mess for a long time. 

At least when I fight against an AI, it seems a little more natural to me (of course not at all) than wingman in a lot of payware campaigns. Specially WW2. 

Edited by Japo32
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Posted
15 hours ago, Taz1004 said:

I think at this point, we are asking that it needs to be "priority" rather than just "working on it".  AI and weapon damage model are more important than high resolution pilot model.

High Resolution pilot models has builder by a 3d modeler, that has no a priority, has only part of module enhancement and has nothing to do with the IA. The development staff of the AI and damage model teams work typing code behind curtains, and you're not going to see updates until there's something consistent, whereas the 3D people can get results out to you quickly. Let's not confuse the work of one with the other with "lack of priority".

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Posted
4 hours ago, Silver_Dragon said:

High Resolution pilot models has builder by a 3d modeler, that has no a priority, has only part of module enhancement and has nothing to do with the IA. The development staff of the AI and damage model teams work typing code behind curtains, and you're not going to see updates until there's something consistent, whereas the 3D people can get results out to you quickly. Let's not confuse the work of one with the other with "lack of priority".

What about 3 stages of smoke then.  Pilot model was an example to make a point.  I can list about 3 thousand other coding examples instead.  Let's not dwell on the example.

And the point was about resource allocation.  That more resource should be allocated to AI.  Not that AI team is working on modeling.

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Posted
21 hours ago, Fossil Hunter said:

WWII stuff, AI does things we can't do when flying - all the time....

The jets have changed radically now. Previously they just used to loop vertically and that was pretty frustrating. Now ED have revolutionised their behaviour by rotating the loop by 90 degrees, so they do endless flat turns at 9g instead without losing any speed. At least until they run out of fuel and crash. It's a big step forward.

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