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DCS Newsletter discussion 22nd September 2023 - 15 Years of DCS Last Chance | A-10C II Development Report | 303rd Fighter Group


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4 minutes ago, St4rgun said:

Yes, my other tought also was if the silence will be so thick as now I can imagine that no patch will be deployed in September with an incoming huge 2.9 in October (like it was the case with the MT preview). Pure speculation.

Anyhow I'm still more interested in DLSS and Vulkan possibilities in 2.9. Still have no answer on that topic.

Maybe @BIGNEWY can give us some hints...

While i think DLSS should be there as it has been shown officially a year ago, i dont expect Vulkan right now but, hey, i like surprises...

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32 minutes ago, Hotdognz said:

when did it start

It started with DCS: Black shark (2008) Ka-50 simulation.

What exactly is confusing for you? What the video promised?

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12 hours ago, Hotdognz said:

I'm confused with this 15th year promo, when did it start as we are 9 months into 2023, and the video promised so much in DCS's 15th year.

 

From the newsletter published on 1st of September:

"This 1st of September 2023 marks the start of our DCS 15th anniversary year, which we will kick off with an important sale to celebrate"

So for me it means the 15th anniversary year will count between 01.09.2023 - 01.09.2024


Edited by St4rgun
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On 9/22/2023 at 8:49 PM, SkateZilla said:

DLSS1.0, 2.0, 2.2, 3.0 or 3.5 Libraries can be used on DX11, DX12, or Vulkan.

With an important side note: it also requires a Nvidia GPU series 2060 or above and the latest version 3.5 with FG is only supported on the current Ada series 4000 cards.

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4 hours ago, schmiefel said:

With an important side note: it also requires a Nvidia GPU series 2060 or above and the latest version 3.5 with FG is only supported on the current Ada series 4000 cards.

You only need a 4K Card if the system is using Ray Reconstruction or Frame Generation, on a 2K and 3K Card, you will still get DLSS3.5, minus those features

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2 hours ago, SkateZilla said:

You only need a 4K Card if the system is using Ray Reconstruction or Frame Generation, on a 2K and 3K Card, you will still get DLSS3.5, minus those features

If I'm not mistaken, Ray Reconstruction will also work on 2k and 3k cards with DLSS 3.5. Cyberpunk just requires (or required) that Frame Generation be enabled for Ray Reconstruction to work. However, I believe that has been resolved with the latest Nvidia driver.

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6 hours ago, SkateZilla said:

You only need a 4K Card if the system is using Ray Reconstruction or Frame Generation

That's correct, but still DLSS is a closed standard for NVIDIA GPUs only while AMDs FSR is an open standard. So if DCS integrates just DLSS no one with an AMD GPU can take any advantage from it.

Plus I am not quite sure if DLSS already works very well in VR. Many - including myself - disable even MR (motion reprojection), because it can produce many negative side effects especially in fast changing environments like one has normally in a flight simulation.


Edited by schmiefel
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10 minutes ago, schmiefel said:

That's correct, but still DLSS is a closed standard for NVIDIA GPUs only while AMDs FSR is an open standard. So if DCS integrates just DLSS no one with an AMD GPU can take any advantage from it.

Of course, that's why ED informed us they'll look into FSR too after DLSS implementation.

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16 minutes ago, schmiefel said:

Plus I am not quite sure if DLSS already works very well in VR. Many - including myself - disable even MR (motion reprojection), because it can produce many negative side effects especially in fast changing environments like one has normally in a flight simulation.

As far i know there’s no VR game supporting Frame Generation, on MSFS it only works on 2D but not on VR

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7 minutes ago, 5ephir0th said:

As far i know there’s no VR game supporting Frame Generation

FG is just one option with DLSS. DLSS can be used for better anti aliasing only without any rendering of AI produced frames - there is even a project on Github that makes use of that option to 'force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets': https://github.com/emoose/DLSSTweaks. But I still don't know if that option works for VR, too.

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1 hour ago, schmiefel said:

FG is just one option with DLSS. DLSS can be used for better anti aliasing only without any rendering of AI produced frames - there is even a project on Github that makes use of that option to 'force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets': https://github.com/emoose/DLSSTweaks. But I still don't know if that option works for VR, too.

Dont know why are you telling me this, i know what DLSS is, you are talking about DLSS and that you disable MR, thats why im telling you no VR game supports Frame Generation, if you was talking about DLSS as a suite, there are VR games that support the upscale and im pretty sure you already know this, MSFS works well apart from the screens (that its reported it works a "bit" different from other games and thats what are causing problems), on No mans sky works great and i dont test it on War Thunder

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3 minutes ago, 5ephir0th said:

Dont know why are you telling me this

Maybe you should see my comments in the whole context of "ED is working on DLSS for DCS" and in that statement you cited me I wasn't focussing on FG at all, but wasn't sure if DLSS would help for the performance problems many have with VR in DCS if its possible at all. That's why I stated that. I am just wondering if the devs at ED think of DLSS just as a performance boost for 2D or also VR, because that's the case were most of the users struggle for better performance and graphics quality even with top notch hardware? I mentioned MR only because thats also some kind of render technology were frames are generated in between real graphics data - complete different technology and more kind of a drivers workaround for lack of performance but in the end those are generated frames and not real ones and that can cause many issues especially in VR. Would be nice if DLSS could cure this but I haven't seen / used DLSS myself when using VR so far.

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5 hours ago, schmiefel said:

Would be nice if DLSS could cure this but I haven't seen / used DLSS myself when using VR so far.

DLSS in MSFS is very good using VR. You can use the native resolution of the headset while upscaling it much higher with DLSS to get even sharper details, while the anti-aliasing is really perfect (0% shimmering).

If ED would implement DLSS to 2D only then it won't even worth to start the development. DCS in 2D looks very nice and the performance is really good even with MSAA 4x.


Edited by St4rgun
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9 hours ago, schmiefel said:

That's correct, but still DLSS is a closed standard for NVIDIA GPUs only while AMDs FSR is an open standard. So if DCS integrates just DLSS no one with an AMD GPU can take any advantage from it.

Plus I am not quite sure if DLSS already works very well in VR. Many - including myself - disable even MR (motion reprojection), because it can produce many negative side effects especially in fast changing environments like one has normally in a flight simulation.

 

RTX also owns 80+% Marketshare.

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