5ephir0th Posted September 25, 2023 Share Posted September 25, 2023 4 minutes ago, St4rgun said: Yes, my other tought also was if the silence will be so thick as now I can imagine that no patch will be deployed in September with an incoming huge 2.9 in October (like it was the case with the MT preview). Pure speculation. Anyhow I'm still more interested in DLSS and Vulkan possibilities in 2.9. Still have no answer on that topic. Maybe @BIGNEWY can give us some hints... While i think DLSS should be there as it has been shown officially a year ago, i dont expect Vulkan right now but, hey, i like surprises... 1 NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier Link to comment Share on other sites More sharing options...
Strannix Posted September 25, 2023 Share Posted September 25, 2023 (edited) Does the gateway be a magic thing or it will need a specific unit (ground or air) to have that fonction during a mission? Edited September 25, 2023 by Strannix Link to comment Share on other sites More sharing options...
scommander2 Posted September 25, 2023 Share Posted September 25, 2023 @BIGNEWY A quick question: are we going to release any stable release before the next new OB? Thanks. Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD, TM HOTAS Warthog/TPR, TKIR5/TrackClipPro, Win 11 Pro Link to comment Share on other sites More sharing options...
Hotdognz Posted September 26, 2023 Share Posted September 26, 2023 (edited) I'm confused with this 15th year promo, when did it start as we are 9 months into 2023, and the video promised so much in DCS's 15th year. Edited September 26, 2023 by Hotdognz Link to comment Share on other sites More sharing options...
draconus Posted September 26, 2023 Share Posted September 26, 2023 32 minutes ago, Hotdognz said: when did it start It started with DCS: Black shark (2008) Ka-50 simulation. What exactly is confusing for you? What the video promised? 1 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
MAXsenna Posted September 26, 2023 Share Posted September 26, 2023 I'm confused with this 15th year promo, when did it start as we are 9 months into 2023, and the video promised so much in DCS's 15th year.Says on the Web that DCS was released 17.10.2008.17.10.2023 is a Tuesday... Sent from my MAR-LX1A using Tapatalk 1 Link to comment Share on other sites More sharing options...
Hotdognz Posted September 26, 2023 Share Posted September 26, 2023 2 hours ago, MAXsenna said: Says on the Web that DCS was released 17.10.2008. 17.10.2023 is a Tuesday... Sent from my MAR-LX1A using Tapatalk Thanks Link to comment Share on other sites More sharing options...
St4rgun Posted September 26, 2023 Share Posted September 26, 2023 (edited) 12 hours ago, Hotdognz said: I'm confused with this 15th year promo, when did it start as we are 9 months into 2023, and the video promised so much in DCS's 15th year. From the newsletter published on 1st of September: "This 1st of September 2023 marks the start of our DCS 15th anniversary year, which we will kick off with an important sale to celebrate" So for me it means the 15th anniversary year will count between 01.09.2023 - 01.09.2024 Edited September 26, 2023 by St4rgun 2 PC: 10700K | Gigabyte Z490 | Palit 3090 GamingPro | 32GB | Win10 HMD: HP Reverb G2 | OpenXR @ 120% | OpenXR Toolkit: exposure, brightness, saturation | DCS 2.9: DLAA with Sharpening 0.5 (no upscaling) Controllers: VKB Gunfighter MkIII base & 200 mm curved extension center mounted + TM F16 Grip / MCG Pro Grip | TM TFRP Link to comment Share on other sites More sharing options...
schmiefel Posted September 26, 2023 Share Posted September 26, 2023 On 9/22/2023 at 8:49 PM, SkateZilla said: DLSS1.0, 2.0, 2.2, 3.0 or 3.5 Libraries can be used on DX11, DX12, or Vulkan. With an important side note: it also requires a Nvidia GPU series 2060 or above and the latest version 3.5 with FG is only supported on the current Ada series 4000 cards. Primary for DCS and other flightsims: i9 12900K@default OC on MSI Z790 Tomahawk (MS-7D91) | 64 GB DDR5-5600 | Asus TUF RTX3090 Gaming OC | 1x 38"@3840x1600 | 1x 27"@2560x1440 | Windows10Pro64 Spoiler Secondary: i7 11700k@5.1GHz on MSI Z590 Gaming Force MB| 64 GB DDR4-3200 | PowerColor RX6900XTU Red Devil | 1x 32"@2560*1440 + 1x24"@1980*1200 | Windows10Pro64 Backup: i7 6700K@4.8GHz | 64 GB DDR4-2400 | PowerColor RX5700XT Red Devil | SSD-500/1000GB | 1x49" 32:9 Asus X49VQ 3840x1080 | Windows10Pro64 Flightsim Input Devices: VPC: ACE2 Rudder / WarBRD Base / T-50CM2 Base with 50mm ext. / Alpha-R, Mongoos T-50CM, WarBRD and VFX Grip / T-50CM3 Throttle | VPC Sharka-50 + #2 Controle Panel | TM Cougar MFD-Frames| Rift S - Secondary: TM HOTAS WARTHOG/Cougar Throttle+Stick, F-18-Grip | TM TPR Rudder | DelanClip/PS3-CAM IR-Tracker Link to comment Share on other sites More sharing options...
SkateZilla Posted September 27, 2023 Share Posted September 27, 2023 4 hours ago, schmiefel said: With an important side note: it also requires a Nvidia GPU series 2060 or above and the latest version 3.5 with FG is only supported on the current Ada series 4000 cards. You only need a 4K Card if the system is using Ray Reconstruction or Frame Generation, on a 2K and 3K Card, you will still get DLSS3.5, minus those features Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Zebra1-1 Posted September 27, 2023 Share Posted September 27, 2023 2 hours ago, SkateZilla said: You only need a 4K Card if the system is using Ray Reconstruction or Frame Generation, on a 2K and 3K Card, you will still get DLSS3.5, minus those features If I'm not mistaken, Ray Reconstruction will also work on 2k and 3k cards with DLSS 3.5. Cyberpunk just requires (or required) that Frame Generation be enabled for Ray Reconstruction to work. However, I believe that has been resolved with the latest Nvidia driver. 1 Link to comment Share on other sites More sharing options...
schmiefel Posted September 27, 2023 Share Posted September 27, 2023 (edited) 6 hours ago, SkateZilla said: You only need a 4K Card if the system is using Ray Reconstruction or Frame Generation That's correct, but still DLSS is a closed standard for NVIDIA GPUs only while AMDs FSR is an open standard. So if DCS integrates just DLSS no one with an AMD GPU can take any advantage from it. Plus I am not quite sure if DLSS already works very well in VR. Many - including myself - disable even MR (motion reprojection), because it can produce many negative side effects especially in fast changing environments like one has normally in a flight simulation. Edited September 27, 2023 by schmiefel typo fixed Primary for DCS and other flightsims: i9 12900K@default OC on MSI Z790 Tomahawk (MS-7D91) | 64 GB DDR5-5600 | Asus TUF RTX3090 Gaming OC | 1x 38"@3840x1600 | 1x 27"@2560x1440 | Windows10Pro64 Spoiler Secondary: i7 11700k@5.1GHz on MSI Z590 Gaming Force MB| 64 GB DDR4-3200 | PowerColor RX6900XTU Red Devil | 1x 32"@2560*1440 + 1x24"@1980*1200 | Windows10Pro64 Backup: i7 6700K@4.8GHz | 64 GB DDR4-2400 | PowerColor RX5700XT Red Devil | SSD-500/1000GB | 1x49" 32:9 Asus X49VQ 3840x1080 | Windows10Pro64 Flightsim Input Devices: VPC: ACE2 Rudder / WarBRD Base / T-50CM2 Base with 50mm ext. / Alpha-R, Mongoos T-50CM, WarBRD and VFX Grip / T-50CM3 Throttle | VPC Sharka-50 + #2 Controle Panel | TM Cougar MFD-Frames| Rift S - Secondary: TM HOTAS WARTHOG/Cougar Throttle+Stick, F-18-Grip | TM TPR Rudder | DelanClip/PS3-CAM IR-Tracker Link to comment Share on other sites More sharing options...
draconus Posted September 27, 2023 Share Posted September 27, 2023 10 minutes ago, schmiefel said: That's correct, but still DLSS is a closed standard for NVIDIA GPUs only while AMDs FSR is an open standard. So if DCS integrates just DLSS no one with an AMD GPU can take any advantage from it. Of course, that's why ED informed us they'll look into FSR too after DLSS implementation. Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
5ephir0th Posted September 27, 2023 Share Posted September 27, 2023 16 minutes ago, schmiefel said: Plus I am not quite sure if DLSS already works very well in VR. Many - including myself - disable even MR (motion reprojection), because it can produce many negative side effects especially in fast changing environments like one has normally in a flight simulation. As far i know there’s no VR game supporting Frame Generation, on MSFS it only works on 2D but not on VR NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier Link to comment Share on other sites More sharing options...
schmiefel Posted September 27, 2023 Share Posted September 27, 2023 7 minutes ago, 5ephir0th said: As far i know there’s no VR game supporting Frame Generation FG is just one option with DLSS. DLSS can be used for better anti aliasing only without any rendering of AI produced frames - there is even a project on Github that makes use of that option to 'force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets': https://github.com/emoose/DLSSTweaks. But I still don't know if that option works for VR, too. Primary for DCS and other flightsims: i9 12900K@default OC on MSI Z790 Tomahawk (MS-7D91) | 64 GB DDR5-5600 | Asus TUF RTX3090 Gaming OC | 1x 38"@3840x1600 | 1x 27"@2560x1440 | Windows10Pro64 Spoiler Secondary: i7 11700k@5.1GHz on MSI Z590 Gaming Force MB| 64 GB DDR4-3200 | PowerColor RX6900XTU Red Devil | 1x 32"@2560*1440 + 1x24"@1980*1200 | Windows10Pro64 Backup: i7 6700K@4.8GHz | 64 GB DDR4-2400 | PowerColor RX5700XT Red Devil | SSD-500/1000GB | 1x49" 32:9 Asus X49VQ 3840x1080 | Windows10Pro64 Flightsim Input Devices: VPC: ACE2 Rudder / WarBRD Base / T-50CM2 Base with 50mm ext. / Alpha-R, Mongoos T-50CM, WarBRD and VFX Grip / T-50CM3 Throttle | VPC Sharka-50 + #2 Controle Panel | TM Cougar MFD-Frames| Rift S - Secondary: TM HOTAS WARTHOG/Cougar Throttle+Stick, F-18-Grip | TM TPR Rudder | DelanClip/PS3-CAM IR-Tracker Link to comment Share on other sites More sharing options...
5ephir0th Posted September 27, 2023 Share Posted September 27, 2023 1 hour ago, schmiefel said: FG is just one option with DLSS. DLSS can be used for better anti aliasing only without any rendering of AI produced frames - there is even a project on Github that makes use of that option to 'force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets': https://github.com/emoose/DLSSTweaks. But I still don't know if that option works for VR, too. Dont know why are you telling me this, i know what DLSS is, you are talking about DLSS and that you disable MR, thats why im telling you no VR game supports Frame Generation, if you was talking about DLSS as a suite, there are VR games that support the upscale and im pretty sure you already know this, MSFS works well apart from the screens (that its reported it works a "bit" different from other games and thats what are causing problems), on No mans sky works great and i dont test it on War Thunder NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier Link to comment Share on other sites More sharing options...
schmiefel Posted September 27, 2023 Share Posted September 27, 2023 3 minutes ago, 5ephir0th said: Dont know why are you telling me this Maybe you should see my comments in the whole context of "ED is working on DLSS for DCS" and in that statement you cited me I wasn't focussing on FG at all, but wasn't sure if DLSS would help for the performance problems many have with VR in DCS if its possible at all. That's why I stated that. I am just wondering if the devs at ED think of DLSS just as a performance boost for 2D or also VR, because that's the case were most of the users struggle for better performance and graphics quality even with top notch hardware? I mentioned MR only because thats also some kind of render technology were frames are generated in between real graphics data - complete different technology and more kind of a drivers workaround for lack of performance but in the end those are generated frames and not real ones and that can cause many issues especially in VR. Would be nice if DLSS could cure this but I haven't seen / used DLSS myself when using VR so far. 1 Primary for DCS and other flightsims: i9 12900K@default OC on MSI Z790 Tomahawk (MS-7D91) | 64 GB DDR5-5600 | Asus TUF RTX3090 Gaming OC | 1x 38"@3840x1600 | 1x 27"@2560x1440 | Windows10Pro64 Spoiler Secondary: i7 11700k@5.1GHz on MSI Z590 Gaming Force MB| 64 GB DDR4-3200 | PowerColor RX6900XTU Red Devil | 1x 32"@2560*1440 + 1x24"@1980*1200 | Windows10Pro64 Backup: i7 6700K@4.8GHz | 64 GB DDR4-2400 | PowerColor RX5700XT Red Devil | SSD-500/1000GB | 1x49" 32:9 Asus X49VQ 3840x1080 | Windows10Pro64 Flightsim Input Devices: VPC: ACE2 Rudder / WarBRD Base / T-50CM2 Base with 50mm ext. / Alpha-R, Mongoos T-50CM, WarBRD and VFX Grip / T-50CM3 Throttle | VPC Sharka-50 + #2 Controle Panel | TM Cougar MFD-Frames| Rift S - Secondary: TM HOTAS WARTHOG/Cougar Throttle+Stick, F-18-Grip | TM TPR Rudder | DelanClip/PS3-CAM IR-Tracker Link to comment Share on other sites More sharing options...
St4rgun Posted September 27, 2023 Share Posted September 27, 2023 (edited) 5 hours ago, schmiefel said: Would be nice if DLSS could cure this but I haven't seen / used DLSS myself when using VR so far. DLSS in MSFS is very good using VR. You can use the native resolution of the headset while upscaling it much higher with DLSS to get even sharper details, while the anti-aliasing is really perfect (0% shimmering). If ED would implement DLSS to 2D only then it won't even worth to start the development. DCS in 2D looks very nice and the performance is really good even with MSAA 4x. Edited September 27, 2023 by St4rgun typo 2 PC: 10700K | Gigabyte Z490 | Palit 3090 GamingPro | 32GB | Win10 HMD: HP Reverb G2 | OpenXR @ 120% | OpenXR Toolkit: exposure, brightness, saturation | DCS 2.9: DLAA with Sharpening 0.5 (no upscaling) Controllers: VKB Gunfighter MkIII base & 200 mm curved extension center mounted + TM F16 Grip / MCG Pro Grip | TM TFRP Link to comment Share on other sites More sharing options...
SkateZilla Posted September 27, 2023 Share Posted September 27, 2023 9 hours ago, schmiefel said: That's correct, but still DLSS is a closed standard for NVIDIA GPUs only while AMDs FSR is an open standard. So if DCS integrates just DLSS no one with an AMD GPU can take any advantage from it. Plus I am not quite sure if DLSS already works very well in VR. Many - including myself - disable even MR (motion reprojection), because it can produce many negative side effects especially in fast changing environments like one has normally in a flight simulation. RTX also owns 80+% Marketshare. 3 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
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