Luse Posted March 23, 2009 Posted March 23, 2009 Awesome work as always shaggy:thumbup: man, that brings back memories:D Awesome Skin Shaggy ! Yes it does crow :smilewink: STT Radar issue is leftover code.
shaggy Posted March 23, 2009 Posted March 23, 2009 That might not be possible, as the different models are made with teh Argument 70. So for example were the skin is for the Russian knight skin is.. 0.9 i belive, that is the only place were the numbers are on the tail. So im sorry i cant do anything about that. Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com
Boberro Posted March 23, 2009 Posted March 23, 2009 ...Hope someone can make the White Star skin for 3GO' SU-27 like this :D My favourite skin, I would like to have it for Su-33 too. Really great skin. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Deadman Posted March 24, 2009 Posted March 24, 2009 You should be able to change the number if 3O made the correct skin file associations https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
Vekkinho Posted March 24, 2009 Posted March 24, 2009 You should be able to change the number if 3O made the correct skin file associations R U saying that it's possible to place Nomera decal anywhere on the fuselage, empennage, wings?!! I wonder 'cause there's a lot of RL Belorussian Fulcrums with numbers of same size and shape on both engine nacelles and vertical stabs. We have Domna AB skin that has 'em on inner surface of the vertical stabs but I wonder if it's possible to create something similar to Belorussian skins! Also can 3 digit russian markings can be assigned to specific 3D model, we all remember Pugachev's #388 don't we?! [sIGPIC][/sIGPIC]
shaggy Posted March 24, 2009 Posted March 24, 2009 These things can only be done with the source model in 3ds max. R U saying that it's possible to place Nomera decal anywhere on the fuselage, empennage, wings?!! I wonder 'cause there's a lot of RL Belorussian Fulcrums with numbers of same size and shape on both engine nacelles and vertical stabs. We have Domna AB skin that has 'em on inner surface of the vertical stabs but I wonder if it's possible to create something similar to Belorussian skins! Also can 3 digit russian markings can be assigned to specific 3D model, we all remember Pugachev's #388 don't we?! Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com
Vekkinho Posted March 24, 2009 Posted March 24, 2009 These things can only be done with the source model in 3ds max. So 3GO team could do that, right?! [sIGPIC][/sIGPIC]
shaggy Posted March 24, 2009 Posted March 24, 2009 Yepp they could Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com
Deadman Posted March 24, 2009 Posted March 24, 2009 No What I am saying is if you have one skin no 9 for example with tail number there is a window there for tga association through the Skin file for any skin slot defined in the skin file IF 3 Go used the same system That Highway Yenni and i made for the A-10 new model You associate the window on the model to a TGA file in the skin file. To show the Numbers or Star or graphic you put the name in the correct line of the skin file that links it to a window on the model. If you don't want the Graphic or numbers there you put the name of your blank tga file in the skin file and the window area is clear Ok you have tail numbers i guess on the skin in slot 9 look at its skin file entry compared to a skin that does not have the tail number. You will probably fine one line that has a blank TGA file in it for the skin with out a number. You should all so fine where the tail is linked to the TGA file Now if the #go team did not use the skin file system to controll the TGA system and it is linked for some reason directly to the model then there is nothing you can change Platy around with it read the pdf that camne with the simmod A-10 down load and red Cosmonauts Tutorial on CDDS will help explain the system if you don't understand it https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
shaggy Posted March 25, 2009 Posted March 25, 2009 I know what you mean deadman, but in my experience with new models and tga files you work with arguments. So what im saying is that the Model for the Russian knights with the correct tga file would only work in between 2 entries 0.8 and 1.0 wich would only leave one spot in between. Try and fit one more model in there is not possible as these entries are setup in the source model itself and linked with the skins file. When Yaniceri did the A10 i think he made a bigger gap between theses varibles meaning that you could add more skins with the same tga files. An live example of this is our Virtual Red Arrows Hawk mod. we have 3 models in our mod made with a skin file. 0.0 > 0.1 shows the standard display red arrows hawk 0.1 >0.2 Shows the red arrows hawk with one extra pilot in the back 0.2 > forward shows the Standard Royal Air Force hawk with a seperate tga files. Its just about how many spots you leave in between the variables. and in the 3go Flanker its tighter than a ducks ass so you wont be able to add any more skins with the same outcome as the Russian Knights one without some model modifications. BW Shaggy Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com
OldCrow Posted March 25, 2009 Posted March 25, 2009 Not sure I get the "situation" here, but is this about being able to place the tga numbers to anywhere on the model? To my knowledge the main method of placing tga numbers to a model is to use a simple plane, and attatch the numbers on there. U can basically have as many planes as u want to place numbers on your model, and then just controll wich u want active with the .skins file. So to the question "is it possible to place tga numbers to anywhere on the model" the answer is yes. But this has to be done in 3dsmax first. [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
shaggy Posted March 25, 2009 Posted March 25, 2009 YEpp and the simplest solution for 3go is now to place both numbers on the tail and nose on all the models, then you can just make the number you want transparent for each different model. ie nose numbers transparent for Russian Knight sand vice versa. Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com
Majesco Posted March 25, 2009 Posted March 25, 2009 SKF, another afterburner textures i found from internet, not bad :D
Mickey Posted March 25, 2009 Posted March 25, 2009 SKF, another afterburner textures i found from internet, not bad :D But...the SU-33 is from Microsoft Flight Simulator.... 3GO-353/Mickey... [sIGPIC][/sIGPIC] ---===China 3GO Cyber Air Force===--- [ARDOUR.AMBITION.POWER] http://www.3gofly.com Intel Core i7 975 Extreme Edition|GIGABYTE GA-EX58-UD3R Sapphire HD7970 3G GDDR5|Corsair CMZ12GX3M3A1600C9 (DDR3 1600 4G*3) WD1002FAEX 1TB + WD6401AALS 640G + WD10EARS 1TB Saitek X52 PRO|Thrustmaster HOTAS WARTHOG|Saitek Pro Flight Rudder Pedals
SuperKungFu Posted March 25, 2009 Author Posted March 25, 2009 yea that looks awesome, anyone have the skills to take that on :) [sIGPIC][/sIGPIC]
Deadman Posted March 26, 2009 Posted March 26, 2009 I think I have a good idea of the system's capiblities . As I have posted be for i don't have the model installed and these are only Ideas of what can be done I don't have any time to play with this.Have fun I know what you mean deadman, but in my experience with new models and tga files you work with arguments. So what im saying is that the Model for the Russian knights with the correct tga file would only work in between 2 entries 0.8 and 1.0 wich would only leave one spot in between. Try and fit one more model in there is not possible as these entries are setup in the source model itself and linked with the skins file. When Yaniceri did the A10 i think he made a bigger gap between theses varibles meaning that you could add more skins with the same tga files. An live example of this is our Virtual Red Arrows Hawk mod. we have 3 models in our mod made with a skin file. 0.0 > 0.1 shows the standard display red arrows hawk 0.1 >0.2 Shows the red arrows hawk with one extra pilot in the back 0.2 > forward shows the Standard Royal Air Force hawk with a seperate tga files. Its just about how many spots you leave in between the variables. and in the 3go Flanker its tighter than a ducks ass so you wont be able to add any more skins with the same outcome as the Russian Knights one without some model modifications. BW Shaggy https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
HUAF-074 Posted March 26, 2009 Posted March 26, 2009 SKF, another afterburner textures i found from internet, not bad :D Which FS model? Alphasim? :) AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro
shaggy Posted March 26, 2009 Posted March 26, 2009 Yeah alphasim Su-33 but they dont sell it anymore as the developer is making a new version with skysim instead. but you are better off editing the original textures rather than try to take the textures from their aircraft. Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com
shaggy Posted March 26, 2009 Posted March 26, 2009 This is my modified afterburner texture together with Oxyd´s afterburner cone mod. If anyone is interested in this i will upload it to my ftp and give you all a download link. BW Shaggy 1 Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com
Luse Posted March 26, 2009 Posted March 26, 2009 Shaggy, that is amazing man.. Download link man :D STT Radar issue is leftover code.
Esac_mirmidon Posted March 26, 2009 Posted March 26, 2009 +1, please. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
BrumTx Posted March 26, 2009 Posted March 26, 2009 This is my modified afterburner texture together with Oxyd´s afterburner cone mod. If anyone is interested in this i will upload it to my ftp and give you all a download link. BW Shaggy please make a link to the DL Shaggy yet another good job :) Remember the 346 Fire Fighters, Medics & Police who died on 9-11....... Selective memory is a wonderful thing, especially when certain posts simply disappear into the ether never to be seen again, unless I have a copy of the original post copied and pasted into word documents and saved .... just in case :) Am I an abusive idiot ? Due to physical incapacity my Wife types my post's for me
shaggy Posted March 26, 2009 Posted March 26, 2009 Thanks for the comments guys. I guess I only have to make the Lock On White Star Skin to make you all happy now :P . --------------------------------------------------------------------------------------------- Download the afterburner texture here: http://www.virtualavia.com/Lockon/3GO_Flanker_Reheat_Texture_Mod.zip --------------------------------------------------------------------------------------------- 1 Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com
Esac_mirmidon Posted March 26, 2009 Posted March 26, 2009 Thanks Shaggy, excellent as usual with all your work. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
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